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Darth_Haos

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Everything posted by Darth_Haos

  1. It took me some time to finish reading, but I like a good post. I think that this is a good idea. You even expanded on the idea of guild ships to encompass entire fleets. It reminds of the old days of Battlefront, you know, before you needed a PSP or DS to get the newest game. Anyways, I hope that the developers see this thread, I think it's a great idea. Now that server transfers and LFG tools will be added, I think we might get a few more good ideas in the future.
  2. I know that this is a bit more far fetched than some fo the other people that you suggested to be spared, but I still think that it could work. For the Sith Warrior, I thought that you should have had the ability to spare Darth Vengean. *SPOILERS* At the end of Act 2, you are charged with murdering Darth Vengean. Perhaps you could "Knock out" Lord Draahg and spare Darth Vengean. He was set up by Baras and he even asks you to join him. By the end of Act 3, Baras is either dead or imprisoned and his plans were revealed to the Dark Council. They don't have a military advisor anymore and the charges he had would have been removed since he was framed. If you told Draagh that he got knocked out in the fight and sent Vengean into hiding, no one would have suspected a thing. You did the same to Lord Rathari and Overseer Tremel, and they got away without any snags. Besides, the Dark Council can't exactly argue with you on this. With the Voice of the Emperor gone, you are the second in command of the Empire. It would all work out and the Empire would still have one of it's most powerful Darths.
  3. Small Fringe Dynamic Quest Zones Whenever you finish a quest line, the NPC that you talk to will say, “This planet will be in the hands of the Republic / Empire soon enough,” Or something along that line. But when you are actually done, did anything really change other than you getting the loot for it? My idea is to add small “Forts” or quest hubs on the fringe between Republic and Imperial borders. (This has just a little bit for everyone here.) Here, there would be several quest NPC’s. Only players that belong to the faction that owns the fort will be able to get the quests. (There would be a parallel on the other side of course.) These forts won’t have anything of that great of importance because it could disrupt other players time get a bunch of complaints. These small hubs would have a binding spot, a speeder taxi, a medical bay, vendors, crew skill nodes and NPC guards to hold it. At the beginning, the forts would belong to a neutral faction like pirates, spirits, slaves or natives. Every once in a while an attack squad would head out from a Republic / Imperial base to attempt to take the hub away from the pirates. Players could join in the squad to capture or defend the fort, which would provide both PvE and PvP content. There is not a 100% chance of capturing the hub on every attack, so the AI would have to adapt to either lose on a win streak or win on a lose streak. The objective would be to capture a flag, building or computer at the centre of the compound to convert the base to your faction. There would be other structures there that would control certain functions. A generator for shields, target computer for turrets, barracks for respawning troops and the list goes on. You can weaken the selected base by fighting or sneaking into the designated structure to either hack or destroy it. Capturing the structure will start a “hacking” animation (similar to that of planting a bomb in warzones,) which will take some time but grant access to its special powers for you faction. Destroy will be much quicker but after capturing the base it will require some time (like 5 minutes or so,) so bring it back online. You would also be able to improve its defences by spending time and credits at a specific to upgrade the fort’s capabilities. (Better turrets, elite mobs and more crew skill nodes to name a few.) Some would say, “That is stupid! Why should I go out of my way to get a dumb old quest hub? It is even more stupid since the other team can take it back!” Well, you don’t have to capture it but it provides benefits to players in the area. You can unlock faster transportation, get resources and be able to get a few more quests in to get loot. The main reason that I got this idea is because of something that is sweeping across the MMO forums. Dynamic content is the new big thing and my idea will bring more dynamics into the game without causing any major problems with the players. Please leave any ideas or criticism that you may have below.
  4. I'm glad that some people seem to agree. This is what archaeology is to me ingame. "Vette, an ancient Sith warship was found and I want you to take a picture of it. Oh, and on your way there get a rock at the souvenir stand on Kaas. Thanks!" We're like birds, just getting something because it's shiny.
  5. Many, if not all Sith and Jedi players use Archaeology and Artifice as crew skills. But I can't help but feel that all we do is look at rocks. I thought that we would do investigations and dig up ancient remains from the past. In nearly every mission or node you just collect a shiny rock. I thought that it would be like trying to find the artifact at the Czerka Base on Tattooine. "Archaeology is the study of human society, primarily through the recovery and analysis of the material culture and environmental data that they have left behind, which includes artifacts, architecture, biofacts and cultural landscapes." Really, we are more of Geologists than people discovering an ancient civilization. The Infinite Empire, the ancient Sith Lords and the history of the Jedi all are mentioned throughout the game, yet other than the holocrons and the small tablets and vase's that you can find, no REAL artifacts have been found from any of them. I think that there should be a couple missions or nodes that actually reflect the history of these civilizations. (Not that I think the current crew skill is flawed what so ever.)
  6. Species: Sith Pure Blood First Name: Kaled (Darth Haos) Middle Name: Orcan Last Name: Ragnos Gender: Male Age: 33 Height: 259 cm / 8'5 Weight: 250 lbs Place of Birth: Korriban Wilds Home Planet: Korriban Current Residence: Sith Academy / The Exterminator (Imperial Capital Ship) Hair Colour/Style: Solid black, slick and brushed up to cover the scars on his face. Eye Colour: Red Skin Colour: Red Body Appearance: Tall, muscualar, Athletic Allegiance: The Sith Empire Profession: Sith Lord Clothing/Armour: Dark red robes and helmet, (Similar to that of an Honour Guard.) with a black chestplate underneath. Primary Weapon: Customary red Sith lightsaber. Miscellaneous Items: Hendecahedron Holocron. (11 sided prism) Biography: It's a lot easier to ask me in person about what my characters like on The Ebon Hawk than to write about it here.
  7. I got a couple Ideas for the Sith Warrior. 1) Lord Rathari, The guy Baras told you to kill and if you spare him he becomes a companion. Someone who knows the ways of teh darkside but doesn't go overboard like Jaesa. 2) That sentry from Korriban, forget her name but I think that we are lacking a "classic"Imperial outlook. The two other soldiers as companions don't have that common feeling. Just a person trying to make her way in the Empire and I think that it brings new persective. 3) That creature that asks for meet on Korriban. Forget his name too but I really like the way he behaved in the few seconds I chatted with him. 4) Acolyte Klemrel. The thrid lasst acolyte that asks you for the runes so that Baras won't kill him. 5) I was hopng for the Republic Commando before you kill Commander Rylon. We have the corrupted Jedi look and I wanted to have an abandoned companion. A faithful Republic patriot who was left behind and joined the Empire.
  8. Definately Felucia. For those that have played The Force Unleashed and Battlefront 2, you should know what I mean. Dark Side influence, junges full of predators, rancors, a sarlacc, droids (Possibly for an Empire story), artifacts, crime lords, hutts. I checked the Wiki for info about Felucia and it says that it was founded 27,000 BBY and SWTOR takes place then 4000 BBY so it does exist by that point. Maybe plague of some sort? Blue Shadow Virus? (Clone Wars reference.) The Jedi could show up for artifacts, swaying local militants, resources or maybe even to "cleanse" the world of dark side spirits. (Sort of like cleansing the cave in the Inquisitor story line.) This planet has a lot of potential for future game development and I think that it should be added at some point.
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