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CaptJames

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  1. Hi, There are loads of amazing outfits/weapons etc. items in collections that are no longer obtainable. NOT EVEN PAID FOR! Now, I know you keep the textures on server, because my agent still has a phantom jacket. Please can you make items in collections purchasable with Cartel Market coins? You, Bioware/EA, are really missing out here. If you are tryna use the CM to finance the game, at least go all the way.
  2. Hey all, I will make a bug report ticket, but wondered if anyone else had experienced any of the following. 1) Persistent and repeated stopping (at random) when having a vehicle on auto run (the num lock key, so it basically goes forward and you steer it with the mouse, its better than consistently holding down run forward, on my setup "w"). Appears to happen with all mounts. 2) Casts randomly stopping when accessing mission objectives. Notes: A) Started happening about one week before server merger on Red Eclipse to Darth Malgus. B) Other games are not affected. C) Keyboard change does not affect it. D) Reinstalled game due to bit raider issue. (i.e. switched to "SSN") - I don't recall if it was happening before the new installation. E) There has been no latency or connection issues during the incidents I cannot for the life of me figure out what is causing this most annoying bug. The only change I can think of is the new installation. Is there a log output that TOR uses that determines what interrupted your cast...out of combat? Like we have a combat logs. A more basic log of user inputs? That might shed light on what is going on. If there are no inputs (which is what I think), then why the hell is it stopping... :confused:
  3. I am expecting a minor nerf on the spike dps, possibly (target lock)...and yes the DCDs. Playing against 4 mercs/mandos is like playing against 8 players. Mainly because some pvp players are too daft to realise when its up you do not hit the commando, then it's an easy kill. But for 6s, you are invulnerable. It is even being used to a large extent in HM/Nim ops, because of how effective it is. I play a mando/merc...we don't need deterrence. Just an absorb shield thing like GS. That would have been fine. This one turned on God Mode. But now that its there, taking it away would be bad press. So BW have really dropped themselves in it here, by not thinking about this. I hope Sab/Eng get a nerf as well, the slow in the AOE and dmg is way to effective, you can solo kill 3 mdps very easily. Corr/Seer - No idea what they are doing here....but I would say they are the strongest healer in PvP. Ser/Hat, long overdue dps increase needed. Inno. O/Assault Van and Commando...much needed increase changes to action, spike and over all damage. Merc/mando...tbh...too easy to dps high in PvE and too easy to kill ppl in PvP. Not sure what they are going to change here, but be prepared
  4. Keith ma bro, I've got a solution for Galactic Command that would have solved some of the agro. I'm just not feeling the 10 pairs of pants in my inventory man. Why not...just make a "gemini token", "iokath token" etc. I just think it's a big waste of time having ten pants, 3 helms, 60 purple implants....you know. I know we can go into Master Mode ops for these...but really. It becomes a useless grind on tier 4.
  5. Ah vigi in PvP is pretty rubbish yes. Sorry I was talking about PvE there. Tanks...hmmm...I prefer Guardian/Jugg...but it's only cause I have had it as my main for donkeys years. I think tanking is very much about player style. It's not so rotational as people would wish you to believe.
  6. I couldn't help but add to this conversation in my spare time. I play imp and rep PvP at all times in the week. Ranked and unranked. I will make a few assumptions and possible solutions. Unranked 1. Arenas are inherently unbalanced due to the amount of randomness in the group make up. You could get 3 healers and 1 tank, 3 tanks and 1 dps, 4 dps, 4 healers, 4 tanks, etc. there is literally no card unturned. Most people end up quitting or stuck dying, because they sense it is often hopeless and a waste of time (not competitive) SOLUTION: Queued as ranked groups do, i.e. the groups should be made up of the same roles, 1 tank 3 dps vs 1 tank 3 dps, 2 dps, 1 tank, healer vs 2 dps, 1 tank, 1 healer, etc. i.e. BALANCED groups. Ranked 1. A lot of people have stopped doing ranked due to consistently doing arenas. Or like we had with the recent win sharing. Either that or they take sooooooooo long because neither team can die. SOLUTION: Find a way to get ranked PvP more interesting and allow us to queue for Warzones or Arenas specifically, I am a mental vegetable after doing Arenas all night on my healer. There is absolutely nothing to do, no1 dies, its all sudden death. General PvP Issues 1. Huttball - ONE thing can make this Warzone balanced. DISABLE all movement "hack" abilities or movement asissted abilities. So Guradian Leap/Intercede....hightail it/roll...rescue/extrication....rocket out.......Blaze Blitz/Mad Dash...Force Speed. I think I got them all...Reason being. Huttball is supposed to be a team game, now 1 or 2 maybe 3 people can win it in less than a minute. I'm not joking one group annihilated us 6-0 in 57 seconds. It was just insane...throw/cloak/throw/roll/roll/score...and so on. It's totally unbalanced. You used to be able to get 5 rolls as an operative with a full energy bar. So this has been a problem area before. You can roll twice now. If you aren't snared you roll 12 meters/roll. But we know if you use height to your advantage, you can roll 20m-40m. If you are snared you roll 6 meters/roll. It totally destroys any hint that it's a team based game and most groups just logon to their ops and juggs to make a Huttball derp group. They know it's easy, why the hell do you think we/they do it?!?! I was thinking of making a video about this to illustrate how easy it was with the Derp theme tune. 2. Hacking - There is no question that there are a number of PvP hackers out there. Rolling through walls, teleporting operatives, crazily fast mercs, it's just getting insane now. I should really start recording this. But YOU Bioware/EA should be reviewing the content you create. 3. Healers cap - In Warzones there can be as many of any role. We had one warzone with 5 healers. And surprise, surprise no1 died. It was civil war. 3 healers in mid with a dps. 1 dps and 1 healer on grass and snow. And guess what, the other group had no healer...lol. So very easy win as they were also cloakers. We should cap healers to a maximum of two per warzone. This should resolve the healing issue. Some healers are able to keep groups up, and it shouldn't be taken away from them. Reduce the number rather than reduce the heals. I feel things that are being particularly exploited in PvP is the amount of healers and the movement assisted abilities in Huttball. I think this is the main "enjoyment" issue for most players. 4. Disable quitting/back filling in Warzones. The amount of times I have joined a no win group on rep side (over within a minute without the possibility of winning) is just a real waste of time. I would like the option to queue for matches in progress or new matches. Why so hard? It happens on imp side, though not that often. Class Balances heal or dps Operatives/Scoundrels in PvP - lol. SO....back to huttball, they can't be stunned or rooted in any way if they use their utilities and abilities properly, and they can heal. The dodge thing is just funny, you dodge stuns, roots, dmg, everything. I am laughing as I am rolling to the line all day long. Their actual dmg and healing is not OP, but their personal ability to absorb dmg, not be stunned etc. and movement, is just like watching super mario on god mode. Madness Sorc/Madness Assassin/Balance Sage/Serenity Shadow - The damage is poor, it used to be OP, but it's now pretty shameless in PvP and PvE. Lightning Sorc/Sage TK - Although these are very fun to play, the damage in PvE is about a full 1k behind my guts,watchman and gunnery classes. Sort it out. No1 likes a TK sage, all the AOE agro, but lowest raid dps. Scoundrel Sawbones - Just in PvE it's utter uesless since the nerfs, it's now 3rd healer for me. The damage is rubbish, unlike mando and sage....the healing power has been reduced greatly. The constant slow-release clicking is just thick and you guys have had more than enough time to think about this 16 click BS. They also have no raid defenses or heal buffs...ie. sage has force armour/rejuvenate...mando have the heal increase. Yes scoundrels have that resist thing form kolto pack, but it doesn't really do a lot. 2 sages, 2 mandos or 2 scoundrels? Vigilance/Vengeance - Disagree, class is fine, I am pulling on mine, doing massive numbers in DF last boss, 8k+ on single target. Change rotation/gear/or guide. Virulence Sniper/Dirty Fighting - There is no question it's lower spike damage than the other specs. It could use some spike damage to balance it out. Gunnery Commando/Arsenal Mercenary - Playing 4 mercs in an Arena is like an 8 vs 4. They are way OP. But usually only because people keep dpsing when they hit the reflect ability. STOP DPS LMAO! You heal them, so don't dps them. The amount of burst damage on gunnery is now quite insane. They used to be level with my SS Gunslinger. But are now maybe 0.5k ahead. And they are fancied more in raids due to the burst requirement in most ops. In PvP it's super mario God Mode once again. Engineering Sniper/Saboteur Sniper - Oh jesus christ put that AOE away!! Plasma Probe/Incendiary Grenade. This is a god ability, super mario playing in the back ground. Not only can you slow people to a dead stand still in your 30m wide AOE, but you can not be hit by enemies using all your defensives in order of about 30s, on top of that, stack more AOEs and single target bombs that blow them up when you tickle them, root and stun. LOL! It's just silly. This is a cattle slaughter for melee dps. You can solo kill 2 or 3 mdps, it's downright stupid. Innovative Ordinance Merc/Assault Specialist Commando/Assault Specialist Vanguard/Pyrotech - lol. What a laugh, all the action usage, nowhere near enough damage compared to gunnery. Useless in PvP, useless in PvE, i've had to retire my Red Hot Lady, she's lost her flame . NB: If you don't agree with me, fine...it's just an opinion, relax, don't start chasing your tail, go eat your jelly beans. That is my two sense, I will continue eating peanuts till server start.
  7. Please tweak the slow-release medpac.... Trauma probe 8 man - 1 click each Force Armour 8 man - 1 click each Slow-release 8 man - 2 clicks each Trauma Probe 16 man - 16 clicks Force Armour 16 man - 16 clicks Slow-release 16 man - 32 clicks Scoundrel healers are the self-confessed terretes syndrome class...so clicky!!!
  8. You know I did wonder what was going on, I thought it was my faulty memory....I have so many alts and usually I can keep track of who is locked on what, but not since ops have become a thing again. yay! I spent, no joke, 25 minutes tryna work out why my toon was ineligible for a weekly ops quest but eligible for the ops itself. I'm glad it's being fixed early. This is just another example of why people are not sure if they can trust the output from the system. "Mate you locked out?" "No" "You sure, we did it this morning ye?" "Ye that was on my scoundrel" "Ye, and your other toons?" "Ye, but not my healer" "But you can't get the weekly?" "Ye, it says ineligible, but I don't have lock out on the ops, and am sure I haven't done it on this toon" "That's odd" "Ye...Is it because this toon hasn't done KOTFE/KOTET chapters?" "Don't know mate" "Try re-logging" "Nah, still not there" "Maybe it's a bug" "So I don't get a weekly on this toon, that sucks" "Ah, it's only one weekly mate...there is plenty of gear now any ways" "Ye, summon or gf?" "Let's do gf" "Ok" LOL!
  9. Hi Keith, Welcome! I think it's important to get feedback on game trajectory. A lot of players who left said that lack of multiplayer content forced them into a corner...a solo corner. The stories were no longer class specific as well and the loot being removed form operations was the final straw. Started the thread below to get people's opinions on what future ideas they might want. Please have a read or quiz the community. No more us and them please. Thanks. http://www.swtor.com/community/showthread.php?t=919056
  10. Why haven't the companions come back....lol mate. because of the following... 1. They royally messed up with Command System which led them down 3-4 months of fixes and adjustments. 2. They had already planned something for Feb 2017 ish time....5.2, which i'm sure they realised they had to delay it till April. 3. Elara and Malavai will be here today, keep your pants on. They will all be back....Kira's better be epic.
  11. The love interests are MIA because they want to bring them back properly and not hash something together. I am on the same page. Now that they have wrapped up arkann/vitiate/vaylin.....companions are coming back. First is Elara and Malavai. And you can get your old companions back in the new expansion, get to Chapter 9 of KOTFE, there is a console that allows you to bring them back in Odessan base. No spoiler as this has been posted multiple times. 2-5 hours of gameplay depending on how much you skip and how good you are.
  12. Augmenting should always be left till level 70. I don't even know why the rest are in the game. Mk-1 to 5 for example. Waste of credits. And you don't need them <<70 content as you get bolstered in everything....planet level sync, warzones, flashpoints, etc. So don't waste your time augmenting till 70...and make a few legacy gear sets....share guardian/juggernaut tanks set for example.
  13. By good story I meant on it's own. Knight/Warrior it was more applicable. It's illogical to expect another fully voiced 50 or so quests for 8 classes, they might as well remake the whole game then, which is pointless because as I said before its an MMO not a solo RPG game. But ye it was rather silly to be a mando using all these force thingys. That's why PvP needs to step up, I am at home when organising world PvP or whatever, and mandos just look better out there .
  14. SWTOR has been it's own success story, first fully voiced MMO and first go at MMOs for EA/Bioware. Though there is still much to be learned from the 5 years it has been out, both game specific and some more MMO specific that they are yet to catch onto. Here is my list for changes needed in the game to guarantee a good future for the game and its players. The MMO genre in general is having issues. Comments - Although 4.0 and 5.0 were very good story driven content updates and I congratulate the writers, you dropped the ball on what makes an MMO a Multiplayer experience. For the last 2 years there has been no development in end game content for PvE or PvP . The message may have finally landed belatedly with 5.2. The game really stagnated after 5.0 and more than that, it's player base became shaky. There were no operations going on (highest end game PvE) and no ranked PvP, for a multiple of reasons. DO NOT MAKE THIS MISTAKE AGAIN. PvE 1. No gear in operations at 5.0, straight away killed any interest in raiding on all servers. Forcing players to grind and get endlessly frustrated by doing things that get you "geared" faster. We had endless mob grinding in KP, resets, then fractured farming. It was like putting your hands on a hot stove, but knowing you had to do it to seal the open wound. Traumatizing! 2. Command System should have been thought out better, not just the cxp gain, the amount of levels were unnecessary. Most of the items are also necessary. If it's an end game gearing system, then it should provide end-game gear, logically. There should be proper RNG calculations and I would even go so far as to make a guaranteed piece drop every 5-10 lvls. I know this is all changing in 5.2, but you need to know to not do some things again. If you introduce a gearing system, first and foremost you need to test it with players who “gear-up”. This is why it fell apart and led to a multiple amount of changes wasting your time when you could be doing other things. PvP 1. Arenas unranked/ranked, these should all be team based equally, i.e. 1H, 3DPS or 1T, 1H, 2 DPS. The groups you get are just silly, 4T, 4H, it's just nonsensical in an unwinnable position and most people just quit. 2. There should never be a time where AFKing during PvP combat is more preferential to actually playing. The amount of players doing this at 5.0 release was hilarious. Perhaps the medal changes will help this. But most don't bother with some warzones if there are too many healers, too many tanks, etc. These should also have a cap of some sort. 3. People quitting warzones, this really kills PvP. They guard an objective and quit. There needs to be penalties for people who do this. 5 mins queue lockout or something if they quit. Group finders get lockout, why not in PvP? Are you afraid of tinkering? Structural Changes So how can we change all this fundamentally rather than game specific? We need go to the heart of what an MMO experience is, its extremely broad and you have to cater to a lot of tastes. PvE Introduce “Challenges”, similar to the theme parks idea in SWG. Just google Kashyyyk in SWG. A variety of challenges not necessarily operations, but they could be lots of single bosses. Or 2s or 3s, which are for end-game gearing. You need to vary the raiding content. Who said each operation needs 5? S&V has 7. Mix it up. Just content specific on multiplayer experience, one every 3-4 months isn't a bad target (if it is 1-2 bosses) after first making the planet for example considering other game content. Rryatt Trail or The X Trail! Hunting challenges, fishing...anything involving multiplayer participation. And by fishing I don't mean simply catch a fish....I mean you could catch a Nefra??!?! Why the hell not? Of course similar lockouts...maybe 5 times per week max, but it would be fun.! And then they will be able to drop the same piece as that boss in a normal operation. And the lesser bosses could drop companion gifts, crafting matz, schematics. Each for tier, basic, intermediate, advanced, and now that we have tier 4 gear, tier 5 gear difficulty could be called...drum rolls..suicidal/insane/expert...take your pick. Theme Parks – This would be a great way to make it “questable” to get companion gifts rather than opening all those silly crates which have been gotten from re-hashed heroics content...i.e. nothing new. Or maybe a special weapon, armour set, endless ideas!!! It doesn't need a great deal of thought, just a few innovative quests that give rewards specific to that location or theme park. You could work towards a particular companion or gift, military gear for example. Can you imagine...40 companions on 30 alts? You guyz are funny. I think I'm gonna have a heart attack, a stroke and a migraine. And they keep coming! More companions! And still more to come! Kira, Kira, here girl Harder 4 player content. Uprisings were an odd idea, maybe an attempt to fill the gap in faster flashpoints and lack of new flashpoints, either way, I don't think they add any meat to the game. I have been screaming for 4 player NIM flashpoints for years, I must be senile. Reason for this is most guilds are not that big and after 5.0 have gotten even smaller, you need to cater to 4 player content and make it relevant to the gearing tiers. Maybe reserve highest tier for Master Ops always though. Do some research on guild activity, number and login frequency and see what you come up with, then plot against number of guilds. PvP Cross Server PvP Warzones. Why? Well for starters people got banned for win sharing. That's right people actually said “We Lose” next one “You Win” next one “Ug!”. Utterly disgusting. But it has been caused by only a few teams doing ranked PvP. Cross-server would remove timing issues and this deplorable behaviour. You'll probably tell me you're framework/servers can't handle it...so what? Look into it and make it happen. While in Cross-server PvP certain server based items will need to be disabled obviously, unless you find a workaround. And if you are shutting a specific server down, you'll need to “host” on a different server 15 mins before shutdown for example, and not allow queuing before shutdown I guess. I don't know x-server can be messy to program . Open World PvP....Ilum...the amount of fun happening there until people whined about their computers not being able to handle it and exploding. Hilarious...but expensive. You need to revisit this again, perhaps dipping your toe in with Iokath 5.2, who knows. But re-layer the already gotten worlds rather than make new stuff, I'm not saying re-hash, I'm saying redesign, like a house that gets a refurbishment. This has been sorely missed by the PvP player base AND surprise, surprise the PvE players. Now that gearing is the same, it's a perfect opportunity to introduce it back. Player Olympics!!!!! Better than warzones maybe....who knows. How about like in 100m sprint, you have players who dps a target, heal a target (3mins), take damage from a target...perhaps use a team like a relay and then final target requires all 8 players. It could be 4 groups of 4. or 2 groups of 8. It's fun, dynamic and involves the whole team. It would be great. It's not PVE! You are competing against other players, but simply dummies are your target, fastest/most survivable teams win. We have enough out and out KILL HIM! PvP...let's make some variety ok? AND a 1vs1 team based duelling PvP match...imagine your in a 1 vs 1 cell with a bracket blue box towards the rest of your teammates (like a 3D blue cuboid cell (cube is not the always the same size in each direction), think TRON, I CAN FEEL THE EPIC BEAT NOW!), sealed in. so let's say TEAM A win 5, TEAM B win 3. Therefore 2 people sit out and can be subbed in next round. All cooldowns reset for each duel of course. Then TEAM A lose all 3! TEAM B win 3. Still with me? Therefore, 2 left on Team A vs 3 left on Team B. Team B wins against remaining 2 team A players. 1 sub left on Team B. This will really test out class balance. Duelling is a lost art and doesn't happen unless you and a mate are seriously bored. Give it a reason to be in PvP! And whoever is lowest health after 3 mins wins. Maybe make it 2 mins...I don't know, that's what testing is for.... Option to queue for warzones or arenas or olympics. I don't want to do unranked arenas until the player setup is corrected. It's just a real waste of time and a lot of people feel the same way. For the love of god I don't want to see another 4 healer arena or I am gonna pass out. We had one arena where everyone just gave up, 4 healers against 4 healers dancing to their party bombs. We were like you know what...why bother, let's get to know each other instead. Just like in group finder, people have options...PvP is just one road, whatever the system says you do... Design Dynamic Weather! Where has it gone? It does not make the game very dynamic or graphically pleasing if it is a constantly stagnant background and foreground. Please someone get a dynamic paint brush! Traveling made easy. This looks to be changing with 5.2 also, Galaxy Map. SWG had a good idea with something called GPP. Group Pickup Point. Works the same as Summon via Guild Flagship and you don't need a rank, but it doesn't cost anything...and why should it, and how does someone un-guilded summon you? Performance. This is a tricky one, and something the engine may have difficulty doing, but you can only make it better (he says). Performance is key to a good experience. 16 man ops still have a great deal of latency issues, even some warzones when ppl are going nutz. Somehow you need to look at the framework and try to gradually improve it. It is very noticeably poor compared to other similar games out there. Testing and Feedback!!! My goodness enough has been said on this subject. Closing down the PTS was a silly idea. All non-story content must be thoroughly tested by a player base. If you tested GC, we would not have had this debacle on the 1st week or asked for player feedback about completely removing end game gear from raiding (Uh-oh). Huttball, the only warzone that is a sport. Special abilities like roll, high-tail it, Guardian Leap, intercede etc. should have been disabled. You can't do it now, because players will have a panic attack. But it is extremely unpleasant to see a group of operatives just face roll across the warzone and win in a minute or two against these helpless marauders. Not at all skilful or entertaining. If they were disabled it would actually encourage team based wins, rather than individuals or a pair of individuals. I doubt it was your original intention, but with no thought, something will get taken advantage of. Economy – the amount of credit sinks in SWTOR is ridiculous. I feel it has been an aim of the Devs to destroy our hard earned credits...I think because of the ludicrous goings on of before. Who knew? Heroics used to give 80k credits instead of just 20k now for the bonuses. The team stack should come back. There ain't enough time in the day for everything, for most. It will make a healthier market, if you ask me, the prices have dropped due to lack of gamewide credits. And my high gear relics went down 60% in a week! True enough someone tanked the market, because he was cash strapped I think. Player Homes – hmmm an attempt with strongholds, but they are expensive, massive...you have to give people keys...it's just over the top and I don't feel I am on Nar Shadaa when I am in my Sky Palace. It's just a place that looks like Nar Shadaa....would be nice to be near the red light district you know? Location, location, location. But again something that might be unchangeable...maybe introduce campsites, guild campsites! Endless possibilities!!!! In order for us to do this you need to expand the space on planets. It's all just mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob, mob....basically the longest tunnelling theme park you have ever seen. Encourage Exploration – some people haven't even got their ship....WTH?!??! Hangouts! - Something like a place where players looking to group for ops or flashpoints can go rather than endlessly spamming on fleet (though this will always be the norm) or in the top secret raiding channels. Also a good place to have...drum rolls...A NEW CLASS!!!! I quite liked the idea of an Entertainer, that are in most MMOs now. They are not combat specific, though with appropriate gearing, they can be. It would be an excellent way to be social and to attract players to the game who don't do combat, I know a few...they happen to be awesome healers. Entertainers could buff players for credits, a way to gain money to, why not? We could also start to have main-hands being kloos, chidinkalus and maybe an electric guitar if LucasArts/Disney would be ok with that (I know it has cartel market written all over it, right!)....A new class would ignite the game. Another new class...the only thing this game is lacking really is a decent off-tanking skill set. To make a more flexible group make-up. No substitute for a flat out geared guardian/juggernaut tank or geared raw dps...but maybe the literal version of decent dps/decent tank combo. A DROID CLASS! Yes people a droid. As we got rid of droid gear...creating armour for it is the only issue. Use HKs shells should be an easy starting point. Besides it's one way of spicing up the game-play...with not ONE...but TWO NEW CLASSES! And better than that, they are not faction specific! Wouldn't that be new. Now the CLASS quests as it were will be “new content”, hopefully...but not necessarily need new areas/planets. I would not say Entertainers necessarily need a class story but something, maybe. Either way am sure players are dying for some variety after 5/6 years. These issues won't be solved overnight, and to be fair all games suffer a troubling 4th to 6th year in MMOs. But don't exacerbate the situation by removing gearing progression. Don't make an MMO all about gear, it's a Multiplayer experience at it's heart. Make the gear more gettable and people might actually start realising who their healer is (the amount of people LOSing the healer then asking for more heals is just daft facepalm), or the tank that hates them for not using their threat dropper in ops...ever, or that clever dps who uses...*don't say it*...A CLEANSE or a defensive ability while not being in an AOE attack! My ideas are not golden and I'm sure other people have better opinions or ideas. Much to the much, enrich the game by offering your ideas. You guys need to use something's to re-brand SWTOR out of the tunnelled and grindy PvE, to the boxed in PvP it is at the moment. Come up with some whacky ideas, that are relevant to multiplayer experience and couple end game progression with social aspects. I'm sure I've just given you 2-3 years of ideas. GL!
  15. So livestream tomorrow then? A shame I planned my whole Thursday night around it.... It could be one of the following reasons? Right?!?!? A. Ben got held up re-entering the country from Ozie. B. Musco forgot the dongle to load up the presentation. C. Charles driving sucked and they ended up somewhere near El Paso with a flat tyre and an overheated engine. D. Musco forgot the webcam. E. Musco forgot the mircophone. F. Ben is sick and Musco doesn't want to do it with Charles G. Musco is sick and Ben doesn't want to do it with Charles H. Charles is sick and Musco and Ben don't want to do it together I. Ben loaded up the wrong backdrop and couldn't get off the web page J. Charles finally took his place as a body double for Jason Momoa in Aquaman K.....k am done, could go on all night... I must be warm?
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