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Yuefei

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  • Location
    Washington D.C
  • Interests
    History, Political Science, International Affairs
  • Occupation
    Graduate Student
  1. Yes, the stuttering when running or walking is awful, and my fps shows that it should be fine.
  2. Has anyone else had major lag issues with the game since the patch? My in game lag has been awful. Character cannot run without it being very choppy, as well as getting booted frequently from the game.
  3. Just a hook to try to make players of this game re-roll and do the same quests over and over and over and over again. I really do not care that I can roll a blindfolded toon on the Empire side, I just want new content.
  4. What I mean by "explore" is not simply finding new territory. The planets on SWG were not static. By that I mean, there were random herds of animals, NPCs about in places, and random loot drops. It wasn't like in Belsavis, where every time I run into the Imperial zone building I see some Sith lord force choking that same character against the wall with an expressionless look on his face. All of the NPCs in this game are in the same place ALL THE TIME. And I never said that this game SHOULD be like SWG, and for the budget that was more than James Cameron spent on the Titanic, I would expect a little more creativity placed into the planet design and what we can and cannot do in this game.
  5. I have seen numerous statements by the developers of this game speaking of players "exploring" the galaxy. Yet in reality our options are highly limited in this game. I know many people hate hearing this, but SWG had a much better system in place in terms of allowing for planet exploration. There were multiple cities within a planet, and ample space in between them which allowed for a much more open field. There were also minerals and creatures which one could harvest in order to craft goods or to sell their materials on the market. There was a constant incentive for players to go to each and every planet and see and do things. Moving on to SWTOR, it seems that we are placed in a giant hamster cage, being forced to only go along the path that the game has predestined for all of us. There is little room for actual exploration of planets, and even those more open planets (Voss and Belsavis), our options are highly limited. Ironically, it seems that the higher you level in this game, the less useful the planets become. I mean, what Imperial has been back to Hutta since they have leveled to 50? You never knew what you might find on planets in SWG, perhaps an elite legendary rifle dropped from a Nightsister. Or an uber mineral that could be used to create an elite weapon. Or even a lonely hermit wandering the desert of Tattoine you could speak to in order to take a quest with. I really like the pvp aspects of this game, but the planet exploration is sorely lacking. When hearing about this game, I was foolish to believe that the system of exploration might vaguely resemble other MMOs, in that there might be cool things to discover and use, for example rare minerals on Ilum that one could find, or strange creatures on the corner of a map, ala Kryat Graveyard. I wonder if this aspect of exploration will actually be implemented into this game, or are we likely to keep running on the giant hamster wheel......
  6. Hoth and Bothered and my favorite <Ewok it out>
  7. I guess what some of us mean by the planet "doesn't feel like a planet" is that there doesn't feel to be any seperation of cities or major points on that planet. Not to bring up SWG again, but take Naboo for instance. There were completely seperate cities within the planet that you could speeder, walk, or shuttle to that felt like seperate cities, not just one giant glob thrown on a map and called a planet. And the open areas, if you chose to go into them, were purely optional, and on some planets you never knew what you might find in them!
  8. WHat my point was is that what I think a lot of people would appreciate are the out of the way missions, quests, and rare mobs/loots that are off the beaten path. Each planet simply feels like one giant town. I would think that planets in an MMORPG in 2012 could at least have seperate towns and areas that at least felt as if they were seperate from each other. I agree that the game has the potential to expand greatly with future planets, content etc...but is there a chance that some of it could be more of a sandbox variety? Or will it continue to be in the mold of keeping us contained in a giant box with little option of variety?
  9. There is no real space in between areas in the planets, there is just one giant area in which we must navigate around in. I just hope that these planets can be pushed outward in terms of content and given a more planetary feel, as well as giving higher level players a reason to even come back to those planets.
  10. I am not asking it to be SWG, I am simply giving an example of an MMORPG that had an open ended system of planet exploration that could easily be done on a repetitive basis without seeming old. My point was that the higher level a character progresses to in this game, that basically knocks one planet off your list that is of any use to you. There is a reason that you do not see any level 40s or 50s hovering around Nemro the Hutt's Palace, there simply is no reason to go back to most of these planets. There are no resources or rare creatures on the planets that draw the higher level player back to these places. I wish that there was and not a planet system that is tiered according to a players level.
  11. I miss the idea of choosing what I want to do. As a guild in SWG we could run fhashpoints, or just go and blowtorch ewoks, look for opposing faction players, hang out in the cantina, do something in our player city, or head to Lok and just look for loot, there is no real incentive to even be in a guild so far in this game, because you can simply group up with whoever and once the mission is done, simply be on your way....
  12. Just wondering if anyone else feels the same way that I do about TOR, and if there is any hope for improvement on the horizon for what I am feeling about this game..... ***I feel that the galaxy in TOR actually gets SMALLER as you level. I was foolish enough to believe that this game would create planets in a way that you would always have some sort of incentive to go back to them for something.....I guess not. There is nothing to gain for me to go back to Hutta or to Belsavis...... ***There is no real "exploring" in this game either. I would love to have the chance to dig deeper into the depths of Nar Shadda and explore the back alleyways and the like, as well as find some less traveled path somewhere in the mountains of Tattoine....Yet it seems like we are all goldfish in a giant aquarium with little actual mobility to freely move around in this game. ***I truly miss the unique ability in SWG to have the ability to gain unique items from taking part in missions, or some event. Each person who played that game had the ability to set themselves apart in either their look, gear, or house. While I never expected houses, I thought that our ships would have that ability to be customized. **** I really want to stay with this game for a long time, yet I don't like the feeling of reaching level 50 and being "boxed in" as to where I can go to do something new. It felt a little stale rerolling another character and going through the same non-character classes that I have already done before. Is there any chance that any type of "sandbox" elements could be added to planets in the future? Perhaps expanding planets and having an "unexplored area" which players could go into in addition to their basic storyline. I dont relish the thought of reaching level 50 and having my options limited to staying on Ilum for eternity doing repetitive daily tasks.
  13. Well I am so sorry to have wasted your time your highness. Perhaps my UI is bugged because I am NOT able to use either in cover. Not sure why anyone that has a question on these boards are considered trolls.
  14. I am feeling the opposite of you right now. I am finding it easier now with the bosses. Try the following. Use either Scorpio (I have buffed her up a bit) or Vector. Lead with shatter shot and throw the canister that makes the boss unable to take cover and miss with his attacks for 9 seconds (if you have this ability from the marksman tree) Just bang down the bosses with your high powered shots and you should be ok.
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