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Holyreed

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  1. Sabotage charge is good damage but the cost is 30 energy. That's a bit high damage/energy for a consistent place in my rotation in my opinion.
  2. Thanks for the feedback. the lack of info in these forums left me guessing a bit, (hence the "initial comfort" line). I pulled 1.3k dps on final fight of nightmare KP, but if there is room for improvement I'll give it a shot. Thanks again.
  3. There isn't much information out there for DPS Scoundrels so I'm putting together something I hope will allow for some initial comfort in the role. This is intended mostly for endgame flash points and ops. My Spec (pve): 3/31/7 -Sawbones: 3/3 Bedside Manner -Scrapper: Everything except Survivor's Scars, Stopping Power, and Shifty-eyed. -Dirty Fighting: 3/3 No Holds Barred, 2/2 Holdout Defense, 2/2 Mortal Wound Rotations: This is roughly a 12 second rotation (every time Back Blast is up) First rotation: (Flechette) Shoot First, Back Blast, Vital Shot, Pugnacity, Blaster Whip, Sucker Punch, Sucker Punch/Flurry of bolts until you can (Flechette) Back Blast and start over. Following rotation: (Flechette) Back Blast, Vital Shot, Blaster Whip, Pugnacity whenever it runs out, Sucker Punch/Flurry of bolts. Burn phase rotations: You will want to use Disappearing Act for a (Flechette) Shoot First, and use Quick Shot instead of Flurry of bolts. Area damage fights: Blaster Volley, Thermal Grenade, and XS Freighter Flyby are all very effective together, but careful you don’t run out of energy. Notes: -Bosses and some mobs (in FP especially) have an ability to aggro a stealthed character at about twice its normal aggro range. Not sure if this is a bug, but chances are your tank doesn’t know you are about to pull if he doesn’t. I have lots of complaints about this mechanic but as far as a guide goes: a) make sure your tank is aware of this mechanic, and b) hide behind something to prevent the stealth detection pre-pull. *If anyone has advice on how best to deal with this mechanic please share. -Vital shot lasts longer than 12 seconds but it’s good to keep up much as you can. Having it permanently in the rotation after back blast helps if you often forget about it or if you have another smuggler’s vital shot on the boss and you’re not sure which dot is yours. -Use Sneak if you are going to try to use tranquilizer on anything from the front -Smuggle rarely works in pugs… I’d save that for something with higher levels of organization. -Defensive cooldowns are all pretty short so use freely. You can have Defense Screen up for 1/3 of the fight. Dodge is great for when you pull aggro (but still use Surrender as well). -Despite recent aggro upgrades to tanking, you will still need to use Surrender a lot so have it handy. -On Silver enemies, the Dirty Kick/Cheap Shot/Back Blast combo works well.
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