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Posts posted by Syben
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Yeah so after clearing 10/10 Nightmare, we wanted a new challenge. It wasn't much of a challenge but was pretty fun.
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Do it again next week. Fixed
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I agree this really needs a fix. Its been delayed too long...
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We had the same problem and we fixed it by ALWAYS having the southern pylon solve their rows first.
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So I understand the whole princaple of this issue but I don't understand why everyone is so worked up about it when it comes to the endgame.
Several people have posted in these threads about the fact that they have to go battlemaster or can't perform well because of this.
I'm not sure you people quite understand the differences we are talking about here.
PvP Gear and PvE gear is not different in many ways. For example a champion chestplate and a columi chestplate are the exact same in armor but the difference between them is the columi will have about 13 more aim and the champion will have 56 expertise.
This same scale goes from tionise to centurion and rakata to battlemaster.
So keep this in mind when I'm showing you the following screenshots that the scaling in stat differences will be the EXACT same when talking about pve gear give or take about 13 aim!
That is about the difference between tionise and columi however showed for you as centurion and champion! These are nice boosts! 40 extra damage...some more endurance...50 power...some crit! Really nice right???
Well have you ever looked at the jump between champion and battlemaster?
That's the same scale it will be with columi to battlemaster...do you see it? It's in the single digits...we aren't even talking a full 1% more damage or health or anything...no good stat boost...nothing truly beneficial
Battlemaster and Rakata gear are for ONE thing! Showing off! They don't give a bonus that actually matters in combat. And no 6 more damage does not actually matter. If you are so bad that you can't win without 6 extra damage then you really shouldn't be doing endgame raids.
As for the relics? Expertise is the primary stat of all PvP! It's a nesscity! We are talking full %'s of damage dr and healing added by those relics that weren't there before! Not showing off but actually useful things! THATS why they were added before this.
I understand you all are mad at this but your minority raid group epeen showing and gloating does not rank as high other bugs that affect players in any sort of gameplay way.
Hopefully this helps you understand why this has not gotten much attention.
I wrote out a long explanation of why you are wrong but decided it wasn't worth the trouble. This has nothing to do with PvP and Rakata gear is not just for showing off, Full Rakata over Columi for a tank equals out to about 700hp, and a sizable amour of Armor, Defense, Shield/Absorb.
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Sending in another ticket now.
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Bump. This thread will never leave front page until this is adressed in some way.
Ill personally make sure it doesnt.
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wow, updated notes and yet still no mention. This is stupid as hell
No kidding right?
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We will not be ignored!
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I understand this, and I know it's a triage situation for BW support. But just a post or some kind of acknowledgement is all I'm looking for. A simple, "we see the problem, we're sorry, it'll be fixed". Pages and pages of a thread of complaints are frustrating when they seem to fall on deaf ears.
Agreed.
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The boogyman goes BUMP in the night.
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Im a Shadow Tank and I don't have that much trouble with it. Its stressful sure, but I get him under it 90% of the time. I have had him bug on the 3rd drop but we usually just get it on the 4th. Recently we havnt even needed to go to a third pylon because we burn it so fast.
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Made a reddit article on it and tweeted rockjaw/swtor. Hopefully something helps.
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I received a response to my ticket in regards to this:
http://imageshack.us/f/209/aceinhole.jpg/
This is nice, since I already bought it. Sounds like they will fix it anyway, eventually.
Thats promising...kinda
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For the love of god fix this or give us an official response regarding it. Now that the mainhand token is dropping, you shouldnt take 2 freaking weeks to fix its stats. This game is great but its stupid overlooked **** like this that makes it painful to enjoy.
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Have the south pylon solve each row right.
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4 Tanks for 16? Yeah, No. It should be 2 for both though, and I do agree on the ranged Bias.
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So my guild and I finished regular EV earlier in the week and attempted to do HM today. We get to the turrets in the beginning and wipe due to a random AFK and die. We go back in and the power cells are gone. We try to reset and it does nothing so we decide to kill the turrets to see if it will spawn the boss and if it doesnt then we can just leave and reset. Well the boss didnt spawn so we left reset and couldnt get the turrets to come back. We try everything to get it to reset and jumped through so many hoops and nothing works.
We were able to get the turrets to spawn for 3 or so people but when more people came in they seemed to be in a different phase yet still in the same one as us.
How do we fix this and why is it so *********** difficult.
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I'm fine with there being no healbot but there NEEEDS to be a damage and threat meter. For the endgame raiding scene to thrive they are a necessity.
Kinetic Ward 1.2
in Shadow / Assassin
Posted · Edited by Syben
Im a Shadow Tank and I did it last night, 1 shot it. Rotate your CDs on each Frenzy and make sure you have a dedicated healer or two. First Frenzy I used Deflection, and the second one I used my Adrenal, Relic, Medkit, and Battle Readiness. It still hits for a ton, but its tankable.
Edit: I like the idea of it being toggleable. +1