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Serroturkio

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Posts posted by Serroturkio

  1. Casual Powertech LVL 70 Tier III as of now... IMP

    Mostly PVP

    Willing to learn more PVE (Operations,Uprisings and all that stuff)

    Have been on/off

    Mostly alone Bounty Hunter

    Discord/Parse user

    Willing to join a guild to have the most FUN out of this game...

    NOTE> Please use my referral link, just click and proceed with the yellow link below, Thanks...:D

  2. Hi all,

    that never ending Jedi Sage shield. How to get rid of that? I mean, our shield have casting time, seems like Jedi's Shield never ends. And they can place that shield on other members.

    is there any way of Mercenary DMG can handle better and easy way of doing it?

    Thanks for posts and reply...

  3. Hi all,

    I need to find these boots.

    I know that this is given by the Quest mission from Taris, but I have passed loon looon g time ago :)

    Now I need to find the Orange of these, where? Or at least I need to find the Schematics of this boots?

    Anyone knows?

  4. I didn't even bother reading your post, just the title. Merc DPS = NO NO for Ranked Warzones. Our damage is fine if left alone, but we have absolutely no group usefulness unless there are 5 snipers with us constantly rooting people at a distance away from us. There is also the notion that we are a free kill, so we will be focused by any melee teams with a passion, so we serve a purpose of being kill bait and a distraction from the rest of our team. I am being serious even though it sounds sarcastic.

     

    Developer1: Hey guys i think the merc class needs a buff

    Developer2: Hey it's opposite day, so we should give them a "buff" by removing their knockback

    Developer3: Hey let's get an intern to do all the work about designing this class for pvp.

    Developer1+2: Good idea Developer3! Let's go use our time to buff marauders again, always good to do that.

    Intern: I think mercenary pvp dps and utility is in a good place. When a melee jumps to them, the mercenary should stand still and face tank it while rooted for 9 seconds and smashed in the face, and their escape option is on a 25 second cooldown, so they should just rocket punch the melee to root them in front of their face and die faster!

    Intern: Hey so Merc Dps is attacking a target in pvp, target goes behind an obstacle and LOLS at the merc. Biowares answer to this: Make mercs run up into melee range to do a root and effectively put them into a melee range danger zone giving up their ranged advantages. Yes! This is exactly what we needed....

    Intern: So I think the Merc Healer can use a buff. Let's add a 50% slow for 3 seconds to kolto missile. Let's just pretend for a second that I am not an idiot, even though we know I am. Any melee dps jumps to me, I am going to be slowed and or rooted and forced to stand still and heal or use knockback and big cooldowns, I am mostly an immobile healer. So what did this 3 second slow do for me? NOTHING! Why? Because the melee already rooted and slowed me also! It effectively did NOTHING. It's not even a buff, so I am going to troll the patch notes and make mercs look like they got something good.

    Intern: Hey guys, everyone on merc forums is complaining for buffs and that pyro mercs suck compared to pt pyros. So I have a good idea, let's nerf pyro mercs slow effect from their already low chance to apply the slow, from 50% snare to a 30% snare. Then shake hands and say we did a good thing.

     

    I can go on, but it's just so bad and insulting what they do to our class, I can't even deal.

     

    I have seen so many of your youtube videos...

    What you have wrote is comic way of what I wanted to roll

  5. Since the last patches Mercenary has some advantages and disadvantages. Over all, disadvantages counts more. I have 2 Chars, and my the only LVL 50 is my Merc-DPS. Lately, I do understand that, people would not like to have a "easy" target DPS in team for the ranked WZ matches, since those matches count. Our roll should be strategic roll in team, but if we are face to face to any melee, we are dead. If I stay away, I am fine. Other than that, I do not have any roll in team. I cannot guard any player, I cannot stealth, I cannot go stealth during fight, I cannot fast run, I cannot put barrage in front of me (What ever its called for imperial Agents can do). So, If I want to be needed, or really feel to be a part of team, I cannot be DPS, but HEALER.

    I want my main Char to be My Mercenary-DPS. And, I want to have fun when I play the game. I do not want to loose the fight at all times, in front of melee. Any melee. I mean, in Star wars Jedi's run away from Bounty Hunter, in this game we run away... Don't you think there is something wrong with this? If you guys having trouble fining a way how to make Mercenary Class DPS, and how that should be places among other SWTOR Chars, I suggest you look in to how SWG made changes for Bounty Hunter. Sorry to say, but you made me miss my SWG times lately.... I hope you soon make sufficient changes to Mercenary in Patch 1.5...... Soon.....

  6. Guys anyways with this fellow... First let him LVL 50 and get to Ranked WZ games, and let him play for straight 10 games... Then he would understand what we mean... (Assuming by then he would understands dynamics of the game)

    Any how, I really would like to call Beoware stuff who is in charge of Bounty Hunter... Anyone knows who he is?

  7. I really would like to know, why we have only 1 anti stun action "Determination"? Some Classes have more than 1 instant CC, and we just have to wait until they finish us off?

    I say, we need at least 1 more some like "Determination"...

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