I don't know what you're doing wrong but my powertech has no issues with damage. I have no proper burst so I have issues with healers but the other classes are no big issue.
I don't do the Ilum daily/weekly on my juggernaut.
I know that I'd gain lots of valor and gear but it's really just incredibly boring. Warzones are more fun for me because there I can at least do something contributing; Ilum is just charge lag die.
Kinda made a thread about gearing but no one seemed to interested in it so I'll just link it and copy paste the content here.
http://www.swtor.com/community/showthread.php?p=2078467#post2078467
Because some MMO dev had the brilliant idea to include yet another PvP stat when making his game I feel there are some changes that need to be made (this is not an expertise discussion).
There's 2 points that I would like to raise:
1. Entry level gear needs to be added. The reason for this is quite simple; accessibility. If you care about PvP at all you want it to be accessible. Without more people playing the PvP will suffer. If people have to die their way to gear then they most likely won't find the PvP very exciting and stop playing. It also burdens the group because they'll end up having to boost that player. This can be fixed easy by doing 2 things. The first would be to add craftable gear and mods with expertise on it. The second thing leads me to my other point.
2. The commendation + bag system is a joke. First of all it's way too random and at the same time makes no sense. Champion bags rewards centurion tokens, in a very small amount I'd like to add. Because of this centurion gear is HARDER to get than champion gear; especially when centurion gear should be your low-stat easy to get entry level gear. Why is there no cheap centurion bags to be bought for warzone/mercenary commendations?
- Centurion bags should be cheap and reward centurion commendations.
- Champion bags should be harder to get and reward champion commendations and (like it does now) have a chance at a champion token. This token should be usable to buy any of the pieces and not be limited to one specific gear slot.
- Battlemaster bags should require valor and be limited to one per daily + 1 extra for the weekly. This should be your hard to get farming gear.
Thank you for your time and please discuss below.
Because some MMO dev had the brilliant idea to include yet another PvP stat when making his game I feel there are some changes that need to be made (this is not an expertise discussion).
There's 2 points that I would like to raise:
1. Entry level gear needs to be added. The reason for this is quite simple; accessibility. If you care about PvP at all you want it to be accessible. Without more people playing the PvP will suffer. If people have to die their way to gear then they most likely won't find the PvP very exciting and stop playing. It also burdens the group because they'll end up having to boost that player. This can be fixed easy by doing 2 things. The first would be to add craftable gear and mods with expertise on it. The second thing leads me to my other point.
2. The commendation + bag system is a joke. First of all it's way too random and at the same time makes no sense. Champion bags rewards centurion tokens, in a very small amount I'd like to add. Because of this centurion gear is HARDER to get than champion gear; especially when centurion gear should be your low-stat easy to get entry level gear. Why is there no cheap centurion bags to be bought for warzone/mercenary commendations?
- Centurion bags should be cheap and reward centurion commendations.
- Champion bags should be harder to get and reward champion commendations and (like it does now) have a chance at a champion token. This token should be usable to buy any of the pieces and not be limited to one specific gear slot.
- Battlemaster bags should require valor and be limited to one per daily + 1 extra for the weekly. This should be your hard to get farming gear.
Thank you for your time and please discuss below.
Commandos/Mercenaries are only strong when you ignore them. They're incredibly easy kills for any class with an interrupt. The biggest problem is when there's multiple of them at the same time.
A rollback would affect EVERYONE. It would affect people that don't even do PvP. Just because it doesn't affect you doesn't mean it won't affect anyone else. And your maybe euros comment just adds to the fact that you care only about yourself no one else.
SWTOR needs it and it needs it fast. The die your way to epics model was not fun in WoW and it's not fun in this game either. Why does MMO devs keep thinking PvP stats are a good idea..? Especially when they're limited to max level.
At this rate no one will want to start playing PvP once they reach max level.
All I really want is a more useful ability than ravage/master strike. Or alternatively make it usable while moving. Casting/channeling only really works on ranged abilities because they're, well, ranged.
Playing the warzones with the intent to win isn't really all that rewarding at the moment. The warzones that I gained the most on were losses simply because me and the guildies I ran with at the time decided to just run around and kill people instead of accomplishing the goals.
That is just silly.