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DarthBastila

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Posts posted by DarthBastila

  1. Unfortunately this feels like a case of breaking what wasn't that broken. Nothing is perfect but what we had before was fun. I was quite content with 10-49 PvP prior to this patch and have an alt of at least 18 or higher of every class so I could play whatever, whenever. These changes have been too much. Really bums me out.

     

    It's ok to admit bolster was a failure and revert. I just don't see that happening though.

  2. Right now, you can choose to either show the full Sith corruption your character has (Dark I, II, III, IV, or V), or you can turn it off and show no corruption at all.

     

    Many people like the look of some of the corruption levels, but don't like the full, nasty-complexion, pale, etc look of the higher Dark levels. However, turning off Sith Corruption completely makes your character look like they are Light side.

     

    I'd like to suggest that the on-off toggle be changed to a drop-down selection that lets you select the maximum corruption level that will be displayed. So, if you select Dark II, then that's the most corruption that would be shown. If you only like the orange-eyes look of Dark I, you could select that. Then, regardless of your Dark level (as long as it was Dark I or greater), you'd only show the orange eyes effect.

     

    Certainly a minor priority, but I'd like to add this to the list of suggestions.

     

    I'd like this too!

  3. The population issues being experienced now are the fault of the player community, not Bioware. That said,Bioware is the only body capable of remedying the problem, and is taking steps to do so.

     

    Transfers are confirmed in the near future. They will offer paid transfers; what you you told was not in error. However, they also have the intent of offering free transfers in situations they feel population issues warrant it. Do some research on your subject next time, before making your post. Use the Search function to find existing threads on the topic, and post in them.

     

    BioWare needs to handle this issue the same way Trion did with Rift when they shut down low pop servers that had no hope of survival. Offer free transfer to multiple medium pop servers. Cut out about 50 of the dead ones out there. Then reopen some of those servers as "new" ones if the game sees growth down the road. Less servers means more servers with higher populations...means, more to do, less reason to stop playing. Win/Win!

     

    Closing a bunch of servers does not need to be an admission of failure or defeat from BioWare. It will be talked about and viewed as such by some, but it's what needs to happen. They opened up a bazillion servers due to the mass of people playing on launch and clearly overextended. Time to pull back, consolidate and foster growth.

     

    It's simple laws of business and economics.

  4. Not sure why this has still yet to be resolved.

     

    Why Ctrl + A still toggles ambiance and can't be unbound for some perplexing reason.

     

    I play all MMO's with CTRL and SHIFT as modifier binds on my mouse at certain letters.

     

    Such as CTRL + F and CTRL + G or SHIFT + 1 and SHIFT + 2.

     

    It allows me to have an absurd number of binds so I can PvP or PvE without having to click abilities.

     

    In SWTOR, holding down CTRL while strafing with A and D will completely lock you up when changing direction. This does not happen in other MMO's. This is a flaw that needs fixing.

     

    It's a huge annoyance and doesn't seem like something that should be that hard to fix.

     

    Please fix this.

  5. I regret rolling all my alts on a medium/low pop server.

     

    I've got 2 50's there and 4 level 15's all for PvP.

     

    I want to reroll on Fatman, Harbringer or Swiftsure, but starting completely over and losing 4 million credits...ugh.

  6. They need to start by allowing people from the the 50+ dieing servers to transfer for free to medium pop servers. I highly doubt people from The Harbringer and The Fatman are going to want to leave one of the few places in game that have a thriving population due to people rerolling from servers with nothing to do.

     

    Obviously an option should be made for people on these servers to go to medium pop ones, but few will take it.

     

    So basically, the dieing servers need to be scrapped and shut down. Consolidate the population and then if the game performs well, with time, they will be able to reopen servers for growing numbers.

     

    As it stands now though, the majority of people in this game are stuck in servers that are on the precipice of death.

  7. How would the community feel about Valor Rank being tied into your Legacy?

     

    I for one have a level 14 alt minimum of 7 of the 8 possible classes because I like the ability to play whatever whenever in PvP.

     

    In the process of this I have three characters over valor rank 40 since I largely PvP to level as to skip Bonus content. (2 50's and a 44)

     

    I think it would be nice if our Valor Rank was tied into our Legacy so that all the PvP we do impacts our rank as a whole rather than individual characters.

     

    An argument that could be made is that a War Hero level 14 or something is pretty weird. Still, in a game that promotes alts as much as SW:ToR I think this would only continue to promote such activity.

     

    Does this make sense? Would you like to see this?

     

    Thanks!

  8. I play on a very low pop server in WoW...yet when I log on in the afternoon there are well over 100 level 85's in Stormwind. Lucky to see 20 on my server and it was a launch one that had to deal with wait times. It's pretty deflating.

     

    I'd be completely for leveling my alts on Swiftsure or The Fatman (the only two servers that seem to consistently be above a light load) but thanks to Legacy there's absolutely no benefit in doing so.

     

    ...I'm also not going to pay $200 in cash to transfer all of my characters to a server with a moderately healthy population a mere four months after launch and over $200 already spent on a 6 month sub and CE.

  9. I see a lot of these posts talking about people quitting WZ's because it is a waste of their time, too hard, no rewards...blah blah blah. My thought in response is :

     

    If you're so ticked off about wasting YOUR time, think about how the person that gets to replace you in that WZ is. They wait their time in line to get into a WZ, and because you can't seem to find a pair of big-boy pants, their match is already screwed BEFORE they even get into it.

     

    Suck it up, play what you're dealt, and TRY rather than giving up because it's not an EZ-MODE faceroll win for you.

     

    Anonymity erases all guilt. Noble idea but an impossible reality.

     

    Still, it doesn't erase the fundamental problems 1.2 has created in regards to PvP.

  10. ...and so you, and other imperial players, get rewarded for choosing the imperial side, and in the process increase the reasons for republic players to re-roll imperial...

     

    Great job Bioware, you have created a positive feedback loop.

     

    Actually my first 50 was Republic and I PvP on both sides. I have level 14's of every class but Smuggler. I win just as much on Republic as Imperial. That could be an amalgamation of my server though. I'm sure there are servers where it's brutal to be a Republic PvP'er.

     

    The saddest part is they know the faction imbalance is bad for all aspects of the game. They've said it. But what do they do... take away one of the only reasons people were thinking twice about what they rolled and make it MORE appealing for players to roll the overpopulated faction. Brilliant...

     

    It just happens man. BioWare can't make people chose otherwise. Look at World of Warcraft. When the game started, everyone was Alliance. I do mean everyone. Horde players were frustrated. These days everyone is Horde. Complete reversal. There are massive servers such as Illidan where the population is upwards of 80% Horde.

     

    I have a Sorcerer because I want to shoot lightning instead of pebbles and a BH merc because I want all the neat gadgets instead of a giant gun. Also a sniper because I want to use a sniper rifle over some pistols. A lot of the imperial classes are just more appealing to the masses. I rolled a Sith Warrior after getting my JK to 50 because of the appeal of the Jaesa storyline. The only story in the game where you can actually influence the alignment of a companion.

     

    Simply put. The Imperials have cooler mirrors of the Republic classes and the Horde (bad guy) dominated mentality that has gripped WoW simply translated over to SW:ToR.

     

    Again, BioWare can't do much to stop that unless they give going Republic an advantage...and that opens up a dangerous can of worms.

  11. While I agree that getting a group is sometimes a challenge, I think you might be forgetting a few things about recent mmos.

     

    World of Warcraft started with none of the features you are currently complaining about. I played WoW for over 7 years and learned with mmos all good things come in time. We cant all be so spoiled as to think "I want this feature and I want it now!" Because your just going to end up being dissapointed.

     

    If you feel like you can't play this game due to the lack of a few features, then maybe you should play another game. But Swtor will catch up with the competition, and I believe, will beat them out.

     

    The problem is that WoW had these things well before SW:ToR released. There's not much excuse to miss features from a game that launched in 2004 especially when the current version of WoW is direct competition due to how much influence this game takes from it. You do NOT want to release a game like WoW was at launch these days. That's suicide.

     

    SW:ToR simply released a year too early. They had a Christmas deadline for 2011 and had to hit it. It reminds me of with KotoR 2 was released early to once again hit a Christmas deadline. One more year for polish and additions such cross server stuff, interface fixes, etc, would have made...say, a Christmas 2012 launch an exceptional one. I have little doubt the devs wish they had extra time, but it's not their call. The higher-ups said we want sub money now and now they're dealing with the repercussions.

     

    It's been a very rough start for this game. I hope it can pull through though. BW needs to stop shooting themselves in the feet though or before you know it they will be merging servers to help with population issues. That's never a good sign.

  12. That's a luxury and people should be prepared to work for luxuries.

     

    PvP itself has no direct costs associated with it so it doesn't need to award money. Low risk - low interest.

     

    As someone else said. Respec is quite common. Also, PvP never provided that much money. It was enough to help out with what was needed. PvE'ers made far more, as well they should and continue to.

  13. If you are do PvP only then what the credits are for to you?

    You are in no need to fix gear.. You are no need credits to buy your BM gear..

     

    You are dont need money if you stick to PvP..

     

    Credits can be used to put PvP mods in different looking gear?

     

    Just playing the other side here, but PvP'ers most certainly use credits.

  14. I knew something was up when I saw so much quitting going on. I had a Huttball game where the other team scored twice.

     

    Our team was down to two people after that, myself included.

     

    Killing exp gain just to give it back as a legacy reward in 1.3 is laughable.

     

    I really wonder what's going on over at BW right now. They just keep making moves that enrage enough of the community to continue the hemorrhage of sub losses that has forced them to hand out a free month of playtime a mere four months after release.

     

    I can't quit. I paid for 6 months and a CE...that doesn't mean I won't stop playing though with GW2 and D3 around the corner along with Mist.

     

    So many continuous blunders.

     

    It's actually quite saddening. I honestly feel bad for the hardworking folks in Austin.

     

    Hand work or not, bad decisions diminish much of it.

  15. Yeah, I don't really get the point of this at all. It serves no purpose at all. Also, many characters get married to companions, but they can't be a spouse, etc. I just don't get it at all. It's nothing more than something to stare at for no other reason than to stare.

     

    This would have made sense if the family tree could work with other players. Then you have something interesting.

  16. Yeah, I'm doing the quests to get her and the fact she can't go dark side makes no sense to me. She's prime material for falling but apparently she has the will to never turn? That makes no sense to me. I get that maybe they want Jaesa to be the lone example in the game, but it's just silly to be some all powerful Sith that's incapable of molding an impressionable Padawan into a follower of the dark side. If anything she has more flaws that Jaesa had and she fell pretty quick.
  17. Uh...what? You DO you realize that although you could change your hair color, style and peircings/facial markings, you still had the same name, right?

     

    Actually, the more I read your post, the less it makes sense.

     

    You're weird.

     

    He's just trolling.

  18. Incorrect. Add on's won't help bads play better, but for players who want more flexibility in their UI, they can be invaluable.

     

    eg. having your health on the HUD in the middle of the screen rather than on the bottom bar...

     

    As a tank, I have to juggle aggro, positioning (particularly considering some of the aoe aspects of fights), CD's (which currently require you to either spam the key for an ability or to watch your bars which means you aren't watching the fight), my health (popping CD's if I get low), phases of a fight etc etc

     

    Can I do this all currently? For the most part, yes, but occasionally I'll be watching a CD or my health and miss something on screen.

     

    The information is there, so it's not like anything like debuff bars, CD timers or center screen health/heat are new streams of information I previously did not have access to. It's just that they are in a more convenient and easily digestible format.

     

    And that's just combat addon's, never mind stuff to make gear changes easier, inventory management, cleaning up the crafting UI etc.

     

    If you're talking something like a rotation add on which shows you what to press next to get a good dps rotation, yeah, I agree, it's a crutch, but giving raiders particularly an option for better display of information is not game breaking.

     

    Also, as a raid leader, I do like the option of knowing which of my dps/healers etc aren't up to snuff, whether they are goofing off or having problems. For me personally it's not about punishing a person, but mebbe offering some advice on gear or rotation etc to help them play better.

     

    And lastly, for the 'purists', don't effing use em. Feel free to sit there being smugly superior if you wish.

     

    He's just a troll. Every single top WoW raider in the world uses an add-on. Same goes with the PvPers.

  19. I'd find it hard to believe that they haven't thought about this. Question is, when or if i will happen. I personally hope it does. They need to open one giant casino for this though for people to congregate at, as well as have a little room in all cantinas for people questing to have the option. Should definitely involve money (not outrageous sums though to prevent laundering). Something like 100 - 200 - 500 credit tables. Would be a hell of a lot of fun.
  20. This needs to be fixed. It's driving me insane. I hit ctrl + my 3rd mouse button while trying to strafe left or right (with A and D) and it just makes me stand still due to it being bound to things that are impossible to unbind. It's ludicrous.
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