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Styria

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  1. Can something be done about this fight in tactical mode? Currently, the fight itself is fine except for one small thing; the location of the kolto stations. They're at the edge of the platform. Valk has an ability to leap towards a target player and knock them back, and more often than not, that player is running to said kolto station to heal themselves or their party, killing them instantly. I propose a very simple fix that does not change the fight at all for both story and hard modes: Move the kolto stations closer to the center. It's one thing to make a fight difficult, but when there's a mechanic that queues onto any player that gets to close to the edge to instantly knock them off, and you put the only thing that can keep your group alive at the edge, there's a problem.
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