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Moradeth

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  1. I believe Eric just sends the direct quote of the post to the devs with no modifications so that there's no possible interpretation of censoring. The entire wildcard post was pretty extreme.
  2. Taunt puts you at the top of the threat chart + 10%, it also has a side effect that the target is fixated on you (unless they have an ignore feature, like Draxus or Sunder) for those 6s. At the end of the 6s, the mob will switch to whoever is the top of the threat chart, so if a dps passes you again during the taunt, you'll lose the mob when the taunt wears off. The 10% and 30% you're talking about is how threat is generated. Melee generates threat at 110% of their damage (inside 5m), while ranged (outside 5m) generates threat at 130% of their damage.
  3. Welcome to PvE! But seriously, EC wouldn't be great for group finder... it can get pretty frustrating even at level 55. There are a lot of mechanics you can't just strongarm, and even if you do, it can make things more difficult. IE Shields on tanks, or Kephess phases. It's an op that requires a lot more coordination than GF tends to bring since you really need someone to lead/coordinate the raid. That's same reason why HM Ops don't exist for GF in general. They're going to require more coordination than what pugs will typically run. People want to do things their way, the way they've raided, and it may not be the same way the rest of the group runs.
  4. Uh... Yeah I thought Calphayus was defense heavy, Tyrans is no defense.
  5. Not until well after 2.8 is what they said, 2.9 for DF would be my guess.
  6. 1+2) Yes absolutely switch to the Veracity. Threat is generally a joke after the first minute or so as long as your dps aren't stupid. IE on Nefra, tanks pull ~2.5m threat each. Endurance... when we started HM DF, I was around 34-35k, so you're right in line. Most things don't hit hard enough to justify a huge health pool, though I know some tanks stack endurance for 16m HM to increase Time To Kill (TTK) to let their healers catch up. Generally the trade ratio for endurance:mitigation should be at least 2.5:1 (maybe higher), so at 163:150, take the mitigation. 2) Get rid of the Shrouded Crusader, you don't need the extra shield. You'll get plenty of shield in the rest of your enhancements/implants/earpiece. For the Reactive Warding math, look here (TL;dr, RW is Best in Slot for DTPS < 1850-2000). The Brutalizer FR provides an average contribution of 225.5 defense while the Ark FR provides 182, go for the Brutalizer if you have time.
  7. I believe they meant when the guardians are the current OT. I try to do it on tank swaps when applicable.
  8. 23? I dunno that's a pretty arbitrary number. It's really whatever you're comfortable with. One of the most important things to know is what the content you're fighting is, then switching things around for that fight. For example, DF is very M/R heavy for the first three bosses, so your numbers from the ideal might be a little higher on defense, while C0 is mostly F/T so you use a lot more absorb. Brontes is kind of weird and has a lot of M/R that feel like they should be F/T, so you take a difference between first three bosses and C0. Gear to your content, keeping a couple of extra pieces to swap around is going to make your life so much easier.
  9. The heroic space missions are actually on a completely separate weekly schedule. You can only grab the specific mission on a specific day of the week http://dulfy.net/2012/12/13/swtor-patch-1-6-space-missions-guide/ Tuesday Far Cradle Strike/Regnant Station Assault Wednesday Kabal Station Defense/Ardis Outpost FortificationThursday Kanz Minefield/ New Cov Asteroid FieldFriday Duma Strike/Baros AmbushSaturday Lorta Escort/Hypori EscortSunday 1) Cha Raaba Assault/Thanium Disruption 2) Cha Raaba Assault/Thanium Disruption + Duma Strike/Baros Ambush But if you don't have time to run them each day, you can just grab it on that day, keep the mission, and run them all on the same day. I use to just grab all the missions during the week, then run them all on Sunday.
  10. First time my raid group killed Titan 6, we're doing pretty well on him and are pushing to try to make it to the final burn, just as we get there... he throws a huge grenade one of our tanks who gets pulled back in as T6 goes into his burn phase. The tank gets mostly away... mostly... we lose a healer and a couple dps. We burn him as hard as we can and eventually lose all but 2 dps, who finally get the kill! But there were a couple of adds that stay up and kill one of the dps as we're celebrating. On our first Tyrans kill, we were down to the last couple of tiles (and people), popping adrenals and burning hard. Just as the last tile fades and everyone starts to fall, the last hit falls and Tyrans dies. The loot pyramid and light appears, the room resets... but we don't get the achievement. That was an interesting one, lol.
  11. They confirmed it was a bug here I get that it's not sev 1 issue (down systems), but it's at least sev 2 impact 1. I would think it should warrant an out of cycle patch. Not really a big fan of having to wait 2 more weeks since they've moved the minor patch release to 3 weeks cycles (to "extend QA" no less). I'm just confused how NiM DP mechanics managed to be delivered... it should've been on a completely separate stream... 2.7 PTS branch-------PTS complete, deliver↓ Integration stream (production) -----------↑↓-------------------------------------------------------2.7 Release---↓-----------> 2.8 Internal branch---------------------------------------------------Rebase A very rough diagram (missing sustaining streams, etc). The 2.8 stream shouldn't have posted any deliveries anyway. I dunno how their streams are setup, but it seems wonky if 2.8 code touched 2.7... did the 2.8 stream get branched off the 2.7 stream? Then 2.8 code got delivered into 2.7 mistakenly? Even worse, does it mean that it's all just sub functions that don't check for conditionals? Shouldn't the constructor for these boss objects be checking the difficulty before it creates them?
  12. Well... if focused defense was on a lower CD, I might agree that you could count on double proccing, but the consistency and the chances of having Blade Storm/Force Scream on CD in that 3s window of overlap aren't that high, since... in order to maximize the use of your power/strength bonuses, you're really pushing to make sure that Storm/Scream is always on CD. But if you run hybrid, Focused Retribution might be worth it That might be fun, might have to do that.
  13. I believe it was 2.5 Endurance:Mitigation, but that was back when Shadows/Assassins had self heals, and that was strictly comparing End to Mit.
  14. It's mostly a personal preference. The veracity is a better item, but I like the Oriconian one as it gives a large enough mainstat boost to increase my threat gen (and bonus heals for Juggs), and enough mitigation to balance the loss. Shoot me an in-game mail to Moradeth imp side or Mor'din pub side. If you're running S&V and TFB, you can really don't need a huge HP pool, the only things that hit really hard are going to be Terminate and Huge Grenade. Don't worry about the old sets, they removed the expertise from them anyway. I'm sure there's a proper way of working the bolster system, but I'm too lazy to figure it out But if you don't plan on PvPing for those relics, you could finish the story quest for SM DF+DP and get the Arkanian Relic of Reactive Warding.
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