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Cirala

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Everything posted by Cirala

  1. Very true, most things that I want to cleanse that actually do any damage are force based and only force users can cleanse them. Which from a roleplay/lore standpoint kinda makes sense, but from a gameplay standpoint is ridiculous.
  2. Ops cost is only 10 out of 100 Energy, 10%. BH is with talent 8 out of 100 Heat, 8%, which unless they were to make it an even number is as even as it will get. Sorc have it only cost 20 out of 600, 3%, let's be honest it is not out of 500 who wouldn't want an extra 100 resource. Yes the heal amount is small, but all heals help, especially when you get a heal from something that doesn't normally have one.
  3. So I noticed the other day that Merc healers' talented remove dots ability is the only class that that doesn't get the added benefit of a heal when dispelling friendlies. Sorc/Sage- Purge/Restoration (30 Force) Removes mental/force debuffs. When talented adds the removal of physical, reduces the cost to 20 Force, and also heals the target. Op/Scoundrel- Tox Scan/Triage (10 Energy) Removes tech/physical debuffs. When talented also removes mental and heals the target. BH/Com- Cure/Field Aid (16 Heat/2 Ammo) Removes tech/physical debuffs. When talented adds the removal of mental and reduces the cost to 8 Heat/ 1 Ammo. So what gives Bioware? I'm just hoping that this is a huge oversight on your part and not intended. If so could we get a confirmation of you realizing this and confirming whether it is supposed to be that way or if someone forgot to give the third healing class the same treatment as the others? Also on the topic of not having things, why do BH/Com not get an in combat revive like the other healing classes?
  4. So if a player were to go into the other teams spawn above where you score the ball that player is automatically killed, which makes sense. It is to stop teams from being camped in their spawn. However, classes with a pull ability e.g. Powertech, Assassin, Shadow, and Vanguard, can just pull someone (someone being the ball carrier) and instant kill them and not have them score, or at least it is random if it counts the score. To fix is simple in theory. Just make it so that no abilities can be used on that ledge or somehow (how i would love this) ban them from pvp for 2hr just to teach them that they should not use exploits.
  5. So last boss is bugged with the fire everywhere and everyone knows it. The only way to beat him after the bug was to pull him into the corridor. A glitch to fix a glitch as it were. So why is it that the first thing Bioware does is correct the bug that lets a group pull him into the corridor thus preventing groups from being able to complete the flashpoint and not the bug that required people to bug out the boss in the first place? Should probably get some of those priorities straight, just saying.
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