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Hmille

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Posts posted by Hmille

  1. I was in stealth sapping a sage trying to cap our node on Hypergate, and when he knocked me back, I was stuck in place. There is no immobilized message like the previous scamper bug. This has happened to me almost 10 times in a week. Come on developers, you can do better than this. You already have a few thousand players leaving the game because you don't care about PvP. Maybe if you stopped spending so much time with same sex marriage and these "graphical improvements" this would have been fixed already--but no.

     

    I'm sure when the servers come up Wednesday morning, the patch notes will say that it is finally fixed, when in reality it's still broken. Nothing to see here folks, just another one of the countless threads attempting to communicate the countless number of bugs to BioWare. Map rotation working as intended? Cool story guys. Scamper bug fixed? Cool story again guys. New PvP update "shortly" after the release of 2.0? Such a cool story you can find it at Books-a-Million.

  2. LOL at all the "l2p" noobs.

     

    The game is paper, rock, scissors right now. Operative is the rock to Sentinels scissors. If an Op comes out of stealth and knocks me down and has taken 50% of my life by the time I stand up at which point the Op does the back stab stun and then proceeds to knock the other 50% off and I'm dead, EXACTLY WHAT WAS I SUPPOSED TO DO IN YOUR LEARN TO PLAY SCENARIO?

     

    Of course you're going to say stun break. But the other 15 noobs in this thread already stated that you don't stun break until your resolve bar is full.

     

    i.e. All of you saying this doesn't happen are full of crap.

     

    Still sounds like a learn to play issue. .

  3. There are still many questions as to what the best stat priority is for DPS Scoundrels/Operatives. According to: http://image.noelshack.com/fichiers/2013/09/1362011240-dr-curve-2-0-swtor.png ,

    surge stops at 80%, so you can only assume that both specs should use between 70-75% surge, with the rest in alacrity. Almost full Conqueror, I currently sit at 304 alacrity and 316 surge rating. When optimized, it will be 320 alacrity and 320 surge rating. My alacrity is at 6.18% and my energy regeneration rate is 6.4. I use Black Market Mods (Increases alacrity by 2%.) and Rolling Punches (Back Blast and Shoot First have a 100% chance to trigger Rolling Punches, which increases alacrity by 6% for 15 seconds.) Alacrity is much more useful than it used to be pre-2.0, because it now reduces the GCD. Now having 5 pieces of surge and 5 pieces of alacrity, I don't know if that is too much alacrity or not. My critical multiplier is currently at 68.62%.

     

    So my question is... Should I drop a piece of alacrity for surge?

  4. I mean really, what genius thought this was a good idea? Is there really no creativity for the devs to come up with an ability that is more realistic to what a non force user can do? Not even Jedi can move like that.

     

    I know PvP integrity is last on the priority list (proven by your ignoring of PTS feedback) but this is just too cheesy...nerf this into the ground please.

     

    Cry more

  5. so it seems 200 alacrity seems to be the sweet spot for energy regen for me. I'll know more after I get better implants. but earpiece and gun got tonight and mods and enhancements are finished I believe. armorings and knife left with 2 implants.

     

    4 peices of alacrity and 6 of surge, yep. what pvp peices did you buy first?

  6. Ok so I haven't done PVE for almost a year and have no desire to start for 2.0. I am only playing SWTOR for the PVP. I know that PVE is one of the best methods to earning credits (by crafting essentially).

     

    My question is simple: What crew skills will net me the most credits for 2.0? Currently on my main I have Artifice, Scavenging, and Slicing. It sounds like I should drop Artifice because it is more of a PVE crew skill.

     

    I just recently heard from someone that there will be new stims craftable for Biochem. It sounds like I should pull the trigger by unlearning Artifice and level Biochem to 400 for Tuesday--as long as the new Biochem stims will be the best you can get for 55 that is..

     

    When the patch that first introduced augements was released, I made a killing by having high level green belts and bracers pre-crafted so I could RE them and make augmentation kits. Will there be a new method such as this come Tuesday that can net me a huge profit? I have nothing to do until Tuesday besides running regular warzones, so I would like to get as prepared as possible.

     

    Thanks ahead a bunch for the help guys ;):D

  7. If you keep your empty set armor shells, then you will be given a free armoring of the appropriate item level that will have the set bonus attached. Also, if you stick a crafted 27 armoring into an empty set armor shell (tionese, columi, etc.) then the armoring will be changed to have the set bonus on it and be constrained to the slot for that piece of armor.

     

    Either of those options could help you max out your gear prior to the level up process.

     

    Kelderek, I sent you a private message sir.

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