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M_O_R_T_O_K

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  1. 1. How do you think your Scoundrel spec is perceived by other classes? As a healer (Sawbones), groups/ops find that the scoundrel and sages as the top two healers for operations and flashpoints. The same could not be shared for the DPS spec scoundrel (scrapper). For end game events, all but casual guilds disregard the scrapper's ability to produce reasonable damage in operations. Their utility skills are helpful (droid slice, tranquilizer dart, and distraction), but they do not have an aditional group buff ability. 2. How do you perceive your own spec? I changed to healer because that was the only way I could be seriously considered for operation runs. One thing I would ask is for the 4 man kolto cloud limit be removed. The scrapper advance class has no substantial sustained damage capability. The ability to enjoy the battle is gone, because you have to watch your icons to see if a upper hand buff/ is about to expire. The same can be said with Flechette round. There are no visuals on your toon to show if these class specific buffs are up or down... There was an audible but I guess it annoyed someone to remove that giggle. The scrapper is the ONLY Republic class that has to hit from behind/flank. In order to use a shotgun you must be behind, or to the side of a person or you can not pull the trigger. The scrapper is the only Republic melee class that has no speed ability to get to/and away from the target to close distance quickly. The scrapper has no additional group buffs, (sorry Smuggle is a wasted ability), or boss debuff other than flash grenade if it actually lowers accuracy on bosses. I feel we were nerfed (as in most cases) because of our burst damage in PVP. I wish there were other options to make this advance class wanted in operations again. Thanks for looking into our class. M
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