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mightycount

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Everything posted by mightycount

  1. Easy, because 75% of the whiners are madness sorcs who don't want to be affected by the nerf bat again. Preventive Whine FTW :_
  2. Because there's no Solo Queue for Ranked. I've long said that premades ruin the PVP experience in this game, and 8-man premades make it so much worse than the 4-man premades. The levels of population required to support Ranked are much higher than the current maximum capacity. DROP HARD-WIRED PREMADES IN ALL FORMS AND SHAPES!
  3. Ditto. It's good GW2 are coming up soon, so I won't have to worry about this crap anymore.
  4. I specifically timed one of my Ranked WZs yesterday against a pretty good team, most of which are my ex-guildies from a different server 71% of the total WZ duration I spent CCed or dead. Most of the time I could not get out of the CC before being killed. Yes, I did read the resolve guide and used it properly, I think. I'm a fully augmented WH Carnage Marauder with 19.2k HP and 1370 expertise. One more thing that gives me a twitch is, why is my "uninterruptable" ravage gets interrupted by the CCs? I mean, granted, they know me and I was marked, most likely. Still, is this ratio acceptable? I think not..
  5. Hello, Hardworking adults don't have time for games. Drop premades
  6. Just hold ALT + HAX + TAB for 2 seconds, then hit the "Windows" key twice real fast.
  7. Wasn't the original post supposed to be a copy of the log file? So, either the attacker was not a Sent, or the log is fake.
  8. The more I think about it, the closer I am to the belief that the whole premades concept is stupid. It screws so many things, including your big ticket items like Ranked WZ and cross-server WZ. IT's time for BW to recognize it and drop the whole premades concept. Ask for preferences, if you want, but don't lock yourself in the rigid grouping structure.
  9. If true, this is disgusting. Would also explain why the premades progression is so much faster, by the way. I'll spend time watching this tonight and make sure to file a ticket if I find this to be correct.
  10. Because before 1.2 Senti/Maras were useless punchbags with no survivability, little damage and little utility. Pretty hard to level, too. The people rightfully recognized that fact and intelligently chose an easier way. Come 1.2, the status quo is somewhat restored and their choice doesn't seem as obvious anymore. No one likes to look stupid, right?
  11. Like I said, I don't drop after it started. If I drop right away, the spot will be filled. But if the group has any sense, they would all drop
  12. Dear Bioware, Here's what's going on on my server every day except Euro holidays (the server is U.S. Pacific, by the way): 3 well balanced and organized Pub premades in full WH gear queue up all evening and faceroll Imp PUGs 100% of the time. The Imperial side seems to have a larger PvP base, most of which is not organized or geared. A few premades have very little chance of queuing together against these 3 premades. Randomness at work, fine. Not complaining, it all works as intended and the situation is likely temporary. But please show me who is on the other side! If it's the same 2 out of 3 premades, I want to know and I want to drop out before the match starts. I know that no PUG or 4+4 on my side can beat them based on the previous 100 matches we have lost. I never drop after the match starts to give my team at least some chances and get locked in a match against much greater odds 9 times out of 10 (the 10th being Imp vs. Imp Huttball, which goes 50-50). A month from now, I'd try to challenge them again, but right now, there's just absolutely no point. /signed
  13. 20% reduction is nothing when you're wearing medium armor. Punch thru it, you won't even notice most of the time. And "the third", while having a better reduction, lasts 6 seconds. So basically, they get 11 seconds on you at t he cost of 25-50% of their health. Oh, and the HAVE TO burn ALL their defensive CD if they want to stand any chance of survival, being a glass cannon. Oh and BTW the guy who posted that wall of text talks about "good maras", which makes you think that he's "good" himself, but if that's the way he deals with maras, I'll bid him my adieu real fast. Peace...
  14. I feel like starting a "Nerf Assassin" thread. Too bad I'm not used to stooping so low
  15. Create a ticket and let BW look into this one guy's logs. Maybe he found an exploit or something. Another case could be that a premade takes care of this guy's performance, healing, protecting and buffing his DPS. In this case, premade is the issue, which is sort of a valid case, although I hate premades
  16. Not all, just the 95% of people who don't understand how Sentinels and Marauders work. The 5% who do understand can deal with them pretty easily. Which, as you correctly pointed out, does not include you at this point in time. They're just annoying and require a bit more attention than most other classes, that's all. Here's a tip for you: if you see half of their health disappear from your mediocre attack, don't get excited and blow your best attack right after that, mezz them for 5 sec instead. This simple trick will negate 90% of sent/maras out there. And here's another tip for you: most of the MMOs die because of catering to nerf whiners too much. Be careful what you wish for. Peace.....
  17. mightycount

    Mar/Sents

    No, no, it does 20k damage at least! No, 35k damage even!!1!!! Come on, get real. The nominal value with full BM and some WH gear is 4k-5k ENERGY damage. Considering the fact that armor plus mitigation are generally more effective than attack buffs, it's very hard to exceed 5k.
  18. OK, Powertechs should be nerfed as well, if you insist
  19. Not sure what server you're on, but I'd faced the same exact tactic the other day. There were 4 healers on their team. Needless to say, we could never get a door. And when it was their turn, all 8 went for the same door and got it after a few min. I don't think we made the 4 min mark since we had a few nooblets on the team... Bottom line, there's still an issue IMO, at least in one WZ.
  20. I'm a full BM Mara with maxed strength and here's what I can tell you. I've always felt like a glass cannon in the war zones, but I was able to achieve close to 50% win rate prior to 1.2 with heavy reliance on healers. Now, healers are all gone, replaced by the influx of newbie players who tend to stack and dance on top of the green turret and don't bother much about winning. Result for me? Zero win rate post 1.2, and not a very rewarding overall PvP experience. I suspect BW did something to the group formation logic and it's far less random right now. Is it driven by expertise or the cumulative level of gear? Not sure, but I feel it's off. I always queue solo, pre-mades are a different story, of course. And yes, you may be totally right and it may be just me
  21. My #1 problem right now is the lack of randomness in group formations. I'm a full BM Mara and I haven't seen anything but newbie groups since 1.2 came out. Maybe once or twice I had one more experienced player in the group. I used to hit about 50% win rate in war zones and now my rate is exactly ZERO. Not sure if it's a temporary problem and the newbies will ramp up, but if it doesn't go away, I'm done with this game since PvP is all I do.
  22. Nope, I've gotten just one Overkill. The rest are Critical and Accuracy. So, following your math, I've gotten the 20% event event 5 times in a row, which is almost like winning by betting on zero 5 times in a row AKA highly improbable.
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