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Berlain

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Everything posted by Berlain

  1. Berlain

    Gsf

    Add Valor to GSF matches, its pvp after all and you have to gear your ships just like gearing your character for pvp
  2. #1) GSF should provide valor since it is a version of pvp and requires you to gear up your ships. #2) Kaon FP should have a veteran and / or solo mode, its a pain to get ppl to do this fp without a form of queing #3) Need better rewards/ incentive for MM FP's currently whats there isn't helping the que times for these at all.
  3. Ok so i understand the need for these but here is the problem. First you leave a vetern flash point you no longer cannot que for a master or a operation, total BS. Second if you get the newer veterns like Umbra and your the only 70 there and get the rest of your team lvl30 or below its impossible to do so you get stuck with a BS timer when you leave. Flashpoints need to be revisted and seperated in groups with a gear lvl minimum for the different groups. the buff isn't enough for the later ones to be able to compensate for crap gear lvl, and lack of open skills. Vote this up please so we can get this adressed
  4. what you running as far as stats? Mastery, power, Alac, crit #'s ?
  5. Example: DevNotes: The Deception / Infiltration discipline was overperforming, so we made multiple changes to bring their DPS down to target levels. How about you TELL us what the damn target level actually is so we know what the aim of the nerfs are, cause just nerfing classes saying bringing them down to target levels don't tell the player base jack crap.
  6. 1) Change the respawn timer on the Yavin command walker should have the same respawn as other world bosses, and is a total pain in the butt when its part of conquest. 2) consider allowing multiple weapon tunings, think some of them would look awesome together. 3) allow off hands to use tunings, like generators and focuses and make them effect the hands
  7. Need to make it where you can sell kingpin coins back if you bought to many, or screwed up typing amount in. This happen to a few people last time and unfortunately to me this time. i stopped where i was put in a ticket in and logged out. Wouldn't had to if you could have sold them back. As far as i can see you cannot exploit selling them back cause it takes more of the standard to get the kingpin ones so you cannot use it to make money per say unless your extremely lucky.
  8. Need to make it where you can sell kingpin coins back if you bought to many, or screwed up typing amount in. This happen to a few people last time and unfortunately to me this time. i stopped where i was put in a ticket in and logged out. Wouldn't had to if you could have sold them back. As far as i can see you cannot exploit selling them back cause it takes more of the standard to get the kingpin ones so you cannot use it to make money per say unless your extremely lucky.
  9. #1 Make class buffs like sprint where you toggle it on and leave it, after 5 yrs you would have thought this would be done already. #2 Fix powertech tanks, they been broke and crappy for way too long, it's pretty bad when everyone refuses to play a class even when it was originally their main character class. #3 re-evaluate the size of the aoe's now they are way too big and before way too small, find a better medium. #4 and Iknow ppl are going to complain about this. Rebalance all class damages Reason for this: -if you look at parses top 45 over 98% of them are Agent/Smuggler Merc/Commando classes doing over 10k on a 2.5 mil parses while most other classes are falling between 8k-9k -you see more of these 4 classes in pvp now over other classes due to their overtuned dps.
  10. Thank you Tait for all the support you gave us players. We know you did the best you could, I hope whomever replaces you can fill your shoes and help the gamers here. That being said, may the sun always shine on all your ventures and wish you good fortune in Cali.
  11. So since patch Tuesday me and some others have been thru 65+ crates (past rank 300) and NO 242 drops, plenty of 240 crap that i now hve 2-3 sets of. Before patch you would get about 4-6 pieces through out the tier, now over 1/2 doing another set of crates equal to tier 3 nothing. Thanks Again Bioware up the cxp rate and lower the drop rates to crap well done. So I would like to know if there is actually anyone out there above rnk 300 that since Tues patch has gotten a 242 drop, please post, me and some others would like to know.
  12. 65 crate now no 242 drops, Really would like a answer to why this is happening Musco, cause I'm not the only person not seeing any 242 drops after 320th crate and I'm 65 past that.
  13. Okay so i grinded tier 3 and past as of this last Monday I stopped at a 242 drop so i could check drop rates after patch. Through Tier 3 I averaged a 242 piece every 22 crates (usually between 18-25), I left off at #318 crate that gave me 242 relic, as of today at this current time i have been thru 50 crates and have not recieved any 242 pieces. And i also noticed all the npc's that i was killing havent dropped nything over a green, before patch they would drop dark blues and a occasional purple. So I believe , and wouldn't put it past them, that they up'd the cxp reward and lowered the drop rate on 242. Haven't checked with anyone to see what the 236 drop rates are like right now compared to before patch. Any way my point to this if your going to say tier 3 starts at 181 and caps at 300, then by all rights you should have most of you gear by then. You SHOULD NOT have to do tier3 7 times over to get your gear. Having done 1/2 of tier 3 all over and still no 242 is total ******** and a waste of my time and everyone elses. THIS CRAP NEEDS FIXED NOW NOT LATER, AND QUIT PUTTING UNTESTED **** ON LIVE SERVERS FOR PAYING CUSTOMERS TO BETA TEST IT (QUIT BEING LAZY AND DO YOUR JOBS) And 4 different gear lvls per tier was stupid as hell, nobody uses the greens, and only on occassion does anyone use the blues.
  14. So got to rank 300, my drop rate ended up being one 242 piece every 22 crates. That's approx 109,000 cxp per 242 piece, 1,536,920 cxp for a full set barring no doubles (which we all know is going to happen multiple times). My point is that way too much cxp grinding for any player, and that is not counting previous tiers to get to tier 3. Any person that would expect this out of ant player is a moron, obviously this system was never tested for drop rate ratio's, I understand a need to slow down any game to create time to make more content but this is unreal. Only way to fix this would be to add Unassembled Componets to cxp crates. Which being you retro actively added command tokens this way it would be a quick fix, and definately adjust drop ratios. So you have a better idea thats 2,562 PvP matches, 1,280 master mode chapters.
  15. How about you make them drop tokens of the gear, this way people that play multiple specs can use their doubles to get their other gear instead of getting useless doubles like 4 damn ear pieces. And it allows players to choose their gear to min max and not to have to readjust all their crap all the time to get the stats they need.
  16. Tired of have to kill Operative healer 3x over. Been in 4v4 matches with a sniper that i beat on the entire time doing 15-25k crits on and health bar dont even move and their healer is on other side of map nowhere near them. I play a deceptiion sin ya you fixed my double stance bug, but didn't rebalance us so we lost 15-17% damage which took us from best possible parses at 10.2k on 1.5 mil to 8.2-8.5 k. We have limited amout of cc stuns compared to everyone else. So My suggestion is Balance the classes right for a change. Pt tanks completely suck, and operative smugglers damn rolls are way to overpowered when they can roll, roll, defence cooldown, repeat. Take some time and fix stuff properly quit half arsing it.
  17. I'm well into teir 3 right now, and this is what i noticed. Tier 1 had no problem getting full set of gear before hitting Tier 2. Tier 2 got about half of my Tier gear mixed between 234 and 236, ended up getting 2 boots 2 chests 6 ear peices (234 and 236 mix) Tier 3 so far over 50 crates 1 ear 242, bracers 240, 2 belts 242, and a 242 mainhand Seems like time spent verses gear returns at tier 2 & 3 lvl absolutely blow. Easy fix make every 7th crate have a specific type of piece drop so tier 3 would be like: 197- bracer ( random 240 or 242), 204 - belt ( random 240-242) , etc and everything in between random chance of gear and items, at least then by the end of the tier you would have at least a functional gear set. Make everything after 299 random where you can grind for missing 242 pieces.
  18. #1 (edited due to misreading something due to lack of sleep) takes too long to build static charges need to up the %chance from surge charge or lower the time betwwen maybe 6 secs to 4 #2 Force cloak does not always drop your companion out of combat which put you right back into combat. (not a major issue but annoying as hell none the less.) #3 Phantom stride, idk what to think of this. only works about 78% of the time as intended, rather not move, over shoot or jump the total different direction from target.Think x,y,z mapping could be off. #4 General bug found on all my characters companion ends up under the map or don't follow up to next elevation. Shadowlands Server Would appreciate some info on these issues
  19. Actually the game as it was originally designed and marketed as a MMO is dead. They were given one of the biggest fan bases for a game and basically failed to execute and maintain a profitable MMO, thats why they reverted back to the only thing Bioware is good at, a single player story format. They haven't made any effort to rekindle and bring back endgame players which are the ones who stay subscribed to grind operations. They drove more ppl away with grinding for gear with bad RNG, and prolly more will leave next week when they announce (or don't announce) any new actual endgame content. And you cannot blame ppl for leaving when they set up this bad grind for endgame gear with no new endgame content. Why pay for a sub that isn't getting you anything? For all the time and resources they put into these cheap flashpoints (uprisings), they could have made a operation and made consumers happy and potentially brought players and more subs back.
  20. while i do enjoy the story (which is about the only thing they do thats good anymore), lets break down what ea/bioware has done this time. #1 raised lvl +5 to 70 for new story #2 added uprisings (cheap fps) #3 added galactic command system Ok #1 wasnt even needed, #2 was just to keep players from complaining they haven't gotten any new group content in about 2 yrs, #3 was to make you grind pointless crap to get the gear to do the ops and endgame you were doing before they implemented #1-#3. So they basically wasted time and money on pointless crap to make a showing that they are doing something to earn their paychecks. Oh and FYI they said they were working on group content they never said they were making new operations. flashpoints and uprisings are what they call group content ppl.
  21. How about making icons under the character plate showing crew skills and list what guild the character is associated with for all the people that have a crap load of toons.
  22. I think its safe to say that they have finally destroyed everything that was good about the game, and killed it as a MMO. I don't even know what to call this game anymore other than a failure by EA / Bioware. So much potential on it's release to become such a piece of crap due to a lot of bad decisions by whomever. This game needs rolled back to its original design format.
  23. The last actual expansion that you could call a expansion was Rise of the Hutt Cartel, and since then they pretty much turned this mmo into a single player game slowly. Really starting to believe they don't know what a mmo is or they got rid of the ppl that had a clue. This game had so much potential and it was squandered.
  24. I been playing since launch of this game seen a lot of good things and bad, so I feel the need to point out this missed opportunity. 1st chapter 16 should have ended with a raid to Arcann's ship and the fight with Arcann. With the ending with Vaylin you missed the opportunity to introduce a new class . This game also goes from one extreme to the other after 5 yrs you would think you would have found the medium. Now i will explain the for said missed opportunities. #1 This is a MMO it is expected to have group content, hence whey you keep loosing your raiders. #2 With how Vaylin treats the gaurds as the high Justice and now becoming Emperess you would expect to see some Knights leave or switch sides to fight and bring order back to their planet. This could have been a new class unlockable after completion of chapter 16 and could have even been limited 1 to a legacy starting at lvl 55 or 60. You could even have made a short story quest of the characters defection leading it to the alliance. ( I think this would have been well recieved, a dps / tank class that can use the pike and shield.) I think the effort to keep putting story out there every month is admirable, but i think that is also where you start lacking in the other major areas of a mmo type game. Expansion: intro to new race or class whole story should be split into 2 parts 1st part 1st 1/2 of story 1 or 2 raids maybe a new flashpoint or 2 dealing with this part of story new pvp map here is the key( make it where sm op has to be beat on the server before hm will unlock, then only unlock first couple bosses, when they are beat on server next week unlock next couple, etc thru nightmare) this limits the speed that ppl can blow thru content. Which gives you time to work on the upcomming stuff) Then after a few months release the second 1/2 of story requirement being the story has to be complete to start the next operations After a bit of time you could release a short story line and maybe a small ops boss prepping players into the next story arc. but like i said this is just my opinions and idea's i don't expect ppl to agree, Im just a starwars fan that wants to see this game stablize and get better and see old freinds and guilds make a come back. i appologize for my type errors im tired. thanks for reading
  25. I actually got this done now, just get a group of ppl you know that can follow mechanix and then que. There are to many new players that just que with the intention that everyone else will just carry them thru it. (I been thru this with tanks in 3 peice xp leveling gear with no mods or enh, and missing other gear in slots, also had some healers this way as well.) The cross and circle mapping still dont work right just remember to get out ,stop , jump so it maps you out of damage area. And the damage area is slightly bigger then the animation marks on the ground so be more than just out of cross and circles on ground. It also goes far better if you have two knock backs, you can get rid of 1 set of adds immediately this way, then get to the tanks adds faster and it helps the healer out (less add damage). It can be done, I know its frustrating, but like i said get players you know if you are having that bad of a time getting competent pug groups.
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