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JamesJamerson

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  1. 1) Neocron (the original not the car crash that was DoY) Two main reasons - a) the faction system with 7 or so different factions, all with complex relationships between them - allied, neutral or hostile. Made for a great, balanced pop with allied clans and considerations about whether you'd back up a friendly clan against a neutral one etc. b) the outpost system. The best endgame content I've experienced. 20 or so outposts spread across the world map that were claimable by a guild and offered easier access to farming/levelling zones and an income. They were regularly fought over and led to some of the biggest, most tactical and most fun fights I've ever had in a mmo. Very easy to implement and gives real reasons for spontaneous open world pvp.
  2. Yeah its still bugged, as it has been since launch. Along with the end of chapter fight with Jadus and also the end of chapter 3 fight/conversation that blocks progression unless you chose particular conversation options. Sure they must have received a bug report from every IA since release on these 3 quests, but hey - why would fixing a classes main storyline quest bugs or main companion storyline bugs be a priority...
  3. As the other thread got locked, /signed this one too. Here's hoping for an 11th hour stay of execution for the giggle.....
  4. Ok, nice and simple - not looking for lengthy posts discussing how people aren't using the resolve system properly etc or don't know when to stun someone, in the absence of a poll option I'm just looking for a simple 'yes' or 'no' reply only please. Nothing more. Are you happy with the current level of stuns/knock downs/mezz in the game and the resolve bar system? The alternative being the usual short immunity timer after being hit by one, or a reduced number (maybe 1) of abilities available to each class. 'Yes' or 'no' replies only please folks, lets try and poll opinion only - no discussion in this thread! Thanks
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