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JasonChmiel

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Everything posted by JasonChmiel

  1. Hello! I played SWTOR right at launch and lasted right up through the first few months of the cartel market launch before taking a seat for several years. I have a renewed interest in SWTOR and plan on getting back into both PVP and PVE. I am a former "Casuals" Guild member from POT5 which was a contender for top ranked pvp guild across all servers. I main op healer and carnage mara. Unfortunately my primary DPS was pyro PT but that seems to not be a thing any longer . I would love to join up and do PVE/PVP content on a casual/semi-serious level. I no longer have the time I did but still have all the heart. Ignore my signature for now...I'll fix it eventually. Half of my toons had to have name changes upon transferring to Harbinger lol.
  2. I disagree with this statement. If you have an ideal place for end., you can achieve it through mods. Most ACs have a % bonus to mainstat that you spec into anyways, so the loss from bonus healing/bonus damage is really minimal. If anything, you are gaining more crit from the high mainstat mods you decide to use with power on them, and a minimal difference between those and the mods with crit as the high secondary stat. End. = survivability = more dmg overall. The only two AC's I would venture to say could benefit from higher secondary stat all around are shadow/assassin and sentinel/marauder. Powertech/Vanguard can as well depending on your build.
  3. Good summary. There really isn't any reason for people to QQ about the grind if they have multiple toons. I pvp on 12 50s and have most of them in full EWH by now. Just by using this list, you can see which pieces to upgrade first, thus getting the biggest bang for your buck (relics, hilts, and armorings). After this, itemize however you wish through the ways you had to in the days of EWH. It is even easier nowadays with most classes finding what they need in belt/bracers. My powertech took the longest with the 40 power mods residing in the EWH combat tech gloves. My suggestion: put several builds together on Mr. Robot. If you are pressed for time, determine which one is the cheapest and gets you the closest to the stats you wish to have.
  4. I miss old school annihilation so much...faster pred, no damage taken when vanished, higher percent heal back from burns.....such a balanced spec before the nerf!
  5. No point beating this horse to death. We have nothing to prove and we are clearly not this scrub squad nearly everyone on Bastion thinks we are. I want to note that we have never said the members of MVP aren't talented. Any game A-Team vs A-Team I'm sure would be good to watch. Understanding all of the classes, their cooldowns, and how they need to perform to be effective is what makes a team strong. Otto and bodies realizes this and wants to keep queuing on this server with that comp. I respect that and think people should back off until they have played against us.
  6. Faction imbalance would make this event much worse for Republic on almost every server. Hint; you can stealth with gree orbs and NOT lose them. Everyone in a 4 man gets credit for one turn-in....if a fight is commencing in the turn-in area just have someone sneak in and deposit. You have to be interrupted to not get a turn-in. Damage doesn't stop a turn-in.
  7. Psh. There is only one mission being screwed around with that can potentially take forever anyways. If people want to QQ about groups screwing around with people trying to cap, either transfer to a separate instance or do the mission later.
  8. Hats off to those who did and actually geared up on PoT5. Obviously rateds are a completely different scene but I'd be interested to hear their honest opinion of warzones by direct comparison (stat boards are only a small indication of what I'm really looking for....group coordination/proper use of cc/control over a class/communication/ability to recognize and shut down good players/ general map awareness/etc.). I can already say now I'm pretty sure the republic presence on Bastion is probably better. Those of us who originally started Republic on PoT5 who were worth a damn eventually re-rolled to play with better teams (to avoid hate on this line, we did form a team on republic side and do still use those toons to queue but only in a rated setting).
  9. Sorry I lost track of this thread entirely. We downloaded the PTS and xfered toons to hopefully put all of the cross server epeen flexing to rest, but there aren't any plans of rolling on Bastion. Many of us just have too much invested in PoT5 to consider such a transition. I may roll an alt over there to actually see for myself what all of the commotion is about but I have yet to decide which AC to choose.
  10. I'd like to see a wild stallion that is tame...lol. Isn't this like saying "Wandering Stray Jawa"?
  11. Why don't the pubs rally QuinnLynn (sp?) to their cause. #1 PvE Mob oPVP troll US.
  12. I never said it was; I provided pics to illustrate the point that my level of play yields 1200 dps and its naive to claim 1400+ as a powertech. I think the orig. poster had an incredible game and can believe his stats completely. Both of our servers "pvp records" threads are full of a mix of legit and bugged stats. Plain and simple.
  13. A.) Please don't make this argument too easy by saying composition doesn't matter. I guarantee people in your guild would even side with me on this. B.) tank hybrid is a more appropriate definition than DPS....I would absolutely not consider a hybrid jugg wearing dps gear for a dps spot on a team nor would I a hybrid sin. Better in every way? lol
  14. STS etc. on the Fatman said the same thing. Funny how they quit talking and eventually broke up shortly after the merge... Please tell me what composition actually allows a dps sin to be competitive in rateds on a...."good"...server.
  15. I'm aware...I think we moved beyond that post. Case in point I still stand by the definite possibility and common occurrence of end-game stats bugging. I've queued alongside people who I beat in damage and have their dps bug and double mine etc. I have two of my own ss's where my healer operative had a 9.5k hit recorded and my combat sent had 1333 dps recorded in a match where that was an impossibility.
  16. Same name? My PT is an alt that I'm not always on so just lmk what name to look up and I'll hit you up when you're on. A note to make mention of before proceeding down this path: I have no allegiance to the pugs on pot5 as I'm sure you don't for the pugs on bastion. Rateds are on a completely different level and should be judged accordingly.
  17. lol. Its easy to put up 1400+dps on a server full of noobs .
  18. You sir are a good troll lol, I'll give you that. Yes, my taunt numbers are quite low in these screenshots. The warzones these shots came from had very little dmg output from the opposition in addition to many people on pot5 not really understanding taunt overriding. I've made tanking/taunt guides on my own server forums for some self-defense against that statement, but my point being, these shots were meant to illustrate the dmg translation to dps versus that screenshot. Do you have any others you could post to show this value in consistency? Also, I don't believe in running any non-thermal build which I guess should have been mentioned prior to my statements. I can't see your ability bar to make that determination....what build is being run here?
  19. LOL. We have nothing to prove. I've watched your streams and played both with and against those of you who did come over and gear up....keep living in your fantasy land.
  20. Show me a non-cropped version with end-game time and I'll let you hold your crown proudly.
  21. Brag? I'm trying to see what you guys think skill is and find myself laughing more than anything. What ever happened to your guild queuing on pot5? Got scared and ran off?
  22. Haven't any of you heard of bugged stats? Tell me how this statistic is possible when I've destroyed...nay...obliterated your dmg and had the correct dps amount of 11xx display. http://i.imgur.com/BRK0H0m.jpg http://i.imgur.com/etz63.jpg
  23. Protection is only partially broken if you think you should receive protection numbers on DR via armor buff from intercede etc. Otherwise, I just want to say these things: 1.) taunts add a debuff to the target(s) affected...make sure you aren't overriding taunts. Taunt overrides do claim all of the protection during that time period for the last person to taunt however, so that could be happening to you. 2.) Taunts have a set duration of time and *(dare I say it) do not operate on a GCD. Know classes and see the signs of incoming burst. In regs on my tanks when I am against a team that can actually do damage, I'll put up 300k+ dmg/ 200k+ protection consistently by placing my aoe taunt intelligently and only using single target taunts on ppl who are about to go through their burst rotation. Side note: following this logic on a PT or smash jugg is simple too....against high dmg teams, 50k+ prot in a reg isn't impossible. 3.) Key binds to help me with protection: i.) Target of target a. Taunt enemy that is about to apply burst, take target of target to guard the teammate who is about to receive that burst) ii.) Focus target a. Set focus on enemy high dps to help ease the process of point mentioned above. b. Set focus on healer to see thermals/force crush/other incoming burst easier so you can guard swap before the dmg occurs. c. Set focus on friendly dps for guard swap/utilize target of target to keep their opponents taunted so your dps can really excel. iii.) Target nearest friendly a. Obviously useful for guard swaps. Also useful for targeting teammembers in huttball for intercede targets before you can click on them if it will take too much time to locate them on ops frame. iv.) Target nearest enemy a. Great for peeling. b. Great for single target taunting after intercedes etc. c. Great for juggs in huttball
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