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decadosleepless

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  • Location
    Czech Republic
  • Interests
    Books, games, movies, wing-chun...
  • Occupation
    Game journalist
  1. Well, another patch on way and slinger changes? One minor nerf? Oh my...I really dont want to sound like whiner, but... I feel slightly overlooked by BW...:/ (as class, not person, thats easy ) Really? Really cang slinger/ smuggler have some nice response like "yeah mates, you can now pulse it standing" or at least "sorry, we like our idea, crouch and wait to boom" ?
  2. I like the idea of cover, and I like the idea of auto-cover. It would solve all those "damn, pop, pop, damn, pop, Im dying hereeeee" problems in PvP where every second counts. Its a little bit paradox, that we are slower in action than sniper class ("OK, now I must oil my guns...now put cover generator...wait a sec, Im not ready yet".
  3. Sorry, but it really isnt solving problem OP wrote about. Its really crucial disadvantage. Cover itself is sort of diasdvantage - but IMO, its fun feature, so I dont mind - but exactly what OP wrote... You cant chain all survival abilities on cover and then forbid to use it in almost every situation we are rooted. What you suggest just make you camp...because you are hunkered only in cover... But we need to gwt into it. And Im not talking about pulse detonator also connected to cover - its another defense ability stripped of us because of one root.
  4. Firstly, this isnt some rant "oh my god, its unplayable!". Nope, I love playing for slinger, its fun, challenging and satisfying... But there are few problems I have with core system features... 1) Cover is good. But it isnt good. I like its idea and I dont mind mirrored class has easier access to their abilities. But cover must be smooth. Its our crucial point (even with DF) of gameplay. And Im killed again and again, because cover is lagging, because there is colission with some piece of enviroment, because... 2) Because immobilising abilities shouldnt prevent us from cover! Other class under root and snare can use their abilites, so why are we stipped of our key skill? Its absurd, because its weaking our already fragile defense (and being fragile is OK...but not in this way). 3) Its connected to other "bug". Pulse detonator? Really? Really it must be used from cover? Its emergency defensive skill! It need to be used quickly and smoothly. But instead of it, its steps - Im attacked - if stun/ root, I cant use cover -> I cant use pulse. Fail. Or Im not rooted, stunned, but I need to pop cover. See article 1). And if Im in cover and not laggin, it still has long casting. Oh my... Sorry, but pulse detonator is ridiculous. Just give it ability to be thrown w/o cover! Its enough. And its logical... Really must smuggler lay down and prepare some hi tech toy, or he just push button? 4) Cover need to be solid. OK, its our little chain on foot, but it has its benefits. But not enough of them. Even Hunkered, Im pushed, stunned, thrown etc. C´mon. I like principle of using cover, but do not make it just obstalce. Make it also advantage. Damage reduction so far isnt, IMO, enough. 5) There should be something about ability delay, but its problem of all classes and dev team says they are already solving it... Thanks for you time, dunno if devs will read it but... Gunslinger really need some love...so far we are that ugly little child autns dont love, dont care... but likes to say they have him "Oh yeah, thats our little SLinger, a little slower, but he is our eight child and eight is good numbers, isnt it?" P.S. - sorry for typos, really...
  5. Im pretty annoyed that in 1,1 patch is soooo many class changes... And my Aim Shot was again waiting its 2,5+2,5 sec... really great to PvP...:/
  6. I fear that first victims would be low-level players, because Hurr Durr HC 50 Beasties would suffer in case of playing with some 10-30 scum..
  7. Arguments ran off? I wrote "solid healing" - being able to have healer role in team...but Im not sure, if you know anything about such roles...
  8. And is Operative able to heal in slid amount? Canhe tank? No...wake up, its not 1vs1... But now I understand why usually random team suck so much...its full same "players" as you...
  9. No, you can use some packs to do it... And again - worst PvP is the one where every class can do every aspect...
  10. Yes, its team PvP...you must count with teammates and make decisions according to situation... Or you want to do everything just by yourself? If you dont understand this, I think that scroundel is your least problem...
  11. Jesus...you cant want to everybody doing everything! Some heal, some tank, some DPS. I have slinger and Ive no points from healing...but my overrall DPS is instead of it. This is not socialism...
  12. Its funny... Usually I dont read "He is OP, because when our group went to objective, we were unable..." ...I read "when I try to play DM and charge inq/ oper/ smugg/ jawa with toothpick, he kills me, its unbalanced, OP and bad!". Sorry mate...try doing what is expacted in GROUP PvP with objectives. You got *** kicked? Well, scissors probably cut paper... dont try to find rock, find teammates...
  13. Sadly for you, I have my own mind...brain...and will cancel sub when I thin its best... Not because of someone trying to solo 1vs1 50 and is suprised he got spanked. Get guild, get good team and try it...it something completely different than random team.
  14. I love PvP, usually I play more than PvE...and I learned one thing. What happens when everyone has almost same conditions? In final, wins better team and better players, not just better grinders... So, hardcore PvP players are those...best in play, not gear:)
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