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spudrow

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  1. feel like alot of people probably left because they finished the game and there wasnt much left to do. the game is great from 1-50 but after 50 u have 3 raids and pvp. this is standard in that most mmos have that as ur endgame content problem was that normal mode raids are waaaay too easy. i feel as though bioware probably shouldve it made it take longer to reach 50 and save bonus quests for post 50 content sort of a uve completed ur story now u need to help secure areas for ur faction. this would pumped a bit more lifeblood into the pve sector. raids shouldve been a bit harder (not by much) and i cant believe im saying this but not so easy to get geared on normal. one of the things wow did to add shelf life to the game was have endgame content be a huge grind. players were on all the time trying to get geared up for endgame stuff and then running it to get...more gear. it added months to the game even when badges came out it took a while to gear up and clear raids (wotlk was probably too easy hence the backlash) PVP was the same way if u wanted results u had to be on all the time. SWTOR tried to get rid of the grind (something i approved of) and unfortunately it really shorted the shelflife of the game post leveling. As for a fix i think they may need to swallow their pride and merge some of those usa servers that they added for the launch explosion. combine that with transfers and cross server LFG system it would help get things moving again. they will also need to double time it on making new content to keep people interested
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