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jacktors

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  1. It is very disappointing to know that we are playing a game that is based on Future Space Ship Travel and Epic War, but yet, we cannot even fly our ship in-game. (Dont even mention the awkward 1980 style instance space battles.) That should have been a main priority to add in the game. How much fun and innovative would it be to have Epic battles on land and in air as our pvp. Bioware must make pvp more fun than boring battlegrounds. How many times can we queue into the same old story for the sole reason of grinding gear. Then wait for the next big patch to come out so we can grind some more for the new same old gear with a few more points added to it. Bring in DAOC Style PVP. Give us a reason to get out there every day and fight for our side. Allow us to take over and defend/lose planets. That is epic pvp that people will come back for every day.
  2. Well, something better be added to pvp real soon. Because grinding for gear gets pretty boring after a while. There needs to be a bigger picture involved that becomes a daily occurance. My opinion is to stick with what has worked. People played DAOC strictly to play their pvp. Plus, it made everyone in their community an important part of the overall picture.
  3. I wouldnt say that. BW can take aspects of DaOC realm vs realm and integrate it into SWToR. I also beleive that Empire vs Republic pvp using the same formula as DAOC style rvr would work fantastic. I think that Bioware would attract a whole new group of player base that hasnt had a true pvp style game in a long time. Its actually common sense.
  4. Dark Age of Camelot had the best player vs player style of gaming out of any MMORPG I have seen. I couldnt wait to port into their Open World RvR area. The land was vast, and during DAOC's golden years, the battles were plenty. I loved the 8 person groups. It added to the strategy and teamwork needed to survive in the Frontiers. There were real objectives in their pvp that directly benefitted the whole realms if they successfully captured their opponents Relics. When a Relic was in danger of being taken, Whole server populations would stop what they were doing to defend their Realm. Mythic did a great job in keeping their pvp fun and important. Plus, All players were ranked via player, realm, class and server. Sadly, WOW came along and took a large chunk of Dark Age of Camelot player community. Before you knew it, the player base plummeted. But no matter what game forum you browse, one thing is for certain, the general consensus for most mmorpg gamers is that DAOC pvp was the most fun and long lasting. That is why I cannot understand why new MMORPGs, like SWTOR, do not mimic that type of PVP gaming. Pvp in SWTOR is not very fun. It is a typical grindfest for gear, just like most other games out there. And, that gets old quickly. The player housing was done very well too. Mythic's idea of instanced housing "areas" was a fine idea. The homes were very detailed. Players had the opportunity of adding Trophies of their kills to their walls as decorations. The homes fit the different Realm styles. Gamers had a wealth of choices in furniture and upgrades to customize their homes. They offered Guild Homes,where players could go and meet face to face with each other. It was a great social aspect of the game. It is a shame that a game with such innovative and creatively successful ideas, did not stay successful.
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