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DogEyedBoy

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Posts posted by DogEyedBoy

  1. If you would like any of the following crafted please contact me in game on Delyria (Imperial) or Deitra (Republic).

     

     

    Armoring

     

     

    Advanced Force Wielder Armoring 37

    +117 Endurance

    +111 Willpower

     

    Advanced Resolve Armoring 37

    +104 Endurance

    +124 Willpower

     

    Advanced Skill Armoring 37

    +104 Endurance

    +124 Cunning

     

    Materials:

    1 x Matter Transubstantiator

    2 x Exonium

    2 x Doonium

     

     

    Barrels

     

     

    Advanced Reflex Barrel 37

    +124 Aim

    +104 Endurance

     

    Materials:

    1 x Matter Transubstantiator

    2 x Exonium

    2 x Verpine Fiber

     

     

    Enhancements

     

     

    Advanced Adept Enhancement 37

    +66 Endurance

    +74 Power

    +111 Surge Rating

     

    Advanced Initiative Enhancement 37

    +66 Endurance

    +111 Accuracy Rating

    +74 Power

     

    Materials:

    1 x Matter Transubstantiator

    2 x Exonium

    2 x Midlithe Crystal

     

     

    Hilts

     

     

    Advanced Might Hilt 37

    +124 Strength

    +104 Endurance

     

    Materials:

    1 x Matter Transubstantiator

    2 x Exonium

    2 x Midlithe Crystal

     

     

    Implants

     

     

    Resurrected Survivor's MK-X Package

    +257 Endurance

    +208 Willpower

    +111 Shield Rating

    +156 Absorb Rating

     

    Materials + Fee:

    500k Fee

    3 x Matter Transubstantiator

    6 x Exonium

    2 x Autoimmune Regulator

     

     

    Mods

     

     

    Advanced Deflecting Mod 37

    +97 Aim

    +74 Endurance

    +82 Defense Rating

     

    Advanced Deft Mod 37

    +97 Strength

    +74 Endurance

    +82 Power

     

    Advanced Robust Mod 37

    +74 Endurance

    +97 Willpower

    +82 Absorption Rating

     

    Materials:

    1 x Matter Transubstantiator

    2 x Exonium

    2 x Doonium

     

  2. What makes the repair droids stop heading towards the consoles to repair and start "repairing" raid members instead?

     

    ~40% of the time this happens to us (mostly to our Sorc healer) and we can't figure out exactly why. Damage and taunts cause it (I once area taunted a repair droid before it began its channel which caused it to start "repairing" me), but what can cause them to spawn and pretty much immediately head for our healer? Other times the droid has run almost the whole way to the console and then turns and runs for a healer.

     

    I've gone through combat logs and our Sorc is not interacting with the droids in any way prior to this. The only thing I can think of at this point is that this is a bug and healing threat is somehow causing the droids to target healers instead of the consoles.

  3. But it's no longer updated often, Drew hasn't been on CodePlex in almost three weeks; the inferior Star Parse has already been updated to display the new bosses and phases, while Parsec hasn't even been updated to fix the stuff that broke when 3.0 came out.

     

    I want to continue using Parsec, it's the better program (for the most part), but if it's going to stagnate what can I do.

  4. Still not. Force Pull giving much more threat. Before 3.0 it gave more that 8k threat (in 1 GCD), CD will give less and it wont be per 1 GCD = more chances to loose aggro to some dps. Ofc if you're tanking with pugs-dps who doesnt know how to play his spec correctly or heavy undergeared - then doesnt matter how u'll start fight but in normal group you have to start from Force Pull.

     

    You're confused. I'm talking about using Crushing Darkness before Force Pull, not in place of it. The cast time of Crushing Darkness means it hits at the same time as Force Pull.

  5. This is not a bug. DPS guardians/juggs must channel the ability for 1.5s in order to gain the full benefit of the ability. Plus, even if they choose to clip the channel, it cannot be activated on the run.

     

    You might be of the opinion that this ability doesn't matter much, but it's not a bug.

     

    Force Stasis/Force Choke can now be channeled while moving. Tanks not having to channel at all is still of some use, but it's not particularly exciting.

  6. If you take the tier two utility "Disjunction" (increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds) and the tier two utility "Emersion" (Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration) the duration of your Force Speed is increased to 2.5 seconds but the duration of the Emersion effect still only lasts 2 seconds.
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