Jump to content

Gavin_Darkl

Members
  • Posts

    378
  • Joined

Posts posted by Gavin_Darkl

  1. If you subscribed now, next Tuesday you'll have access to Kotfe and every other expansion before it. No need to buy anything.

    About KotFE, you'll get everything up to Chapter 9 - the current end of story - and everything else that comes out while your subscription is active.

    After your subscription ends, every following chapter will be unavailable to you until you subscribe again. KotFE can't be bought separately, it comes with subscription and only that way. :cool:

     

    Does this answer your questions? :)

     

     

    Thank you man. You answered my question.

  2. I am a returning player and I bought a 2 month sub. Will I still get the Expansion with only a 2 month non recurring sub?

     

    Also is there any reason to by KotFE if I already get it with the expansion?

     

    One other question I stopped playing during the hutt cartel. Is there any advantage to buying all the other expansions? What do I loose by not buying them?

  3. I am looking for a Guild for myself and My wife. I would really like to look at guilds that play multiple games because I also play FFXIV and I am on Siren. So if your guild also plays FFXIV this would be a good thing.

     

    I do have 3 must requirements.

    #1 Teamspeak 3 (Not going to use Vent or Mumble)

    #2 Guild members that are an old crowd, we are in our Mid 30s so dealing with teenagers is not something we want to deal with

    #3 No requirement to join a guild website. My wife will not use or join one, I personally no longer use websites I already manage thousands of them being in IT.

     

    Also looking for Republic side mainly, will consider Empire but dont have as many high levels there. We also want to run Ops.

  4. What Faction are you looking to do this for? Contact me in game on Hambolt. I have several characters at or near 55 just waiting until the xpac to do 55 to 60 content :)

     

    I am also looking at Multiple gaming guilds right now because I play FFXIV on Siren.

  5. I came back here from WoW because WoW became the World of Dailies and I hate doing dailies to pay for things. The GTN sucks for crafting stuff and selling so that leaves very little room to make credits. Now for people that want to raid or do raid end up spending a lot of credits (30K) per augment kit. Thats a lot, even if the kit was given to the person and the augment itself was given to the person, why should someone need to run 5 Dailies to pay so they can place an augment on 1 piece of gear. It gets really expensive with how fast one can replace gear at. Really it shouldnt cost anything to augment a piece of gear.

     

    I also think that removing mods from an item should not cost anything. For people who want to look different, again why should they run dailies to stock pile credits so they can remove mods from a piece of gear they already have? 6K for me to remove 1 mod from a piece of gear? 24K for the entire piece of gear? This is foolish. If you are concerned about the few people who have millions of credits and want them out of the game they are not going to voluntarily hand you their credits. They are going to sell the credits in game for real money.

     

    Lets face it the people coming back to SWTOR are not hardcore lets raid 5 days a week type players. Why? Because you can finish all the content within a few weeks. SWTOR does not take that type of time sink why do we need these credit sinks? If people want to run endless dailies there is World of Dailies out there for that. Right now its really unpopular.

  6. I am looking for a mature (+18) Republic guild for myself and a few friends. We are looking for a guild that raids, has either Vent or Teamspeak3, No Mumble. A guild that has a dozen to two dozen members including open raid spots for an 8 man raid team. Right now we have 2 healers 1 tank that want to raid, might have another dps or tank soon that will want to join us.

     

    Please send me an in game mail on Hambolt or message me when I am on. I have multiple characters that I play.

  7. If Skolops, Urael, Bulwyf, Ferroz and Elhanan would quit posting... I'd be happy. There's your MAJORITY of the MINORITYS negative posts in this thread.

     

    It's a fun event, thousands of people have enjoyed it so far.

     

    Sorry you have some personal hang up about it, that's not my problem though and I don't think it's Biowares problem either.

     

    If you don't like all of the content you're being provided with for whatever reason. I suggest you get over it or unsub. This is an MMO (this event makes if feel more like one too) and whining about this event and its mechanics will get you no where when it's been a very positive in-game experience for the people actively participating in it.

     

    Well So you know 20 people including myself from my guild unsubbed because of this. We are done wasting time getting infected after we wipe in a raid then people needing to go buy stims to clear it. Yea its only 2K people dont care for it. You can have your little fun however people will leave because its not enjoyable when someone is infected during a boss fight in the raid and deads causing the raid to wipe. Sorry But have your fun without more subscriptions. Roll playing will never bring enough subscriptions to pay for a $300 Million game.

  8. Whilst agree with you on nearly everything you wrote i cannot agree with you on the gear curve and people taking a break part. the whole point of being in a guild and a hardcore guild at that is that you stay current with the gear curve within your guild for what you are going after.

     

    Its also the responsibility of the guild to help players who have falen behind even if that means most of the guild going back to previous encounters to help the people who have taken a break for 6 months to attain the required gear level.

     

    Doing this does one of 3 things, First it helps the player who has been away for 6 months or so to fit back into the team as there designated role, Second to allow the player who has taken a break to see and master possible new fight mechanics and to experience old content they have missed as that is one of the most shouted things going that they do this so people get to see all content when infact it means most just bypass most of the content and hit the current played content. And Third allows the person who has taken a break to attain the required gear by downing the correct tier of content that is the step up to the next content.

     

    This was the major flaw in wow when they removed the need for attunments, if they had left attunments in then it would have inspired people to see all content instead of badge farm until they hit the gear level required for the hardest raid that your guild had progressed to whilst you had been away.

     

    For the most part I wouldn't disagree with you if most guilds would help out or that person would take the responsibility on themselves to organize raids. Problem is for the most part progression minded guilds often leave these players behind, not without reason I will say, and often times these players do not feel the need to organize these raids when they come back. They lease that part up to the guild officers/leaders to do it for them. Now with that said, it was much easier to get people geared up in a 10 man raid vs a 25 man raid because its much harder on non raid nights to get 10 people to go through older raids that they gone through then 25 mans. Look at TBC if they had a 10 man version of all the 25 man raids, a person that was done with T4 Kara and Gruul could get up to a guild that was in the Sunwell if there was a 10 man version of SCC and TK.

     

    Also extended lockouts helped out. They did need to have some way to help get people back up to the gear curve, because without it many people do just quit raiding all together.

  9. i am so glad i dont have to be a hardcore mmo gamer to enjoy this lol

     

    Alconos,

     

    You should not have to be a hardcore MMO gamer to enjoy any MMO. However I feel that effort + risk = reward I look at it like joining a bowling league and trying to win a championship, not everyone should get a trophy. (Not everyone should get the raid gear off a raid boss. If they do not kill it they did not earn the right to the loot) Raids now a days can be done in 2 hours that is not hardcore by a long shot. I remember raiding 4 to 5 nights a week from 8pm til 4am. That was hardcore. Raiding from 830 to 1030 11 is not, its casual game play.

  10. Almost got it- i'll give you a B for effort.

     

     

     

    And what are the "HC" going for? What rewards? The same rewards as the "casuals"?

    In a better developed game, the more time you put in the more / better rewards you get. That makes sense yes?

     

    In the perfect MMO, all players would have access to all content; However, how far you get in "end game' content depends on how well you play / what you are willing to do ( research etc).

     

    Still with me? Okay...an example-

     

    Wrath of the Lich King, for World of Warcraft, was IMO, the best that game had to offer. Yes! it was "easy" to get epics but those epics were entry-level raid items. This means that even the Great Unwashed could at least gear up for ENTRY-LEVEL raiding; how you performed beyond that was up to the individual player.

     

    But! Oh my the "HC" went ape-****. How dare these pigglings enter our houses!

     

    And its a vicious cycle.

     

    Blizzard did the right thing with WotLC, and I was hoping for more with Cata but...yeah. So I turned my gaze to SWTOR and...

     

    WTOLK had 1 good idea. Entry Level raids And being able to get back up to the gear curve after a break from the game. This allowed people who had to take a 6 month break for real life a chance to get back into the raiding game. Good idea, problem was the skill level of players dropped during WOTLK. CC went out the window and it was a basic AoE tank and spank, blame it on the healers when someone died. Then they brought Cata out. Had Cata come out right after TBC no one would have had problems with knowing Star is sap, circle is sheep, square is trap. These were skills that players knew. They could do kill orders with the eyes closed, but WOTLK instances ruined this.

     

    Had they left the need for CC and kill orders up, players to know their class in WOTLK only brought in what they did with gearing up if you step away from the game things would have been good. Also if they would have had better lock outs were you could only do a 25 or 10 man raid there would have been fewer guild jumpers.

  11. The words "casual" and "hardcore" are almost entirely without any concrete meaning. Mostly they're used as derogatory labels.

     

    I am with Seregul here.

     

    I get called a Hardcore elitist because I don't think players should get gear that drops off of raid bosses if they do not raid or cant down the boss. Too me its simple, and the same goes with people I raid with. If we have no reason to raid then cause its a challenge then we just will not do it. Right now we could do nightmare modes but guess what the gear is the same as hard mode, why put forth the effort. We look at this game like joining a bowling league if everyone got a trophy no matter if they won or lost what is the point of even showing up. But I am a hardcore elitist because I feel that risk + Effort = reward.

     

    Anyways again people will vote with their subscriptions.

  12. Massive sales do not come from hardcore gamers to begin with they come from the average consumer.

     

    There is 1 more point I would like to add to this Jett-Rinn

     

    Average consumers in MMOS also do not come to the forums (60+ members in my guild I am the ONLY one out of all them that come here and post. The only time they come to the SWTOR forums is to bump a recruitment post or read patch notes.) to post and talk about what they like or dislike. They will pay for the game or not.

  13. The problem is the "Casual Gamer". This is taken so out of context is not even funny. People do not know what the true definition of "Casual Gamer" is.

     

    Example I am called a Casual Gamer because I play 3 days a week raid 2 of the 3. I have other Casual Gamers in my guild. All of them play 3 to 4 days a week, 2 to 6 hours a a pop. Most Raid 2 days or more a week.

     

    There can also be the other "CASUAL GAMER" the people who solo MMOs and want nothing but SOLO progression in a game which is built around community and playing with other players.

     

    CASUAL GAMER is bandied about too freely with no TRUE definition. When you do not have a TRUE definition how can you cater to that group.

     

    The Problem with SWTOR as I see it is this.

     

    They went for the casual gamer wanting them to think this is KOTOR 3 with a Mutliplayer aspect. MMO players came here thinking this would be Vanilla/TBC WoW with good raiding, PVP and some good SOLO progression content. Neither side got really much out of it. people are disappointed because in stead of picking an aspect to the game they wanted to be very good at they tried to cater to alot of different game play aspects and failed at it.

  14. Which was still much better than the LFG tool SWTOR has now :-).

     

    I agree there needs to be some work on the LFG tool. However they should really work on the Looking for Guild tool faster. My guild right now averages 16 people on each night sometimes as high as 25. If this was seen by people looking for guilds that are sitting in guilds were they are one of 2 or 3 or even 4 people online they can easily find a guild like mine that suits them. This way they do not need to go through all the spam of guilds. They can search should get peak time play, average members online nightly, how far they are raid wise, Rated PVP when that comes. This puts the power in players hands to go find a good guild over forum trolling and reading spam.

     

    "WE ARE THE BEST GUILD ON THE SERVER" "JOIN US NOW!" (Wait but you have 2 people on, have 10 people in the guild total, no raiding, and you talk.) Well some people like that however most people have problems telling when someone like this person spamming is just putting the wool over peoples eyes.

  15. Thanks! It's nice to see someone offer a suggestion :-)

     

    I think there needs to be some LFG tool, I really don't mind if its cross server for Leveling reasons only. End Game should not be Cross server. Its up to players to be in guilds, or have friends and not queue solo, time after time. a Server only LFD tool will promote most people queuing as a group and making friends, a cross server promotes solo play and bad behavior.

     

    The Server only LFD will also only work with server mergers, which has to be done. There have been successful games that have done something like this. Its not hard to do and is not going to be bad for the community. When you have a handful of servers at heavy or very heavy population during peak hours finding a group becomes fairly easy.

  16. actually wow had a single server LFG that auto grouped for a most of TBC and part of LK, but it didn't teleport you, it sucked many groups never got to the dungeon before someone left

     

    No it did not Ryathal. It had a Cross Server LFD tool that was it. Before the Cross Server it was a LFG tool that flagged you and you had to create a group off that.

  17. Yeah, I get it.

     

    Look, I'll admit the WoW LFG tool isn't perfect (and it is important to keep in mind that Blizzard implemented a different loot system for 5-man dungeons than they did for raids). Even the system WoW had BEFORE LFG is better than what SWTOR has now. On the 'old', single-server LFD tool you opened a window and pulled up a list of dungeons in your level range, and you could then add your name as someone looking for a group for that dungeon. It didn't automatically form groups, and it didn't automatically port you to the location. It didn't have any fancy loot rules. But from anywhere in the world, you could open up a window and see if anyone else was looking for a group for the same dungeon.

     

    And that tool is still much better than the LFG tool SWTOR has. SWTOR's one doesn't have room to type in the name of some flashpoints, you can't easily search for people looking for groups for the same things you are, and the LFG comment clears out whenever you go from fleet to ship to planet anyway.

     

    So fine, if you don't want a cross-server LFG tool, then come up with your own suggestion instead of just saying "I don't want anything WoW had!" Because whether you want to admit it or not - there is a problem. It is very hard for some people to find groups for flashpoints, whether you're at level 20 or level 50. Server population is a big part of it - but if you think Bioware is really going to merge servers anytime in the near future, then you may be dissapointed.

     

    So for those of you who are against cross-server LFG, tell me what's your solution? Do you have a better idea than spamming the chat channel in Fleet? Do you think the existing LFG tool works fine, or just needs some tweaks? (Not having it clear out comments would be a great start). I'm not necessarily in love with the idea of cross-server LFG, but I do want to do flashpoints...

     

    Simple Hard Mode instances should not be Cross server

    Leveling instances no problem if they are cross server if and only if servers are merged, AND the first 15 Minutes in Queue it looks for same server then after it goes cross server.

  18. When you extract an armoring mod on your bound raid gear, it makes the mod bound to you as well. You will NOT be able to buy raid gear w/set bonuses on the GTN unless said raid gear is able to be crafted by REing the drops for the recipe.

     

    You can. You can RE the Gear, you can RE the mods. Then you can make them and sell them.

    "Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)

    New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.).

     

    You are correct, however you can move the mods from Tier gear to Orange gear and keep the set bonus.

  19. Are. you. serious?

     

    People can buy the moddable piece from the GTN - it will not include the armoring, mod, or enhancement. You'll have to raid to get, craft or buy those.

     

    This is so people that like the way a specific tier of raid gear looks, can continue to make their character look that way. For example, I think the T2 eliminator chestguard looks pretty nice - certainly a lot better than 95% of the rest of chest slots out there. I will probably be changing that into a moddable piece after 1.2.

     

     

    Arnathis: Can we please get an in-depth explanation of how gearing is going to work in Game Update 1.2? I understand that you can reverse engineer the gear and possibly learn the schematic but is that for everyone or just the people with the appropriate Crew Skills? Will this apply to the tier sets as well?

     

    Georg Zoeller (Lead Combat Designer): This is a very broad question, but I’ll try to answer as comprehensively as possible, as the system is rather complex.

     

    First off, in an ‘under the hood’ change to the game, end game items have more stat variety, allowing for significantly improved item customization for players that like to fine tune their stats.

     

    The most important change for gear in Game Update 1.2 is that all previously modifiable purple gear has all their mods exposed, including the so called ‘base mod’ (Armoring, hilt, barrel). These can be freely moved into any empty (orange) appearance shell, giving you a lot more choices in your character’s appearance.

     

    New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.). The reason for this ‘Bind to Slot’ behavior on armoring is that we do not want players to farm the initial boss of an Operation as the easiest way to obtain a full set of end game mods.

     

    This means you can now take any custom (orange) appearance and imbue it with all the benefits of your end game set. As an added progression option, you can also acquire a critical crafted orange item with additional augment slots for even better stats.

     

    Reverse Engineering has also received considerable improvements with Game Update 1.2.

     

    For one, when attempting to reverse engineer an item (for which you indeed need the appropriate profession) you will now be able to see in the item tooltip what your chance to successfully reverse engineer a new schematic is (or if such a chance exists at all).

     

    Many of the new end game items (and end game items going forward) can be reverse engineered to learn schematics based on the original item:

     

    Reverse engineering an item with mods leads to empty orange equivalents of the end game items. This can be done after the mods are extracted and used in a different item!

    The item you learn to create is commonly Bind on Equip, as we want to encourage a more lively market on the Galactic Trade Network.

    Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)

    Reverse engineering non-modded items usually leads to a schematic for an equivalent item.

    Reverse engineering an end game item also provides materials needed to craft these items. Operations materials are also Bind on Equip now, creating a more diverse market.

    A crafting critical on these schematics will usually lead to an augment slot. For item mods, it results in an extra item.

     

    Effectively, this means you can sell nearly full end game items (including augment slots on a critical success) one component at a time. However, doing so requires a significant upfront investment, it’s certainly not easy. This also means every profession now benefits from Reverse Engineering and can trade items.

     

    If you read this, especially the last part

     

    Effectively, this means you can sell nearly full end game items (including augment slots on a critical success) one component at a time. However, doing so requires a significant upfront investment, it’s certainly not easy. This also means every profession now benefits from Reverse Engineering and can trade items.

    And This part

    New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.). The reason for this ‘Bind to Slot’ behavior on armoring is that we do not want players to farm the initial boss of an Operation as the easiest way to obtain a full set of end game mods.

     

    This means you can now take any custom (orange) appearance and imbue it with all the benefits of your end game set. As an added progression option, you can also acquire a critical crafted orange item with additional augment slots for even better stats.

     

    You will see that my Comment of

     

    Anyways this whole argument is a moot point now. People will now be able to BUY raid level gear off the GTN.

     

    Is the correct Statement.

     

    Yea You have to get all the parts, however you can BUY them off the GTN and make full Tier gear, regardless of weather you raid or do not raid.

     

    This is why I am not responding to chewpaco or Jai_Thran_Kuro, it is a waste of time, energy and it holds no value.

  20. So, what your entire post basically says is that you do not devote a great deal of time into Ops. You can invest the bare minimum of time into Ops and still come away with enough gear to justify your minimal investment. To increase the challenge and time invested would be a waste as the gains are outweighed by the horrific cost of "having to learn what we need to do in Nightmare modes." Running Ops does not take a ton of time invested to become good at.

     

    Hmmm... Let me sum up, you invest the minimum to gain the maximum.

     

    And yet, you still have an issue with (carfeul Gavin, incoming facts, you may want to duck and cover as per usual) players receiving a meager 6 BH comms from running every daily for a week. That is an inordinate time investment as compared to your aformentioned experience.

     

    So... We have a great invesment of time for a meager reward.

     

    Curious that "logic" would dictate that your scenario is, indeed, the one that is horrendously balanced. I mean, it's only logical that someone willing to invest more time and effort should get the best rewards. Right? You do punctuate so many of your retorts with a call to logic. Just sayin...

     

    Also, realize not everyone who runs Ops feels the same on this subject as you. I am perfectly fine with getting gear through my guild running Ops on a schedule, just as I am fine with someone who chooses not to do so getting it from a dedicated schedule of dailies.

     

    This is not an argument of "raid gear for raiders." This is not raid gear, this is merely PvE gear. If you want to get yours faster by running Ops, feel free - just don't impede someone who chooses to attain it their own way at their own pace. Play your game, let them play theirs. You need to seriously adjust your outlook on things if someone else's digital toon wearing the same digital armor as you causes such a fervor.

     

    Basically I am countering his point that being a raider "requires a ton of time" This statement is so faults that its wrong that he even said it. 5 hours a week is not a ton of time, raiding 5 days a week from 8pm til 4am is a ton of time. (Old School Raiding) which does not exist anymore.

     

     

    Anyways this whole argument is a moot point now. People will now be able to BUY raid level gear off the GTN.

     

    Arnathis: Can we please get an in-depth explanation of how gearing is going to work in Game Update 1.2? I understand that you can reverse engineer the gear and possibly learn the schematic but is that for everyone or just the people with the appropriate Crew Skills? Will this apply to the tier sets as well?

     

    Georg Zoeller (Lead Combat Designer): This is a very broad question, but I’ll try to answer as comprehensively as possible, as the system is rather complex.

     

    First off, in an ‘under the hood’ change to the game, end game items have more stat variety, allowing for significantly improved item customization for players that like to fine tune their stats.

     

    The most important change for gear in Game Update 1.2 is that all previously modifiable purple gear has all their mods exposed, including the so called ‘base mod’ (Armoring, hilt, barrel). These can be freely moved into any empty (orange) appearance shell, giving you a lot more choices in your character’s appearance.

     

    New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.). The reason for this ‘Bind to Slot’ behavior on armoring is that we do not want players to farm the initial boss of an Operation as the easiest way to obtain a full set of end game mods.

     

    This means you can now take any custom (orange) appearance and imbue it with all the benefits of your end game set. As an added progression option, you can also acquire a critical crafted orange item with additional augment slots for even better stats.

     

    Reverse Engineering has also received considerable improvements with Game Update 1.2.

     

    For one, when attempting to reverse engineer an item (for which you indeed need the appropriate profession) you will now be able to see in the item tooltip what your chance to successfully reverse engineer a new schematic is (or if such a chance exists at all).

     

    Many of the new end game items (and end game items going forward) can be reverse engineered to learn schematics based on the original item:

     

    Reverse engineering an item with mods leads to empty orange equivalents of the end game items. This can be done after the mods are extracted and used in a different item!

    The item you learn to create is commonly Bind on Equip, as we want to encourage a more lively market on the Galactic Trade Network.

    Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)

    Reverse engineering non-modded items usually leads to a schematic for an equivalent item.

    Reverse engineering an end game item also provides materials needed to craft these items. Operations materials are also Bind on Equip now, creating a more diverse market.

    A crafting critical on these schematics will usually lead to an augment slot. For item mods, it results in an extra item.

     

    Effectively, this means you can sell nearly full end game items (including augment slots on a critical success) one component at a time. However, doing so requires a significant upfront investment, it’s certainly not easy. This also means every profession now benefits from Reverse Engineering and can trade items.

     

    Armormech produces certain Augments, Augmented Tech Armor

    Armstech produces certain Augments, Augmented Weapons

    Artifice produces Color Crystals, Enhancements, Augmented Shields and Relics

    Biochem produces Augmented Implants

    Cybertech produces Mods and Augmented Earpieces

    Synthweaving produces certain Augments, Augmented Force Armor

     

    Augment schematics (green) are found via Slicing missions and blue and purple variants of these augments can be researched via reverse engineering by the appropriate crafters. It is not possible to reverse engineer legacy augments obtained from slicing before the game update arrives, however. These are technically different items.

     

    Because we do not want players to gamble with reverse engineering custom appearances (orange items) which are often unique quest rewards, the schematics for these items are obtained via mission discoveries for various gathering skills and are set to Bind on Equip to encourage active trading.

     

    Finally, a word on augment slots: with Game Update 1.2, crafters are the only source of augment slots in the game, significantly elevating their ability to contribute highly desirable items into the more open trade economy while enabling players to engage in end game using an appearance of their choice.

     

    We have also heard at the Guild Summit and through community feedback on the Forums that many players have built up a significant stack of custom appearances for future use in their cargo holds and would really like to upgrade these with an augment slot to make them fully competitive as end game gear. We absolutely support this and will be introducing the ability to do so in a future Game Update.

  21. The problem is, in order to be a successful raider, you need to commit a ton of time to it.

     

    And in order to have the gear necessary to progress, it is a long grind hampster wheel.

     

    I am going to stop you right there because you completely wrong and overly dramatic here. No being a Successful raider does not need you to commit a ton of time to it. I can tell you do not know what raiding is like, maybe you do but maybe you do but you are not good at it. Raiding does not take a Ton of time, my guild is now 9/10 and has only progressively raided for a total of 15 hours to get to this point. Right now we raid progressively (when not spending time raiding normal modes to help out new 50s gear up and learn the raids) 2 days a week 2 1/2 hours at a pop. Yea we have not downed Nightmare modes, do you know why? Because 2 extra pieces of Rakata is not worth having to learn what we need to do in Nightmare modes from Hardmodes, if we were too learn the fights we would want better gear not the same gear just more of it.

     

    Anyways NO you are WRONG raiding right now does not nor will it ever take a ton of time to be good at. Even with the new Hardmode and Nightmare modes, yes it will be hard a first however guess what the content will still be downed by people who raid 5 hours a week like us. Never Again will raids be like Vanilla WoW or EQ1 where you needed to spend 4 or 5 days a weeks 8 hours at a pop just to down the content. FYI it has not required that time commitment since 2006. FYI even if you dont down the boss in the first month nerfs will come and you will down it.

     

    You are wrong and overly dramatic about what it takes to raid. No raid gear should be given to people who down the content. Not solo weekly's, dailies or bought off the GTN.

×
×
  • Create New...