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manavortex

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  1. The original issue has been solved, the tanks have stopped putting their bubbles everywhere. So much to "wasn't a bug"
  2. Hi there, I searched, but i didn't find anything on this topic. I would LOVE to have a legacy-friendship and even a legacy-ignore. I have met some great people over SWTOR. I have one friend, each of us has 4 characters, so we have to have 4x4 characters on our friendslists, if we want to see whether the other one is online or not. I would love to be friends with his legacy, so I can see if any of his characters comes online. To prevent abuse, I would send a Legacy-friendship-request that one has to accept. I would also love to have Legacy-ignore. I mean this in the context of "if one of my characters ignores a character, the whole Legacy ignores this character". I met some people during the game, if I meet them never again, it will be too early. I have to ignore them with each of my characters, so I don't actually get into a dungeon finder group with them (or read their spamming in the /1). It would also be great to ignore a whole legacy, though I think that this is too much to ask. (A Warrior scumbag doesn't turn into a better person if he playes an Imperial Agent, though the class is fairly powerful in every other condition ) I hope I'm in the right forum. regards
  3. Hi everybody, first of all, this is not a flame post. I work in IT myself, and I can empathize a lot with what the programmers are currently going through. The game's overall condition is horrible. Everytime one bug is patched, two new bugs pop out of nowhere (and by "bug" I mean as well "broken things" and "unexpected/broken game behavior"). This is mostly a sign of sloppy programming. I have programmed myself, and I have had situations like these myself, and I know that they are a nightmare to maintain (not nightmare as on "many epixxes and a fancy title"). The reason why I ran into that situation was a lack of time. Money-people come to programming-people and say "it has to be live tomorrow", and the programming-people say "that can't be done", and the money-people say "then make it be done", and the result is a program with many counter-dependencies, where things influence each other that should not do that. For example, we have a standard group for lost island heroic. One week, we go through the whole island in 25 minutes. The next week, we wipe at the first miniboss and 1st boss enrages around 20%. We didn't change anything, on the 2nd try we even used stims and stuff (which we usually don't). I don't want to complain and bash the programmers. Instead, I want to tell the money-people (most likely EA) that you are saving money in the wrong places. The time (and therefore money) you save by whipping your programmers to program faster is spent thrice in the aftermath where the same programmers have to chase bugs that would never have encountered in the first place if they had been allowed to do their job. Every player knows the situation. Patch is from 9 to 15 (european time), is extended for 3 more hours, when you log in, your companion doesn't have a head. Wednesday evening there is a patch-patch for another 3 or 4 hours, and on Thursday the patch-patch is patched. In the projects where I have worked the general meaning of that is "the bug situation here is Starship Troopers, and we are being overrun". Maybe, with a little support from the community, we can finally get what we are used from Bioware - good work, good craftmanship. SWTOR is a really good game, I enjoy it a lot, but the bug-population is far to high. Give your programming squads some heavy tanks as backup and stop taking their ammunition away to sell it for quarterly figures. tl, dr: Stop whipping the programmers to work faster, or the bug situation will never get any better
  4. We get him down by now. Still doing the blue bubbles on top of them, but we can avoid them if we see it in time. Usually we have a DPS running, because the healers are still whining Didn't get rid of the problem, it still occurs.
  5. Huhu liebes Forum, ich habe zwei Chatfenster. In einem davon hab ich sämtliche Arten von sozialer Interaktion (Gilde, Gruppe, OP...), und im anderen habe ich alle Informationen (wer was lootet, wie viele EXP, wie viel Geld... etc). Das Problem ist, dass die Würfelwürfe offenslchtlich am Gruppen- oder OP-Chat hängen, und ich kriege sie nicht ins rechte Fenster. Kennt wer von euch eine Lösung? Es ist echt nervig, wenn man ein H4 macht, vor lauter Würfelwürfen den Gildenchat nicht mehr zu sehen. gruß und danke
  6. so you say we have 1 of 8 ppl running around to drop the yellow things from the left tank, and absolutely nobody at all running around the right one? hmm, we haven't tried that yet. it's definedly worth a try, if it works, you saved us a gazillion of credits
  7. Hi forum, we are trying the two tanks in Denova for three weeks now, and we get killed by the right tank's blue bubbles constantly. Bioware says it's not a bug. We have a healer and me (Sniper) standing on the right tank. When the Double Destruction is announced, the tank hides behind us so he doesn't get the debuff and doesn't get any damage. That part works fine. We have a bountyhunter DD running around in front of the tank who is supposed to put the blue lightning aoe bubbles down so they don't land on the tank. He stays close to the tank, so distance can't really be an issue. Problem is, the tank makes his blue goo where he likes to, not only on the running bountyhunter. On top of himself (frying the heal and me), on top of himself (frying the tank) and even below the shield generator bubble in the 2nd phase. As I already said, the Bioware support was impressively unhelpful and states that there aren't any bugs and everything is working just fine, but everyone I talked to has never even heard of our problem. Can anybody possibly help? regards
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