Jump to content

Hodgeyman

Members
  • Posts

    2
  • Joined

Reputation

10 Good
  1. I guess I should've made a big separate post in all caps stating that this spec is no fun for non-premade pvp. I rarely queue solo, haven't since I hit 60+. As for the damage, it really isn't as bad as it seems. I am typically #2 or #3 in overall warzone damage. Of course its all skill based, not trying to say I'm better than others, this spec does take time to get used to. The spec is viable for Civil War as well. In playing with bad teams (don't you just get them all the time?) its nice to be able to team carry with a group of 4 running around defending. The 10% defense is a small boon too, for voidstar defense. The only time I feel pathetic and useless is voidstar offense. I'm back Rage now, but it was a refreshing feel, and I will probably switch to this for rated. Run speed to me will always be the PvP king.
  2. So, I've been toying around with a spec the last few weeks. http://www.torhead.com/skill-calc#100bIbRrorbZZGr0rkM.1 The key highlights are having Ferocity and Relentless Fury. As long as you are near three of your four party members, you can maintain a 100% uptime of an 80% run speed boost. I also picked out a lot of utility talents, since the main focus isn't damage. This spec works amazingly well running with a premade warzone group. The best possible combo is to run with an Advanced-Prototype powertech. They have a talented 15% run speed as well as knockback/slow-immunity cooldown. Given how often I get Huttball these days, this spec is hands down amazing for objective based play. I plan to play this come rated season. The damage is medicore at best, typically the rotation follows annihilate spec, but more vicious slash spamming inbetween.
×
×
  • Create New...