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Khaosfyre

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Everything posted by Khaosfyre

  1. Licon, Probably add timezones too just to see where overlaps between guild playtime availabilities
  2. Looking for an exceptional Sorcerer DPS and another Sniper.
  3. Contact me in-game (Khaosfyre @ Midian). We are an APAC GMT10+ guild (majority of members are Australian) active on both sides of ranked PVP/PVE progression.
  4. No Maf! Still looking for great APAC based/US early hours raiders!
  5. 2.5 Corruption Sorcerer (Healing Tree); _____________________________________________________________________ The following are suggestions to tweak the existing Sorcerer (Corruption/Healing Tree). This is written from a PVE perspective/endgame. My line of thinking here is enhancing abilties that are not often used or underutilized (Dark Heal/Overload) and further enhancing mitigational abilities and enhancing existing talents with a view to synergize with other talents in the tree. ABILITIES Enhancements to 'Dark Heal' ability; - Dark Heal critical proc increases the healing potency of the next healing spell cast by 20% (calling this buff 'Empowered'). ** Synergistic with the 'Force Bending' talent (Gives the player the choice of using it for between Dark Heal/Innervate/Dark Infusion) ** Dark Heal due to very high Force cost will be used strategically. TALENTS Enhancement to 'Will of the Sith' talent; - Change from 3%/6% to 6%/9% (now uniform with Agent/Bounty Hunter AC) (2 point talent). Enhancements to existing 'Force Bending' talent; - Adding "Static Barrier: Increases the amount of damage absorbed by 5%/10%". Work in synergy with 'Lightning Barrier' talent. (2 talent points). - Adding "Unnatural Preservation: Also restores 50 Force in addition to self heal.". Enhancement to existing 'Corrupted Barrier'; - Adding Increase self healing potential from 1% to 2% per second. (up from 0.5%/1%) (2 point talent) - 'Corrupted Barrier' expiring early to damage, heals the target for 10%/15% of their health pool. (2 point talent) Enhancement to existing 'Life Surge' talent; - Adding the following. Reduce cooldown on ability 'Overload' by 5/10 seconds (2-point talent). Enhancement to 'Penetrating Darkness' talent; - Change 3 point talent from 2%/4%/6% increase to bonus healing to 3%/6%/9% (3-point talent) ___ REVAMPED HEALING SPELL LIST Casting options after talent review above. [Resurgence] -- [Dark Heal] on *Critical ---- [*Empowered Dark Infusion] ---- [*Empowered Revivification] ---- [*Empowered Overload] -- [innervate] ---- Consume Force Surge charges for 'Revivification'. ---- *** [3x Charges] Instant [Revivification] ---- *** Consume Force Surge for Force Pool regeneration. -- [static Barrier] ---- [*Corrupted Barrier talent]+[Lightning Barrier talent] = [Enhanced Static Barrier +ABSORB] -- [Dark Infusion] -- [Revivification]
  6. 2.5 Corruption Sorcerer (Healing Tree); _____________________________________________________________________ The following are suggestions to tweak the existing Sorcerer (Corruption/Healing Tree). This is written from a PVE perspective/endgame. My line of thinking here is enhancing abilties that are not often used or underutilized (Dark Heal/Overload) and further enhancing mitigational abilities and enhancing existing talents with a view to synergize with other talents in the tree. ABILITIES Enhancements to 'Dark Heal' ability; - Dark Heal critical proc increases the healing potency of the next healing spell cast by 20% (calling this buff 'Empowered'). ** Synergistic with the 'Force Bending' talent (Gives the player the choice of using it for between Dark Heal/Innervate/Dark Infusion) ** Dark Heal due to very high Force cost will be used strategically. TALENTS Enhancement to 'Will of the Sith' talent; - Change from 3%/6% to 6%/9% (now uniform with Agent/Bounty Hunter AC) (2 point talent). Enhancements to existing 'Force Bending' talent; - Adding "Static Barrier: Increases the amount of damage absorbed by 5%/10%". Work in synergy with 'Lightning Barrier' talent. (2 talent points). - Adding "Unnatural Preservation: Also restores 50 Force in addition to self heal.". Enhancement to existing 'Corrupted Barrier'; - Adding Increase self healing potential from 1% to 2% per second. (up from 0.5%/1%) (2 point talent) - 'Corrupted Barrier' expiring early to damage, heals the target for 10%/15% of their health pool. (2 point talent) Enhancement to existing 'Life Surge' talent; - Adding the following. Reduce cooldown on ability 'Overload' by 5/10 seconds (2-point talent). Enhancement to 'Penetrating Darkness' talent; - Change 3 point talent from 2%/4%/6% increase to bonus healing to 3%/6%/9% (3-point talent) ___ REVAMPED HEALING SPELL LIST Casting options after talent review above. [Resurgence] -- [Dark Heal] on *Critical ---- [*Empowered Dark Infusion] ---- [*Empowered Revivification] ---- [*Empowered Overload] -- [innervate] ---- Consume Force Surge charges for 'Revivification'. ---- *** [3x Charges] Instant [Revivification] ---- *** Consume Force Surge for Force Pool regeneration. -- [static Barrier] ---- [*Corrupted Barrier talent]+[Lightning Barrier talent] = [Enhanced Static Barrier +ABSORB] -- [Dark Infusion] -- [Revivification]
  7. Roles Required/Desired Updated. Click on the right to see the latest recruiting requirements: http://www.swtor.com/community/showpost.php?p=6401617&postcount=2
  8. Updated new raid time (8:30PM to 11.00PM GMT10 - Thurs/Sunday/Monday) [3.30AM - 6.00AM US Pacific time - Wed/Saturday/Sunday)
  9. Updated 4-July (Happy Independence Day to our USA player base).
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