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RiderOn_TheStorm

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  1. If you press X or whatever keybind to sit it breaks stealth. And as far as I know cross faction dialogue is possible in Warzones too, and talking does not break stealth gladly!
  2. Just to be clear that the aim of this thread is not for me to be enlightened on why I can't poke people while in stealth. It's a design flaw, and it was the same design flaw that made people die while emoting on vehicles. Let's imagine I'm defending a turret on Civil War, in stealth and I want to let someone from my team know something without having to whisper them, 'cos it takes time. Better yet, lets assume I just want to SIT because sitting against (inside) a wall lowers the chances of me being spotted. And what if I want to let an enemy know someone is there but not exactly where so that they might hit some ability that will stay on cooldown, so it's an advantage to me? Just trying to get to why it was implemented this way...
  3. I'm trying to point an implementation flaw. Obviously no one will see me wave in stealth. What about sitting? Any laws of physics, morality or retardness that prevent a guy from sitting in stealth, since he can jump in stealth?
  4. So you can jump, move, cast certain abilities without breaking stealth, but can't wave or call incoming, and that's cool for you...
  5. Title is self-explaining... Although I understand this only affects a limited number of players, why the hell can't a dude /wave /dance /cheer /incoming without it breaking stealth? It's really annoying, and I'm afraid to dare ask the game mechanic behind this "design choice". Hope I'm not alone thinking this is totally daft.
  6. What the dude said is that there are way too many loading and black screens. In WoW you had loading screens per continent. So in a nutshell Blizzard did this right at start and Bioware didn't. Doesn't mean WoW is great and SWTOR is crap, nor does it say the other way around. Personally I think SWTOR has way too many loading screens and it hurts the immersion too.
  7. Hey dudes, Thanks for all the replies, I was hoping it turned out otherwise By the way, I do believe Operatives play an important DPS role even on Huttball, however we are lacking a bit of utility when compared to other classes. I still have great fun though As someone said, giving that we are a close ranged melee class, maybe it made sense to pull a player close to us or have some sort of leap like tanks do.
  8. I'm level 44 at the moment, and I'm wondering if Operative is the only class that does not have a PVP viable knockback ability. Appart from hidden strike talents of course... Am I missing something?
  9. I do get your points about the rendering, and the first come first served mob farming issues. I believe however there is a balance between ghost town and overcrowded quest hubs. Personally I don't see with 100 players need to be split into 2 instance on Tatooine where the map is freaking huge. The feeling of immersion also comes with having other players around. But you made thoughtfull points sir.
  10. I don't know if there any other threads about this, but anyway. I don't get the deal with the instancing of planets, or for that matter the lack of a faction channel. I play on a Full server and pretty much every location, apart from the starting zones on early access seem like ghost towns. Is this a technical issue due to having story areas for every individual player? I'm pretty sure that everyone on the same server gets connected to the same physical server or server cluster or whatever. The game is great even with all it's current glitches, but please bring a sense of community into it, or I fear it will die soon. The same thing goes for operations, 8 people is way below the epic standard the setting provides. Pretty sure I'm not the only one with this opinion. /Cheers
  11. WoW was a blast at start without all the so called nifty features included afterwards. And actually IMHO WoW started to die with every expansion released. As far as PVP is concerned stuff like Taren Mill and Barrens kept me very pleased, BG's was cool too. I loved WoW and it did change the MMO landscape. That being said, I think ToR is setting a nice pace at start. It's not as revolutionary, but I don't think anyone with a straight face was hoping it to be. None of the Warzones compare to any of WoW's BG's but they are very enjoyable, altough I was hoping for something grand scale and epic like WoW's AV. I have only three things to point out to ToR that really bite my balls: 1 - I think it's a bit to fast to level. 2 - I think PVP should yeld less XP or none at all, because I like to PVP, but I also like to finish quests on my level range, and PVP really disables that. 3 - I think the instanced feel of the world hurts the MMO experience, may they'll remove it as server load settles down. Both games are different, one is crap old and the other was released 10 min ago, it will mature. I'll be happy if BW don't screw up expansions like Blizzard did. In conclusion: I don't think I qualify as a fanboy and I'm having a very nice time with this game! On a side note: I swear that I don't get it when people say GW was an MMO, or for that matter a good one, and I really doubt GW2 will be any better, but that's just me.
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