Jump to content

Dierion

Members
  • Posts

    7
  • Joined

Reputation

10 Good
  1. I refuse to play huttball, I think they should add WZ preferences, so you can que less or more for certain WZ, would make avoiding huttball much easier
  2. Killing a healer that is being healed by another healer is difficult, but superior teamwork overcomes that difficulty
  3. Try imp side on Shien, Game Genie and Zen are constantly rolling pugs. Would be nice to see how they do against a team.
  4. A fix could maybe be something that gauges the win/loss ratio of a toon and groups them with others that have comparable win/loss ratios then pits them against an opposing force with a comparable ratio. Another fix that should already be in place is to only allow teams to face teams. Say if 4 or more people are in a group and they're all queued, then they are pitted against another group of players that have 4 or more grouped players. Pitting a pug with, lets face it, little to no communication against an organized team is almost an assured loss for the pug and decidedly unsatisfactory game experience for the players on the pug. I think it would be a much more satisfying gaming experience to face players that are theoretically on the same skill level as myself, making for a challenging match and the opportunity to improve my own skills and hopefully avoiding those matches where one team is so outclassed by the opposing team that the match leaves a bad taste in everybody's mouth, that is of course assuming the winning team has any sense of sportsmanship.
  5. On my sniper, if you're melee, well odds are against you closing in. And most of the time, when you finally do close, I can knock you back or just finish you off, its the same on my gunslinger. The best counter to a sniper/gunslinger Ive seen, is having a healer to keep you alive long enough to do your damage. Im not going to blow my own horn, but 1v1, I can usually come out on top against most players. My advice, tag team and expect one of you to end up on your back.
  6. The best way to even the gap is to allow players to buy the gear before they're high enough level to use it, i mean, you can make the gear if you have the appropriate tradeskill before you can use it, whats the reasoning behind not being able to purchase the gear before you can use it? The commendation cap is 2k, and many of the pieces of gear cost 1550 commendations, seriously? If you're not going to allow players to buy the gear before they can use it, at least raise the commendation cap. Admittedly, I havent played much, but then I dont have a lot of free time either, although when i do play I enjoy pvp more than pve I must admit.
×
×
  • Create New...