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CloudKills

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  • Location
    England
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    PostGrad Student
  1. Perhaps if they employed programmers rather an 16 year old interns this mistake and the nonsense with crafting skills being reset from 700 to 600 would not happen, or at the very least actually get fixed rather then just sitting there. Still, just because I pay subs....
  2. I deffo paid 1.5m to go from 600 to 700 on all three, and have now found they reduced my biochem to 600 from 700. I reported and was passed off by Anmol to log it as a bug so it can be 'fixed' again. Heartwarming to know I am just another figure on a JIRA. Good job I am not a sub or a founder. Oh wait, I am.
  3. Cosmetic Full body tattoos e.g. Darth Talon More long hair styles A stronger red skin colour for twi'leks Outfits Darth Talon outfit(s) Asajj Ventress oufit(s) Darth Maladi outfit(s) High heels - shoes or boots - for females
  4. Perhaps you could add something like the Asajj Ventress outfits to the cartel shop: http://www.jedi-business.com/images/actionFigures/cw/cw_AsajjVentress_Big_2.jpg http://www.whatsyourobsession.com/review/gentle-giant/count-dooku-asajj-ventress-statue-2.jpg http://starwars.com/img/explore/encyclopedia/characters/asajjventress_detail.png http://www.501st.com/mw501/images/thumb/f/f9/Concept_Ventress_example.jpg/480px-Concept_Ventress_example.jpg Just some ideas from across the net. I thank you
  5. Is it not just that it has a blue gem in it that makes it lightside, and if you replace that with a red gem it becomes a darkside blade?
  6. Something like this flexibility in toon creation would be great but lets face it since in game we can only see the odd end of the nose and chin and the rest of face obscured by shadows and blur what would be the point... I think its great that I get to run around in an old potato sack rather than something more revealing - after all its more realistic like that and I prefer that kind of realism as I often run around lopping off the limbs of strange aliens with my trusty lightsabre in RL
  7. Never played them, so I am only interested in the issues with this game. This is THE flagship product of all SW products so far and has received the most publicity and build up. How it looks is THE most critical part of such a game, not the nuances of game play that most people will not even notice - especially those new to MMO's. Firstly, I am talking about the posters - you are in the minority of posters on this topic. I assumed that was clear, so I hope it is now. Secondly, you are putting up an aunt sally that its "the soul ravaging end of the world scenario" when clearly no one has said such. We are merely p*ssed that we have been misled and have to play unnecessarily in a sub-optimal graphical environment.
  8. I would suggest the volume of responses voicing discontent means you are very much in the minority. Still, you are entitled to your opinion. Enjoy.
  9. Incidently, this is apparently how rift have done it... (posted there by RIFT staff) " Gamebryo + Trion Magic Rift uses a custom engine, derived from Gamebryo. We began development with Gamebryo, which provided an awesome head-start, and we were able to get up and running quickly. Over time we customized or replaced most of the major pieces, providing our own solutions for lighting, animation, shaders, model streaming, and other components. We have talented in-house staff that develops our custom engine, so we control our own rendering destiny instead of waiting for someone else to provide features or support. As was stated elsewhere, the Rift engine uses DX9 for best compatibility, with great visuals. It's a deferred renderering architecture, which allows for some cool effects, and makes it cheaper to render scenes with large numbers of point lights like you see in the video trailers. Night time looks especially awesome in Rift, with every fire, lamp, and spell casting a flickering glow on the world around it. Nothing is pre-baked: all of the lighting is dynamic, which of course is necessary for a game based around dynamic content. Although I'm a Trion gear-head, my hat's off to the team's art staff, who have created some truly amazing stuff. At the end of the day, no amount of whiz-bang rendering technology will turn a dull, flat environment into a compelling one. Look at Gloamwood, or Darkening Deeps, or Silverwood. Look at the quality of the character models, the NPCs, and the animations. The art team has created some incredible content while working within the box the programmers have provided. They've developed custom shaders for everything from horse hair to tree bark. Go read through the developer intro thread again to see some of the artists who have helped created one stunning-looking game." Link: http://forums.riftgame.com/rift-general-discussions/general-discussion/420-game-using-cryengine-2.html#post74120
  10. Frankly, I am disgusted. There was no mention of scaling back the graphical quality during the beta phase and BW have been disingenuous at best. I am also extremely disappointed. I have a couple of GTX 570s in SLI and I should be able to decide whether my system can handle the load, not BW. If RIFT can sort this out, there is NO excuse for you, BW. This problem has gone viral and it is only a matter of time before it hits the mainstream press. I really rather wonder what George Lucas will think when his product's first foray into MMO-land is being badmouthed across the net and the mainstream media. Lets face it. Star Wars is largely a visual pleasure, and that should be carried across into the game. Whoever was the idiot that decided that we would be happy with 2007 graphics (and that's being generous) in 2012 needs to be joining the queue at their nearest unemployment office. If it's due to the fact an engine has been chosen that cannot be scaled then that's even worse. BW had better sort this and quick or come GW2, SWTOR will be populated by tumbleweed rather than happy players. Stop releasing videos that show wonderful high resolution imagery to attract new players and raising our hopes with this really rather unpleasant bait-and-switch operation. BTW BW, don't bulls**t us as it just makes us more annoyed. We are not stupid. Reducing the resolution is one thing, but using poorer quality textures too? FFS.
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