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Byte_Me

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  1. No, you're not alone in this. It's apparent that those opposed to the removal of Quick Recovery are few, but that's mainly because those who chose to go Watchman are the only ones seeing what's being done. I am quite upset that they are removing the 'Quick Recovery' skill from the Watchman skill tree. As a melee DPS class, you'd assume that we would have a decent ability to AoE. I mean, we actually have to chase our targets. Cyclone slash does a minimal amount of damage, and is only a 180 degree AoE. It's more effective now to burn targets down one at a time, rather than spamming this skill (in PvE this becomes very apparent). Our heavy hitter, Force Sweep, has a 12 second CD (when traited with Quick Recovery) and stuns up to five weak targets for 1.5 seconds. It's decent, but it's cooldown keeps it on the back burner for other heavy hitting skills in the Watchman build. I don't believe removing this skill is a good plan, and I have two counter-agruments to the possible reasons as to why it's being removed: By traiting 'Valor' we had the ability to spam an AoE skill to get 30 centering. Well, while this is a luxury for some, it does not justify penalizing cyclone slash. You could just rework Valor so that it only gives centering while your toon is in combat. Or you could swap mechanics with Burning focus, and make valor give you centering 100% of the time when a burn effect occurs, and provide a 30% chance to gain centering whenever a skill that requires focus is used. Problem solved, IMO. I've heard some talk, and seen some examples (first hand) of Focus Sentinels having a really heavy hitting Force Sweep. So... Is that bad? As it is, 12 seconds on a cooldown timer is an eternity in combat. At 9 seconds, I could see where this would be a real issue. However, it's easily fixed if you move 'Quick Recovery' farther up the Watchman tree. Why exactly is Quick Recovery being removed? Are low cost AoE skills bad for melee? Was PvP the only factor in this decision? If we're destined to have this skill replaced by swelling winds, then why not keep the cost reduction for cyclone slash, at least? Honestly, as a Sentinel, I was looking forward to the 1.2 patch, because I believed that my AoE attacks were going to be a little stronger and that force sweep would now be 9 seconds, as opposed to 12. Yes, keeping it's cost a 1 focus would be over-the-top, but a three focus cyclone slash is rather useless. There is a middle ground here, and I hope that it can be found before this patch is finalized.
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