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tbowen

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Everything posted by tbowen

  1. tbowen

    PVP buggs, etc.

    The bubble stun is the only useful bit you've got in this thing... Otherwise this is just a classic case of L2FP, if you're turning with your keyboard...you're doing it wrong. If you're backpedaling....you're reaaaaallly doing it wrong. But by all means continue keyboard turning, you guys taste great skewered on my saber...nom nom nom As for your vanish...just cuz Bilbo had an invisibility ring wouldn't stop an arrow from going through his head would it? No. Same idea here, my saber was whirling at your neck from 5 feet away, just cuz I can't see you doesn't mean it can't still cut you.
  2. It's called being jumped 3/4/5/6/7/8v1....it happens That said the more annoying thing in the game are roots, but hey I like to use my roots too...if you get CCd/rooted to death....why don't you try doing it to your opponents as well?
  3. Uhhhh...if everyone is stunned for (not 4, learn to type like a big boy) half the game...and everyone is losing because of it...shouldn't your enemies be losing because of it too? Hmm strange how you can't both lose...which means one of you has to win...which means one team had to of gotten the advantage be it through gear, tactics, luck, skill, or a combination thereof. Gear is gear, you are rewarded for your time and effort playing as it should be. If you fight another noob in recruit then there is where you can prove your skill...better yet try proving your skill by owning WHs while youre in recruit/BM like I used to, it is doable even though its difficult and most likely beyond your abilities. Yes a gear advantage makes a big difference, solution: GRIND THROUGH IT WITHOUT ************ OUT LIKE ALL THOSE WAR HEROS THAT MOP THE FLOOR WITH YOU DID. I did it, my friends did it, even my girlfriend did it and she didnt whine nearly as much as you. And as for the OP...L2P a healer, yes it is more difficult to get 16+ medals like the taunter/dpsers do, and yes you will get focused fired more. But learn to play around it, learn to be less noticeable, learn to get away, and lastly realize that if you have 3 dps chasing you around for 45 seconds thats 45 seconds your team has 3 less dpsers beating on them so you are still helping. Again, my girlfriend plays better than you guys, she has a scoundrel heals, consistently outheals WH healers, gets tons of medals, and she's only in BM. L2P then complain.
  4. It's difficult but it's not impossible to get it fairly close, and as I've said earlier I think balance in this game is already a good deal ahead of the balance in most other MMOs, there are a few glaring imbalances with how easy some classes are to play at a high level and commandos being nigh impossible to play, but from my point of view the fixes for all the major problems would be fairly easy.
  5. Oh and something to do when you have nothing else to do? We are all playing a video game...we all have nothing else to do (sort of). So what you're saying is that I shouldn't do arenas until I've finished my all important world boss weekly homework? Or until I finish raiding with my guild? cuz I don't PVE so that would be awhile. If you don't want to take arenas seriously thats fine, you will be in the noob bracket and that's ok. But don't assume that no one else wants to take them as seriously as you take your flashpoints.
  6. I've played a lot of games with much worse balance. It's not that bad here, and the problems there are can be easily fixed if the devs just make the obvious changes that are right in front of them...that said the problems aren't that bad. If you're having trouble maybe its an L2P or a gear issue? Unless you're a commando I guess, then yes you are butter and we are all hot knives.
  7. Oh great, one of those "Don't make me do something to get something people." I don't think that arenas should necessarily have their own gear rewards, but it should give something. Like half WZ comms/half RWZ comms. That way RWZ teams are rewarded more with full RWZ comms because it takes more organizing to do them. That's just one idea though. I would also assume they would try to keep the comms/hour rate about the same with the other two, so you wouldn't win nearly as many comms per Arena as with WZs. However, thats really something to figure out how the devs want to do it, you don't want people to just stop doing WZs/RWZs, so you have to find the right balance of commendation/cosmetic/gear rewards so that each type of PVP has something to offer. Though all that said the prestige is a major driving force for people with arenas. They want to be one of those 2k+ teams, so arena systems already have a lot of incentive built in by nature.
  8. The balancing, if done properly, can be not so painful, even downright fun if classes are getting buffs. But yes the balancing is what can make or break PVP. Some teams will work better together than others against certain teams than others and there isn't much of a way around that besides making all classes exactly the same, which I don't think they'd do, but the only way to find out how classes would perform in meta-game arenas is to put them in so we can do them. I agree though. It would suck if they rambled through patch after patch making major changes, all we could do is hope they got it right (mostly) quickly. I believe there's a much greater reward for having arenas than there is risk averted by not having them.
  9. I agree with your first two points, which is why I want arenas. lol. But I know most serious PVP teams wouldn't take random puggers for their real teams if the person just wanted to fill in unless they were exceptional. Being that there arent enough RWZ teams for a rating system to be implemented arenas are the perfect fill in for this. Arena teams are smaller and easier to come by, which means arenas are a good way for noob recruit/BM players to get into competetive PVP since they can make a team with their other recruit/BM friends and get paired up in the lower rating brackets and still be somewhat competetive within that bracket. (And no I am not saying that because I'm not geared and want an easier time for myself, my main is full EWH/WH, full augs, and fully re-modded with lvl 63 EWH mods)
  10. The majority of players are casuals that come and go, hit 50 (if that) and leave, maybe come back for a big patch or an expansion. So I guess they mainly quest and do the easy FP/OPs stuff which means they are PVEers of sorts, but I know many like that who PVP as well or just PVP (many more than I'd like to know). I don't know if the people who stick around tend to be PVPers or PVEers...but if pandering to only PVEers is the way to get people, and tinkering for PVP loses subs then why have PVP in the game at all? I'm not claiming PVP is more important than PVE but it is at least as important. With no PVP for a great deal of people, myself included, this becomes a sub-par co-op console game that they "beat" then leave.
  11. I'm well aware of RWZ and I do them. However, I already explained some of their limitations in my initial post. I can't just call up a buddy whenever and hop on for 30 minutes of RWZ like I could for arenas in WoW. You have to organize an 8-man group for RWZ, which means you rely more-so on: luck of having enough friends on, scheduling with guildmates in advance, pugging (headache), or a combination of all 3. Just puts many people off. I do enjoy RWZ, but I think arenas are also needed. Competetive PVP is much more accessible to everyone with an arena system. Not saying get rid of RWZ. Just add arenas. Also, potentially less QQ from all the noobs as you can match teams by ratings...not practical with RWZ because of so few teams...then again there is always QQ
  12. i wasnt talking about world PVP in SWTOR. I'm talking about world PVP in general and I should have said CAN be great. As obviously it isn't always such.
  13. Oh and here is the quote from the article about one of the WoW guys thinking arenas were a mistake. Mind you this comes from a hardcore PVE guy, he is not a PVPer. "We really never designed WoW to be a competitive e-sports game; it was something that we decided to start tackling because there was such a desire and demand to evolve it in that direction, to introduce competitive arenas." Notice the desire and demand part? They knew that competition is what keeps a game fun. Without it you're just banging your head against a wall. He then goes on to say that it was the balancing that it took to make arenas work that they regretted. So, what can we take from that comment? People like being able to compete, and it will take balance work. Not that it's a mistake because it makes a game less fun, quite the opposite.
  14. I played wow competetively for 4+ years, balance was much worse in that game. And yes certain specs are better than others for arenas, just as certain specs are better for PVE than for PVP, nothing to QQ over and tweaks can be made where needed to classes/specs. Though I will say that when classes became homogenized in WoW that was the beginning of the end for me on that game, the moves in this game are already fairly similar so I dont believe they'd have to make them any more homogenized than they currently are. And world PVP is great...but it's not competetive, and much more difficult to implement in a fun, practical, and rewarding enough way that players will actually do it than it is to implement a few arenas. Please see Ilum. It was terribly implemented according to most people, it was never fun to run around in a circle collecting boxes for hours, and there was no ranking system and therefore no true competition. You lose a lot of PVPers without competition.
  15. Just wondering if we will ever get WoW style arenas, simple 2v2-4v4 death matches. This has always been my favorite form of pvp. Getting together 8 people to do ranked is a pain, especially cuz you have to hope another group is doing the same. If they aren't you are SOL. Another issue with having Ranked Warzones as your only competetive pvp is that you don't allow us to create teams so we are restricted to basically doing it as a guild in most cases, which makes it even more difficult to PUG a rateds teams and/or to have enough people on from you guild to do it. Quick and dirty arena matches are fast with short queues (you have large numbers of groups that queue for them at any time), fun ( especially compared to pugging regular WZs even with a couple friends as you aren't forced to play with half a team that has no clue where the ball is much less how to pass it), more fun for people gearing up (You can match teams better based on their team arena rating), and more competetive and fun for those of us who are hardcore and already geared. Also it's a nice change of pace from WZs to have the only objective be to kill your enemies. All things considered, pvp is extremely lacking without this avenue and I don't know how much longer I'll continue playing without it. I've always been into competetive PVP and the lack of competition in this game is stifling and makes the game feel as stagnant as the untargetable NPCs you've got in most the tiny lvling hub towns. PLEASE CONSIDER ARENAS. IT WILL MAKE THIS GAME TRULY GREAT.
  16. Holy crap, man...cry some more please. You wouldnt take someone in PVE greens to do hardmode EC would you? NOPE. Its the same thing, rateds right now tend to be for the best of the best. Not the noobs. If you want to be on even par with someone who has spent a huge amount of time dedicated to playing as soon as you turn the computer on...then this isn't your game. Maybe you should try Call of Duty...or better yet the sims sounds more like your kind of game. Damn right my guardian will roflstomp your *** in 5 seconds if you just dinged 50. Ive been playing him since the game came out. I don't complain when i switch to my combat medic or my shadow in recruit/bm gear that i cant just face roll everyone, I havent put the time in on them to earn that. Go vote for Obama maybe he'll tell you "they didn't build their toons" and give you a free set of WH. That said I do think they need an arena system for small groups of 2-4, would make it much easier to get people into competetive pvp and much easier to group the bads with the bads and the pros with the pros so we don't have to listen to so much QQ.
  17. You sound like you've never PVPed against maras/sents or slinger/snipers. Mara/sent have insane defensive buffs and heals from dots that generally make them just as tanky or even more so than my focus guardian plus a vanish. Sure they can't taunt but they have Ops heals. And usually get more in healing than I do in protection (unless I'm not in my dps stance). And slingers can range snare/stun, debuff healing (think Mara/sent can also?), unable to be charged/pulled/interrupted while in cover, great node protectors with 15 second duration casted (as opposed to channelled) aoes, an absorb shield, plus 20 seconds of immunity to ALL CC on 1 minute cooldown and a huge aoe 20% DMG mitigation for all teammates that lasts just as long. Guess I'm just saying that there is a lot more involved with utility than just whether a class can taunt/cast heals. Not to mention taunting is hardly utility when you are fighting by yourself where as sent and slinger utility is just as good alone as in a group.
  18. tbowen

    Pugs ruin pvp

    Haha this is what gets me with you premade players. You all think you are so amazing, but don't realize that virtually all of your percieved individual "skill" comes from having several other players coordinating with you. Cool story here, I got in a big **** talking fight with the main Imp pre-made guild on my server (im republic) and they all started telling me how they always kill my teams in warzones, and thus were vastly greater in skill than I. One thing leads to another and they agreed to send out their biggest and baddest to actually put his **** on the line and fight me in a 1v1 fight on Ilum...a dps bounty hunter by the name of Xath. You can imagine what happened next...did he come and roflstomp me like him and his 3-5 buddies do often in WZs? Nope, not even close. Their biggest and baddest guy (even more geared than I am mind you) gets facerolled into the dirt by my Jedi Guardian. He's dead and i have 40% hp left...I have friends, random ppl ask me to group with them and play all the time, I do but only as random friends, otherwise i just roll alone or with my girlfriend. I never actually pre-made because I don't like waiting around for ppl, or the drama associated with guilds (i left one of the main pub pvp guilds for related reasons). So I'm an example of a competent, able player. Capabale of premading if I wished, I just enjoy the game more solo or with 1 or 2 friends who happen to be around. So mike....I highly doubt anyone shakes in their boots when they see you coming....they just shake their heads and say "great, here comes mikedee and 5 of his ******* friends again". Ganging up on ppl=less skill so you can trash the whole premade player means you're a better more deserving player, you're just like all the rest of us, except youre too whiny to roll alone.
  19. Do you have any idea how long the queues would be if they forced premade vs premade and pug vs pug? At least on my server Pub side I'd sit around all day waiting for that crap. Unless they had it so that it would pair up premade vs pug which would put us back in a much worse position than we are now 4man premade vs pug is bad enough can you imagine 8 man premades? lol Yes yes i can hear it now, "L2P and make a premade of your own". Some of us don't have time or enough good player friends to do that, and some just flat out don't want to do that. Thats like the ppl who say if you hate sents/mara make one of your own. Uhh, I prefer to play the class I think is fun and engaging in pvp. Not the flavor of the month. People shouldn't be forced to play in premades or have a really **** day if they don't. Just like they shouldn't be forced to play a specific class just to be any good. Hence the constant balancing act of mmo's. So, in a very round-about way, all I'm saying is 8 man queues would be **** at this point due to (1) extremely long queues while ppl wait for other premades/pugs to fight againtst their premade/pug (2) Assuming they make the system for (1) more lenient to allow pug v 8man premades it would make life absolute hell for ppl who queue solo or only with a couple friends who play classes they enjoy rather than three other power-rollers they know.
  20. Lately? Force push has reset force leap for quite sometime. Why do they have it set up that way? Well, let me ask you this. Why the hell would I EVER want to push someone away from my MELEE class (aside from pushing off a ramp or into fire or away from goals) if it did not give me a way to close that gap again? Generally we want to be right in people's faces, if force push did not reset leap then it would almost never get used except in huttball matches.
  21. R.I.P. Mask of Nihilus Rep pvp...the queues for Pubs to get into Warzones have consistently been around 20 minutes all day and higher at times, 20 extra minutes where Imps continue playing more WZs with eachother, getting their gear and then having that much more of an advantage the next time they face Pubs. It was bad pre 1.2 but now its horrible, I played for hours every day, still havent saved up enough to get my first war hero piece (the chest piece), and it took me 3 days to win 3 matches to finish my weekly. Although now we don't seem to be getting put in WZs with only 4 ppl as often...only happened to me twice today, and only had 6 ppl 3 or 4 times, so out of the 15 or so WZs i did, about half were full this time, much improved from the last few weeks. But honestly you couldn't tell we had full groups anyways. The gear gap is ridiculous (And I'm in full BM so its not my lacking). Its sad...but MoN PvP died for me today.
  22. Actually when they first invented target locking missiles they thought just that....but quickly found out that we lost a lot of air superiority when pilots were not trained to dog fight. Hence why we have the Top Gun program
  23. Problem with neutrality for me lore wise is people act like its neither bad nor good....but being good isnt supposed to be about a bullheaded ignorance to whats going on around you...its supposed to be about doing the RIGHT thing all the time (hence one reason why jedi can't have attatchment, otherwise they might sacrifice a 1,000 people to save 1 person they "love"). Also, are you truly 'neutral' if you only kill the defenseless kid SOMETIMES? Or even if you just decide not to act and let the kid die SOMETIMES? Neutrality is either impotence and inability to decide on a path (which deciding not to act is a decision in itself and therefore usually either good or bad, for example just watching your friend blast some little kid when you could have stopped him is almost as bad as blasting the kid yourself), or it is complete imbalance swaying wildly light to dark and back again. Lore-wise, why should an unblanaced and conflicted mind be rewarded the same as a consolidated and purposed mind focused towards a goal? Obviously a mind with purpose is more likely to achieve high levels than a mind who can't decide on a route. Who will reach the top of the mountain first? The man who picks the left path or the right with conviction? or the man who first picks left then every few hundred feet decides to traverse the face of the mountain to the other path? But from a gameplay perspective and a 'fun factor' i can understand why a 'neutral' gear set would be put in, so people who want to do good and bad equally can have gear...
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