I'm talking about PvP in general...whether the players are F2P or payed (because there are bad players on both sides), who make PvP not enjoyable. I can accept a loss if your team tried but was just out-performed by a better group.
I think the frustration is when you enter a match and individuals are not listening, not wanting to learn, ....and this is happening time after time even after giving instructions. These players are going to remain bad, as they level up because they are content to do their own thing, their own way. Thats fine until you have a group depending on you.
Lowbie PvP is for learning - assuming that players actually learn. How many players that hit 50 haven't learned anything even after playing alot. Players need to take it upon themselves to read up on PvP - in terms of each WZ and the objectives, gear etc. This goes for both F2P and Paying players.