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mightycount

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Posts posted by mightycount

  1. i do very well in pvp in madness spec i use the same one for pve and still get good dmg.. right now i am allmost in full WH gear and i am getting 400k to 500 k per game.. with at most 4 kills on my and i hit so far 50 kill at my top and even got to 16 medals.. my lest about for medals is 12...if they put death field up to 20% of health and give creeping terror up to 10 seconds i think u can make the corc ops...

     

    Easy, because 75% of the whiners are madness sorcs who don't want to be affected by the nerf bat again. Preventive Whine FTW :_

  2. Because there's no Solo Queue for Ranked. I've long said that premades ruin the PVP experience in this game, and 8-man premades make it so much worse than the 4-man premades. The levels of population required to support Ranked are much higher than the current maximum capacity.

     

    DROP HARD-WIRED PREMADES IN ALL FORMS AND SHAPES!

  3. CC on a mara or ops shuts them down, I guess you could say it is a hard counter. The only way around this would be to lower their damage and boost their passive survivability, this does not sound attractive to me...

     

    Ditto. It's good GW2 are coming up soon, so I won't have to worry about this crap anymore.

  4. I specifically timed one of my Ranked WZs yesterday against a pretty good team, most of which are my ex-guildies from a different server :)

     

    71% of the total WZ duration I spent CCed or dead. Most of the time I could not get out of the CC before being killed. Yes, I did read the resolve guide and used it properly, I think.

     

    I'm a fully augmented WH Carnage Marauder with 19.2k HP and 1370 expertise. One more thing that gives me a twitch is, why is my "uninterruptable" ravage gets interrupted by the CCs?

     

    I mean, granted, they know me and I was marked, most likely. Still, is this ratio acceptable? I think not..

  5. well on my mara, just full BM i Never use UR and I can easy put out 300K+ dps, without even really trying. And I often neglect the the other armor mitigation cd, as I always save it for a REAL o **** moment. Force camo I use a lot though.

     

    I agree that the biggest problem with maras/sents in premades and good pugs, is that they throw up the shields and can easily be healed up by a friendly healer (with a clue) and they are good to burst down another 2 targets. Also they can use WZ health pack or RAKATA meds. getting a free "reset" with the drop combat ability.

     

    Is this an effin joke? Well, I lOL'd

  6. I don't understand why premades can't be assigned a number like everyone else, and then have their group inserted when it is their turn. Perhaps you push a couple of people back in order to get the premade in (or make them wait one turn, whatever), but still it would be fair. I don't see any literature listed anywhere saying that being social in the game is preferred and that those who are get preference. That would be alienating a lot of your player base.

     

    The more I think about it, the closer I am to the belief that the whole premades concept is stupid. It screws so many things, including your big ticket items like Ranked WZ and cross-server WZ. IT's time for BW to recognize it and drop the whole premades concept. Ask for preferences, if you want, but don't lock yourself in the rigid grouping structure.

  7. Alright this is first time I notice this, today was a very slow day on our server, and as such the pvp queues were even slower. With such a low population today I was able to just do a /who civil, /who pit etc to see where the pvp was happening. While sitting in queue I found only one group of 8 in a Civil War. I kept refreshing the /who to see when they would be out and be that much closer to my turn. To my surprise 4 of the players from that Civil War zoned onto the fleet, I saw them, and then got right back into another warzone. This unfortunately happened twice while I was still sitting in the queue.

     

    I'm not sure if this has always been the way but to me it seems very unfair that if you're in a premade you get jumped to the front of the queues while any one who has queued solo has to compete with the 4 remaining spots and hope for the best. With such low populations on some servers this becomes even more frustrating as in today's example where i sat in queue for a good 30 minutes watching the same players zone in and out of warzones.

     

    Obviously joining a group would fix this issue but again with the low population servers your lucky to find enough to make groups. So hopefully this issue is looked at or at the very least get cross server warzone queues up and running so that people who are queued solo won't notice this issue as much

     

    Thanks

     

    If true, this is disgusting. Would also explain why the premades progression is so much faster, by the way. I'll spend time watching this tonight and make sure to file a ticket if I find this to be correct.

  8. I don't see why there is so much complaining about force camo/shroud and undying rage/guarded by the force after 1.2. WE COULD DO THAT BEFORE 1.2 and no one complained then. In fact, we die just as quickly since those have cooldowns on them. We can't spam that.

     

    I rolled a shadow on a new server and had a marauder 50 on another. And I know exactly how to defeat them, rarely will I die against a marauder because I know their weaknesses. slow them and run away while dps them. If marauder /sentinel is good he'll have saved his leap and will chase after you. If not then well he's stuck.

     

    Because before 1.2 Senti/Maras were useless punchbags with no survivability, little damage and little utility. Pretty hard to level, too. The people rightfully recognized that fact and intelligently chose an easier way. Come 1.2, the status quo is somewhat restored and their choice doesn't seem as obvious anymore. No one likes to look stupid, right?

  9. Drop out and leave 7 other people to fight with odds already stacked against them?

    But it is annoying coming up against the same group of players again and again.

    Make pvp cross-server so there is enough players to have PUG vs PUG and PRE vs PRE.

     

    Like I said, I don't drop after it started. If I drop right away, the spot will be filled.

     

    But if the group has any sense, they would all drop :)

  10. Dear Bioware,

     

    Here's what's going on on my server every day except Euro holidays (the server is U.S. Pacific, by the way):

     

    3 well balanced and organized Pub premades in full WH gear queue up all evening and faceroll Imp PUGs 100% of the time. The Imperial side seems to have a larger PvP base, most of which is not organized or geared. A few premades have very little chance of queuing together against these 3 premades. Randomness at work, fine.

     

    Not complaining, it all works as intended and the situation is likely temporary.

     

    But please show me who is on the other side! If it's the same 2 out of 3 premades, I want to know and I want to drop out before the match starts. I know that no PUG or 4+4 on my side can beat them based on the previous 100 matches we have lost.

     

    I never drop after the match starts to give my team at least some chances and get locked in a match against much greater odds 9 times out of 10 (the 10th being Imp vs. Imp Huttball, which goes 50-50).

     

    A month from now, I'd try to challenge them again, but right now, there's just absolutely no point.

     

    /signed

  11. Here is something to you. Explain to the rest of the ignorant 95%, but first read this:

     

    20% reduction is nothing when you're wearing medium armor. Punch thru it, you won't even notice most of the time. And "the third", while having a better reduction, lasts 6 seconds. So basically, they get 11 seconds on you at t he cost of 25-50% of their health. Oh, and the HAVE TO burn ALL their defensive CD if they want to stand any chance of survival, being a glass cannon.

     

    Oh and BTW the guy who posted that wall of text talks about "good maras", which makes you think that he's "good" himself, but if that's the way he deals with maras, I'll bid him my adieu real fast.

     

    Peace...

  12. It's getting a bit ridiculous. There's one guy on our server who is consistently getting 600-800k Damage per warzone. Now I'm sure skill has something to do with it, but considering that even the best players in other DPS classes rarely ever (if at all) get that high, shows that there is a massive unbalance.

     

    And before people start dispensing with the "you're all bads" nonsense, we were rolling with War Heros and two of the best Imp guilds on our server. I was ranging between 200-500k Damage per WZ but it literally took 2 or 3 of us to take down 1 sentinel. Way way way overpowered.

     

    Create a ticket and let BW look into this one guy's logs. Maybe he found an exploit or something.

     

    Another case could be that a premade takes care of this guy's performance, healing, protecting and buffing his DPS. In this case, premade is the issue, which is sort of a valid case, although I hate premades :)

  13. We all know the Sentinel/Marauder are massively overpowered, but the problem could easily be fixed by reducing their defence/armour/HPs (I don't know what it is, but they don't die quickly enough).

     

    Not all, just the 95% of people who don't understand how Sentinels and Marauders work. The 5% who do understand can deal with them pretty easily. Which, as you correctly pointed out, does not include you at this point in time. They're just annoying and require a bit more attention than most other classes, that's all.

     

    Here's a tip for you: if you see half of their health disappear from your mediocre attack, don't get excited and blow your best attack right after that, mezz them for 5 sec instead. This simple trick will negate 90% of sent/maras out there.

     

    And here's another tip for you: most of the MMOs die because of catering to nerf whiners too much. Be careful what you wish for.

     

    Peace.....

  14. Ravage does like 10k dmg now. It's op as ****. But yeah it won't one shot you, but it comes damn close if you stand in it.

     

    No, no, it does 20k damage at least! No, 35k damage even!!1!!!

     

    Come on, get real. The nominal value with full BM and some WH gear is 4k-5k ENERGY damage. Considering the fact that armor plus mitigation are generally more effective than attack buffs, it's very hard to exceed 5k.

  15. I've had 3 Healers struggle to stay up against me solo on my Powertech..... I pretty much kept them in the same area cause if they left to go heal anyone else it would mean the other 2 healers would die horribly.

     

    You have 2 Powertech's or a Marauder/Powertech and nothing lives..There is no healer in this game while being healed without guard that can stand vs that DPS... you honestly need 3 Healers and a Tank just to survive it.

     

    OK, Powertechs should be nerfed as well, if you insist :)

  16. That is indeed funny, and unfortunate, but also a rare set up I'm sure. In that case, it was not their multiple healers, but rather multiple tanks+healers, and well coordinated heals/taunts/guards. (This may be a valid point, but as to the OP's statement, he focusses blame only on the healers.)

     

    That being said, it would appear it was a close match, as it took them nearly 4 minutes out of 7 to breach a door. Believe me when I applaud both teams in their efforts, even on the losing side I would love to have played in this match.

     

    In the end, it appears skill was the deciding factor.

     

    Not sure what server you're on, but I'd faced the same exact tactic the other day. There were 4 healers on their team. Needless to say, we could never get a door. And when it was their turn, all 8 went for the same door and got it after a few min. I don't think we made the 4 min mark since we had a few nooblets on the team...

     

    Bottom line, there's still an issue IMO, at least in one WZ.

  17. I'm a full BM Mara with maxed strength and here's what I can tell you. I've always felt like a glass cannon in the war zones, but I was able to achieve close to 50% win rate prior to 1.2 with heavy reliance on healers. Now, healers are all gone, replaced by the influx of newbie players who tend to stack and dance on top of the green turret and don't bother much about winning. Result for me? Zero win rate post 1.2, and not a very rewarding overall PvP experience.

     

    I suspect BW did something to the group formation logic and it's far less random right now. Is it driven by expertise or the cumulative level of gear? Not sure, but I feel it's off.

     

    I always queue solo, pre-mades are a different story, of course.

     

    And yes, you may be totally right and it may be just me :D

  18. My #1 problem right now is the lack of randomness in group formations. I'm a full BM Mara and I haven't seen anything but newbie groups since 1.2 came out. Maybe once or twice I had one more experienced player in the group. I used to hit about 50% win rate in war zones and now my rate is exactly ZERO. Not sure if it's a temporary problem and the newbies will ramp up, but if it doesn't go away, I'm done with this game since PvP is all I do.
  19. Simple probability. If you've already gotten 4 of the 5 overkill variants, REing an overkill blue will only give you a fresh schematic 20% of the time.

     

    Nope, I've gotten just one Overkill. The rest are Critical and Accuracy. So, following your math, I've gotten the 20% event event 5 times in a row, which is almost like winning by betting on zero 5 times in a row :) AKA highly improbable.

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