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Nkryptd

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Everything posted by Nkryptd

  1. That is a valid point. BHs are weakest at healing multiple target damage. I will try to single heal next time and see. I have a challenge for you, take an under-geared tank into pretty much any tank and spank fight and see how long a sorc or operative can keep him up after enrage timer. Now see how long you can do it with Merc. I've found that I can manage it much longer than our sorc or operative healers personally. IE Paladin vs Priest and Druids.
  2. I'm a BH merc healer and I am probably the strongest healer in our guild for PvE, specifically single target tank heals but I do fine healing the raid as well. Also in PvP I crush other healers normally. I am consistently above 300k and I pull 450-480 in a good match. Heat management separates the men from the boys with BH merc healing.
  3. I stopped reading right there. Great post, agreed. I need to be able to measure who is doing what and then to help guild members optimize rotations.
  4. We ran 16 man last night without issue until the puzzle boss. Something had to be off with the spawns because it felt like nightmare mode +. Within 10 seconds of starting we had two spawns of elite mobs. By the time we had the bottom teir solved we had 9-12 elite mobs. Like you, after about 6 failed attempts we split into two 8 man groups and had no issues. Puzzle boss was uber easy on 8 man. We did run into issues again on SOA. We had several bugs there, most notably the random despawn and reset below 10%. We were trying to figure out if we caused this somehow. What we noticed was the tank would get him below the falling pillar and his shield would come down once. On the second pillar or third he was directly under it but the shield wouldn't go down and he would instead de-spawn and reset shortly after. Frustrating to say the least. We would have cleared 16 man in about 2-3 hours without bugs.
  5. I concur. Please fix. Same issues last night. We had the nowhere to jump bug, the entraped tank gets dropped all the way to the bottom bug, the despawn bug x2 last night.
  6. I for one would like to thank you for taking the initiative to start this thread. I don't understand why anyone would be complaining about this list. If you are a serious and progressive PvE guild that enjoys the lighthearted fun of competing with other guilds then you are going to be finding these sort of threads and contributing. I would say that if you don't have anything to contribute to this thread then you should probably just not comment. Go inform the Repub guilds to get on here and report their progress if you want to contribute. I look forward to pushing Sigma Vultus progress to 16 man and 8 man hard mode operations in the coming weeks. FYI, we have had partial guild runs in 16 man normal ops and 8 man hard modes with some PUG but I will only report full guild successes.
  7. Sigma Vultus 1) 1/15/2012 2) 8 man - Normal 3) Karagga's Palace - Bonethrasher Sigma Vultus 1) 1/15/2012 2) 8 man - Normal 3) Eternity Vault 5/5
  8. 1/10/2012 Sigma Vultus Eternity Vault 8 man (normal) - 4/5
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