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eeelitest

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  1. I play all 3 healing class and completely disagree. The other two classes have totally different resource management and require you to change up your heals a lot more. A better understanding of energy regen and heat dissipation is needed. That is all.
  2. So I'm looking for some discussion from other healers on how they feel healing is in PvP. Generally speaking I like the medal system. I think giving people bonuses for contributing to the warzone is a good idea. The MVP system is also pretty good. Having people decide who they think contributed, I feel, generally works out pretty well. As discussed elsewhere, I don't think the objectives system works as well as I would like. I see great potential in it if done right, but right now it is easier to farm medals. Whether you are helping contribute or not to the teams success, is not as clear to players and on balance not worth your time. Having said a few good things I will now talk about it from my perspective as a healer. I have all three healing classes, one at max level, one in the mid 40's and one in the 20's. I have pvp'd the most with my max level toon(a sorcerer) both in pre-50 warzones, 50 warzones, and Ilum and I will be talking about it mostly from her perspective. Lets start off with the medal system. It has been my experience that during warzones by far the people with 5+ medals are dps or even tanks. Usually I see healers in the 2-5 range. So lets take a look at the medals and see how attainable they are for a healer. Medals system for healers: Medic – 2.5k healing from a single heal Moderately well geared healers are going to get this one. If they don't they either need to get better gear or are not using there big heal. Demolisher – 2.5k damage from a single attack Probably not going to happen without really good gear. Trauma Surgeon – 5k healing from a single heal Requires really good healer gear, but will be attainable one day. Anihilator – 5K damage from a single attack Never gonna happen Quick Draw – Getting a killing blow on one player Might happen more of a right place right time thing. Usually if an enemy is this close to death, so is an ally. Combatant – Dealing 75k damage I have seen almost no one that can do decent healing get this one. Destroyer – Dealing 300K damage Never gonna happen. I do see other roles getting this all the time. Healer – Healing 75K Moderately geared healers should be getting this one a regular basis Savior – Healing 300K Been close to this one myself a couple of times but usually when I am neglecting damage medals. I have seen only a few toons on my server get this one. Ever. Defender – Earning 1k Defender Points Not role related Warden – Earning 3k Defender Points Not role related Assassin – Killing a player in a one-on-one fight Probably not going to happen. Shield – 5k Protection Not possible Protector – 50K Protection Not Possible Guardian – 2k Protection since last death Not Possible Paladin – 10k Protection since last death Not Possible Commando – Killing 10 enemy players I have gotten this one a couple times by, rather than healing people when it is most critical to do so, throwing down a aoe in a large group of enemies. Soldier – Killing 25 enemy players Very unlikely to happen unless healers start getting credit for kills that the people they heal do as in other games. Some of my biggest problems with the medals system is that as a healer, to get a high number of medals you have to focus and target not only on your own team but also on the opposing team. That and things like 300k damage is a lot easier to get than 300k healing. You are far more likely to have someone around you who can lose health than someone who can gain it. MVP system for healers Most people don't appreciate healers as much as dps, likely because most people don't roll healers. Also most people tend to vote based on medal count or people they are queued with. I like the idea behind the MVP system but without fixing the objective or medal system as mentioned above, it is at this point a disadvantage to healers. Ilum Healing and dailies: So I'm not going to go into the general problems with Ilum as they have been better talked about elsewhere. I do think, however, I think that BW could do a lot to encourage healers to participate. Simply put, It is far easier for dps classes that don't really care about the rest of the group to complete their objectives, than the healer who is trying to keep everyone alive. I would prefer that this thread didn't degenerate into "QQ MOAR!!! I FEED ON YOUR TEARS" I know how to heal, which heals to use, I know how to talent myself, how to use operation frames. I am often top or second from the top on my team for healing in Warzones. So I don't want to hear "Learn how to play your class" or "obviously the problem is that you suck at PvP, NOOB" TL;DR: What do you think of Healing in PvP?
  3. Personally I'm not really a melee person, but the sith warrior story is great direction semi-spoiler: The warrior has some cool companions too. companion semi-spoiler:
  4. I believe that there is a level requirement as well as an affection requirement.
  5. AFAIK there is no quest for this. I know that the Pub capital has a completely connect taxi system. Not sure why DK doesn't...
  6. Yeah I know the guys you are talking about. I had the same frustration. They don't do much damage to you as they spend the whole time healing themselves. I think that quest is kind of a gear check to see if you should be doing that daily. My 50 is a healer so I'm fairly used to ccing the strong guy in a group. With two of these guys it is absolutely necessary to CC one of them. I only got them down by using my interrupt, stun, physical interrupt(can't remember what it is called, ground slam thingy) and then intterupt again.
  7. I would say agent. Lots of HoTs and stealth abilities. Definately doesn't have the mobility of the resto druid. You will probably be more comfortable about using energy as a resource than most agents.
  8. Unlikely, but you can bet that once/if addons come there will be an addon for that.
  9. It is possible that they may need to change a setting in preferences or that as a sith you are not meant to be able to quest on that planet. They may not have set up the renders for that eventuality.
  10. I think that there is a speeder up there for 1.5m creds. And the name you said does ring a bell. I bought the DD not the CE and I can talk to the vip vendor that sells it without having the CE.
  11. I would use a healing companion or use some defensive cooldowns.
  12. Think it has to do with shield/block. I assume you would still take some damage but deflect most of it.
  13. Yeah I'm a little shocked that it is still a problem. It is a problem that I think has been around since Beta. The idea that potentially 1/8 of the player base is taken out of the lore and frustrated continuously to defeat this on guy and they still haven't fixed it? That is ridiculous. What is even funnier is that the agent is a mostly range class, so targeting issues make it seem like an ironic joke.
  14. The encounter has been buggy since forever with evasion problems and whatnot. You can take a friend/group/guild member to his ship to help you. That is how I did it. Every end of chapter 1 fight is much tougher than general game content. They usually require you to interrupt spells. In every case I have had to study up on the fight to succeed. If your companions are dieing to quickly make sure that you have been upgrading their gear as well.
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