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Ulantees

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  • Location
    Australia
  • Interests
    Videogaming.
  • Occupation
    Optical Dispenser
  1. Can anyone verify if the information in this thread is sound? Having a little trouble finding some Gunnery resources that seem to have a sense of general approval.
  2. Hi guys, Typically in the past I've used noxxic to determine what stats I should be chasing as a healer, however I've recently heard a lot of criticusm about noxxic and strong suggestions not to use it. Can anyone link me to a site or resource that gives me clear and current indications on just exactly what stat targets I should be chasing? Cheers Guys.
  3. Republic. Chinchin of the Outer Rim. Two 8 mans teams. Australian based.
  4. Everybody knows the ladies love a man in touch with his feminine side http://s1229.photobucket.com/user/mordeci_chinchin/media/ChinChin/skelts2.jpg.html And betches, when I'm on my pink ride, you KNOW I look faaaaaaaaaaaabulous. http://s1229.photobucket.com/user/mordeci_chinchin/media/ChinChin/skelts1.jpg.html
  5. Hey folks, Been spamming the fleet for the last week trying to get my hands on a +41 power magenta crystal. Is anyone aware of anyone on our server who can craft it? ~Ulantees
  6. Since the system has been added I have spent an impractical amount of time trying to find certain items in my Collections tab. Is there any chance of having a search function added? Ulantees
  7. Hi. I was just thinking I'd definitely buy (through legacy OR the cartel market) the ability to make my personal starship a rest zone. For a late nighter (2am approx usual log off), I'm usually pretty disinterested in getting to a cantina and find I usually log off in my star ship. Starships really act as the players 'home base' in this game, particularly during the levelling experience, and having a bed and robo butler does help for it to make sense. What do you think? Ulantees
  8. Given that the event was held to herald the arrival of the new Rakghoul content (at the time), it's a fairly reasonable assumption to make, unless you have a link from Bio that suggests otherwise?
  9. Can you link me to the Bioware comment and put my troubled mind to rest? :'(
  10. Hi, It's very frustrating that in order to get the Sharp Dresser achievement it is required to not only have the Republic Containment Officers outfit, but also the Imperial version also. In my opinion these achievements should be mutually inclusive, that is to say, you should only need to have one of the two Containment sets to credit towards the Sharp Dresser achievement. The only way to ascertain these armour sets is from a world event that is long since past, and I ground the hell out of those quests on the republic side at the time unknowing that not doing it on an imperial (which I didn't even have at the time) would come back to bite me one day. If I had known that one day it would be required I would have rushed a character to the relevant content level solely for the achievement alone. I have no doubt that there is a veritable bevy of other players out there who also find this requirement is making them as crazy as I. PLEASE change the Sharp Dresser achievement to only require one or the other of the factions Containment Sets, it's simply unfair if players don't have the means to acquire it without forewarning. ~Ulantees.
  11. The Bastion server pop right now is light, which is lower than both the RP and PVE Aus servers. SURE, the US community are TOTALLY active during our peak times. Lies unto lies.
  12. I still think this is a total middle finger to the asia-pacific players, but I also want clarification as to what approach is being taken on character names. I imported SWTOR for the early access US release and have had my characters names the whole time across my starting server Swiftsure, and then managed to reserve them on the Aus servers. However, I now find that EVERY SINGLE ONE of my character names is taken on the new destination server. In the previous wave of transfers (to Aus) characters who weren't shrewd enough to reserve their names in advance and were considered to be the 'elder' character would get their name (I.e characters who had more play time, were level capped etc etc) over unused or idle characters who would in turn require the name change. Does 'EA's Cash Piñata' plan to replicate this process? Also, what is the process with guilds and most importantly guild banks? My guild has a crap load of resources in it, more than can realistically be put into player inventories and banks (partly thanks to all the trash filler cartel pack garbage), and also a massive sum of credits. Is this all going to be carried over to the new server?
  13. What so many of you Bioware Fanboys don't seem to comprehend, is that even for your extra 100ms latency, you're not getting any more people to play with. All 3 of the servers are destined for separate destinations. Almost none of the US players will be online to play with during AUS primetime, so you just end up with the same skeleton crew on a crappier service. This is so freaking woeful Bioware, way to parade the hero while acting the villain.
  14. I am so disappointed, but shamefully not surprised, by this loathesome, cretinous choice of action by Bioware AKA EA's Cash Pinata. It was overwhelmingly obvious to even the most casual of observers that combining all the servers into one AUSTRALIAN LOCATED PVE server was by far the most popular choice. Merging the populations into seperate US based servers does not solve the problem of not having people to play with, because the vast majority of natives of the destination server will NOT BE ONLINE during our PRIME PLAYTIMES. You've essentially turned our populations into graveyard shifts in the interests of shedding the maximum possible amount of financial outlay, rather than listening to the people who have continued to support you through the toughest times. A loyal community whom you supposedly "surveyed and researched" but chose to ignore, making this joke of a penny pinching choice over choosing to find a balanced and mutually beneficial result for people WHOSE PLAYTIME ACTUALLY OCCURS AT A MUTUAL TIME. The ONLY THING that APAC players stand to gain from this HORRENDOUSLY WOEFUL idea is an extra 100-200 latency. We will NOT have more people to play with, as the majority of our new "community" simply will not be online at the same time as us. For our unwavering loyalty to you through all these hard times, we APAC players deserved better from you Bioware. But who gives a **** right? You already have our cash and pre-orders for the XPACK right? Bioware seriously sucks.
  15. Let me preface what I'm about to say so that you can understand I'm trying to comment with an unbiased opinion; I am a PvE player who plays on the PvP server because I enjoy the unpredictable nature of open world PvP, it's these sudden encounters that get my adrenalin pumping. That said, without trying to be disrespectful, that is probably the least logical suggestion I've seen so far. The people who are impacted most by latency are PvP players. The play styles that align most closely are PvP and PvE when you consider the fact this game has almost no open world PVP, and RP'ers are bound to get trolled by both PvE and PvP players alike. In addition to that, the RP server consistently has a higher pop than PvP, and on some nights even the PvE one, which suggests the community suffering the most and at the greatest risk of continuing to lose players is Master D'N. From what I've ascertained in following this thread, most PvP'ers are willing to make the sacrifice of 'potential' open world pvp to improve their overall experience, why punish them even further when their playstyle is so latency dependant?? What I think is most important now is to communicate with the RP players and ask them how they would feel finding themselves amongst a mass of players who will very likely harass them for their choice of playstyle. If they feel it is something they can cope with, merge everyone into one PvE superserver. If it stands that there is division in the camp, roll PvP into PvE as the RP server seems to have a population that could remain self sufficient.
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