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Sobkiewwicz

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Posts posted by Sobkiewwicz

  1. Sociology experiment.

     

    What type of people play imperial vs republic?

     

    I'd say, casual players in it because they saw a movie (or just want to piss into the wind) play republic... People who want domination, PVP, PVE, better graphics, better story, better companions, better skills, and a set of developers that caters to you... well they play Imperial.

     

    Enough said?

    Lightning > Pebbles.

  2. Absolutely hate Huttball. It completely ruins the balance of PVP combat in favor of gimmicks.

     

    Should definitely be a separate queue... as it's not a warzone at all, but just some ridiculous mini-game someone created.

  3. One other difference... melee tends to be button mashers. You really spam the buttons to try to maximize output. For ranged, it's much more relaxed... you plan rotations and such. So, for melee, more energy/chaos... depends what you like?
  4. Need? Air, water, food.... ok, so maybe not 'needed'.

    I'd still vote for expertise is desirable.

    It provides multiple avenues of advancement in end-game.

     

    If the argument is, should Bioware redesign the PVP game such that every class/spec is balanced in a way that allows a singular advancement of ability in PVP & PVE, then sure... I guess I could agree to that. But, I just have absolutely no faith in them to accomplish such a thing. Thus, expertise, a small crutch.

  5. No.

     

    Look at release vs 1.2. If you can honestly say it's better in 1.2, you're ridiculously idiotic... or don't play the game (i.e. a Bioware employee). Thus, moving in wrong direction, i.e. failing. Bottom line, developers have no *********** clue what makes PVP work.. and most probably have no clue about their own game (i.e. readycheck).

     

    I've no reason to post constructive ideas.

  6. Meh... hate to add to more QQ, but at least I agree with spirit of the OP.

     

    There was always a difference in MMO vs FPS games. In FPS, you point, click a few buttons in a rapid manner and voila, they die. Sure, you could die, then respawn and do it again. In MMO, you actually had to think about skills & builds & teammates.

     

    I feel that from pre-1.2 to 1.2, SWTOR moved closer to a FPS game. DPS is king, you focus, you shoot, they die. There's no real strategy anymore other than focus fire. There's no real teamwork or even skill. Get some decent gear, focus with a DPS oriented team. Done.

     

    You want to call a 5-min fight boring? I call it exhilarating. I call it match of strategy instead of point/click/kill. So, you look at posts in PVP, I see more negative than positive.... by landslides (plural).

     

    So, tell me Bioware, was 1.2 PVP "class balance" a success? Keep looking at your numbers, because if you say yes, you're clueless... and deserve the empty servers.

  7. I tend to agree with OP. Hutt ball emphasizes all the worst parts of the game, moving towards gimmicks instead of PVP. What's so wrong with letting people choose a type of warzone? We don't play Russian roulette any other aspect of the game, and since world PVP is completely dead, we shouldn't be forced to play a 'game' that's undesired.

     

    Whew, that was about as constructive as I could make it.

  8. Greetings folks!

     

    As a gentle reminder to everyone, please remember the following:

     

    • Stay on Topic - Please try to stay on topic when participating in a thread. Off topic posts have a way of hijacking and derailing a discussion.
    • Insults - Please do not resort to or use them in any way in your posts. Posts should be productive, not destructive.
    • Trolling - Please do not post messages that are purposefully designed to provoke, antagonize, or otherwise elicit a negative emotional response.
    • Agree to Disagree - Be respectful of others' viewpoints even if they are opposite of your own. Discuss disagreements constructively.
    • Flag, Don't Fight - Utilize the Flag Post feature to report possible rules violations, rather than responding to or fighting them.
    • Ignoring - If you feel you simply cannot get along with another community member, please place them on your ignore list.

     

    Thank you!

     

    Can I ignore yellow crap posts like this? Or is this trolling... hmm... maybe just agree to disagree. I totally just violated every one of your rules! Eat this post, quick.

  9. So.... queues are an issue & population balance is an issue... as well as adding new servers to support this population.

     

    My suggestion would be to have a cluster of servers that a single player can play on. High population clusters can have servers added, while lower population can have them removed.

     

    Creating a player is done on a cluster basis, then the player selects a server to play on each time they login. A player about login can decide if they want to wait in a queue for a high population experience or not.

     

    Guilds/friends can coordinate easy enough if desired.

  10. Bah honestly... having dealt with servers for what seems like several generations of MMOs, it's outdated... so, disappointingly to myself, I agree with the OP. Design something else and stop just replicating old technology. This is supposed to be a new generation, but all I've seen so far is the same old thing. Of course, my patience grows thinner with every 100 queue ticks. That's what you get.
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