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Everything posted by Khaosfyre
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Licon, Probably add timezones too just to see where overlaps between guild playtime availabilities
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PM me in game OR /who Midian
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Looking for an exceptional Sorcerer DPS and another Sniper.
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It's Licon!
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Contact me in-game (Khaosfyre @ Midian). We are an APAC GMT10+ guild (majority of members are Australian) active on both sides of ranked PVP/PVE progression.
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Looking for 1 Sniper and 1 Marauder!
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No Maf! Still looking for great APAC based/US early hours raiders!
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WTB a pro Sniper.
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2.5 Corruption Sorcerer (Healing Tree); _____________________________________________________________________ The following are suggestions to tweak the existing Sorcerer (Corruption/Healing Tree). This is written from a PVE perspective/endgame. My line of thinking here is enhancing abilties that are not often used or underutilized (Dark Heal/Overload) and further enhancing mitigational abilities and enhancing existing talents with a view to synergize with other talents in the tree. ABILITIES Enhancements to 'Dark Heal' ability; - Dark Heal critical proc increases the healing potency of the next healing spell cast by 20% (calling this buff 'Empowered'). ** Synergistic with the 'Force Bending' talent (Gives the player the choice of using it for between Dark Heal/Innervate/Dark Infusion) ** Dark Heal due to very high Force cost will be used strategically. TALENTS Enhancement to 'Will of the Sith' talent; - Change from 3%/6% to 6%/9% (now uniform with Agent/Bounty Hunter AC) (2 point talent). Enhancements to existing 'Force Bending' talent; - Adding "Static Barrier: Increases the amount of damage absorbed by 5%/10%". Work in synergy with 'Lightning Barrier' talent. (2 talent points). - Adding "Unnatural Preservation: Also restores 50 Force in addition to self heal.". Enhancement to existing 'Corrupted Barrier'; - Adding Increase self healing potential from 1% to 2% per second. (up from 0.5%/1%) (2 point talent) - 'Corrupted Barrier' expiring early to damage, heals the target for 10%/15% of their health pool. (2 point talent) Enhancement to existing 'Life Surge' talent; - Adding the following. Reduce cooldown on ability 'Overload' by 5/10 seconds (2-point talent). Enhancement to 'Penetrating Darkness' talent; - Change 3 point talent from 2%/4%/6% increase to bonus healing to 3%/6%/9% (3-point talent) ___ REVAMPED HEALING SPELL LIST Casting options after talent review above. [Resurgence] -- [Dark Heal] on *Critical ---- [*Empowered Dark Infusion] ---- [*Empowered Revivification] ---- [*Empowered Overload] -- [innervate] ---- Consume Force Surge charges for 'Revivification'. ---- *** [3x Charges] Instant [Revivification] ---- *** Consume Force Surge for Force Pool regeneration. -- [static Barrier] ---- [*Corrupted Barrier talent]+[Lightning Barrier talent] = [Enhanced Static Barrier +ABSORB] -- [Dark Infusion] -- [Revivification]
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2.5 Corruption Sorcerer (Healing Tree); _____________________________________________________________________ The following are suggestions to tweak the existing Sorcerer (Corruption/Healing Tree). This is written from a PVE perspective/endgame. My line of thinking here is enhancing abilties that are not often used or underutilized (Dark Heal/Overload) and further enhancing mitigational abilities and enhancing existing talents with a view to synergize with other talents in the tree. ABILITIES Enhancements to 'Dark Heal' ability; - Dark Heal critical proc increases the healing potency of the next healing spell cast by 20% (calling this buff 'Empowered'). ** Synergistic with the 'Force Bending' talent (Gives the player the choice of using it for between Dark Heal/Innervate/Dark Infusion) ** Dark Heal due to very high Force cost will be used strategically. TALENTS Enhancement to 'Will of the Sith' talent; - Change from 3%/6% to 6%/9% (now uniform with Agent/Bounty Hunter AC) (2 point talent). Enhancements to existing 'Force Bending' talent; - Adding "Static Barrier: Increases the amount of damage absorbed by 5%/10%". Work in synergy with 'Lightning Barrier' talent. (2 talent points). - Adding "Unnatural Preservation: Also restores 50 Force in addition to self heal.". Enhancement to existing 'Corrupted Barrier'; - Adding Increase self healing potential from 1% to 2% per second. (up from 0.5%/1%) (2 point talent) - 'Corrupted Barrier' expiring early to damage, heals the target for 10%/15% of their health pool. (2 point talent) Enhancement to existing 'Life Surge' talent; - Adding the following. Reduce cooldown on ability 'Overload' by 5/10 seconds (2-point talent). Enhancement to 'Penetrating Darkness' talent; - Change 3 point talent from 2%/4%/6% increase to bonus healing to 3%/6%/9% (3-point talent) ___ REVAMPED HEALING SPELL LIST Casting options after talent review above. [Resurgence] -- [Dark Heal] on *Critical ---- [*Empowered Dark Infusion] ---- [*Empowered Revivification] ---- [*Empowered Overload] -- [innervate] ---- Consume Force Surge charges for 'Revivification'. ---- *** [3x Charges] Instant [Revivification] ---- *** Consume Force Surge for Force Pool regeneration. -- [static Barrier] ---- [*Corrupted Barrier talent]+[Lightning Barrier talent] = [Enhanced Static Barrier +ABSORB] -- [Dark Infusion] -- [Revivification]