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ForevrNyt

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Everything posted by ForevrNyt

  1. What would help would be knowing what kind of multiplier is used to determine the armor rating. The value of the piece of modification doesn't equal the end result of armor so what multiplier is applied and does it change as the gear increases in level? For example: Orange chest piece. I added a lvl 13 armor mod which is Armor rating 80 and the chest piece now shows 490 armor. How do you go from armor rating 80 on the modification to make the entire item 490? The multiplier there is 6.125 does that multiplier increase as the lvl of the base item increases? It's the same multiplier on the head/legs and chest piece but drops to 3.825 on the gloves.
  2. Look this needs to be changed and I promise it eventually will be. First dont try and use the "logic" or "roleplay" explanation because like it's been pointed out the game blurs the lines between factions all the time; First players from opposing factions can play together on the same mission or same group what's your explanation for that all you "logic and roleplay defenders?" Second I can just as easily craft something with my good faction character and then put it on sale on the GTN at either a high or low price and then log into my opposing faction toon and buy it, so with it so easily thwarted why not just change it. Third why do opposing factions players carry the same legacy name??? I never had a problem emailing item between good and evil faction on either EQ or EQ2 so I certainly didn't expect it on here. Enough people will get fed up of not being able to accomplish what in the real world would actuallly be completely possible thing to do especially if you try and say that they are all part of the same "legacy family" anyway why shouldn't they be able to contact each other through email? The dorky dorks will continue to try and say that it doesn't make sense or wouldn't happen in the "real world" but we aren't talking about the real world now are we?
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