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TooleySR

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  1. From a marketing perspective - you always want to find a way to make a better product than your competitors. Look at any other industry that millions of people use - automobile, cell phones, computers .... there are certain things that you just come standard with these items. I'm of the belief that these standards help define an industry. If a company fails to adhere to these standards its either because they didn't care, they enjoy doing things half-*****ed or they are just blind to the obvious.
  2. But don't you think that first impressions are very important? The game -is- fun ... but it has a LOT of things to work on and implement to even be on par with the features of games launched years before it.
  3. Humor is lost on me. I've found the bar on the first few planets. There was nobody there but me and the NPCs. /yawn
  4. Story is 50% of the game for me. The other 50% is fun and giving me a reason to want to get to max level. The good news is - the lack of things to do at max level in SWTOR allows me to take my time getting there.
  5. I have a serious question for the developers that I would hope they would like to answer. So far I am enjoying the game (mid-30s) and I have played MMOs since the days of UO, Asheron's Call, EQ1 and spent quite a few years in WoW. Each game had it's own list of strengths and weaknesses - however it always seemed that the newer MMOs learned from the mistakes of MMOs past. The question: When looking at what FEATURES helped make other MMOs a huge success, where did you set the bar for release? My personal opinion was that you set the bar very low. The voice acting is great. The gameplay is enjoyable. My concern mostly lies around the game feeling like a single player RPG with a few other people tossed in occasionally. The UI seems like an early 1990s MMO - lacking the ability to move it around, resize things, etc. Heck the UI in the forums seems more advanced than the one in-game. I want this game to be successful for a long time. I just hope that you listen to your players and make the changes that will appeal to the larger population. Give them some of the things that they're used to seeing in MMOs over the last few years with an SWTOR twist on it. /end
  6. EDIT: Only allow the chests to be opened players level 40+. Done.
  7. If you didn't give a damn, you wouldn't have clicked on the thread topic.
  8. 1) Each UPS "hub" receives the package and then it's re-routed to you. Working as intended. 2) The system you describe is called "SmartPost" and is often done by shippers who want to pay the least amount of money possible to get to you. You still get a tracking number and you can still contact UPS / USPS to find your package. Believe it or not, the percentage of lost packages with UPS -or- USPS is very, very low.
  9. I'm certain that your employees would be happy waiting a day, or two, or three, or four to get paid. I mean, you wouldn't want to overload the bank tellers at Christmas and have them stressed, right? If it works for your customer base it must be something that you would implement internally, no?
  10. .. Unless you were one of the people that made it into play ... and you'd be sucking Bioware's e-peen. So many emo kids on these forums.
  11. Did I miss something or are there no server forums? I'd like to remove myself from the unwashed masses and start actually talking to people that I might see in the game.
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