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Foxfirega

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Everything posted by Foxfirega

  1. Stuff like, this, it's never over. It is, however, always interesting to see what (and on occasion why) people pick what they pick. Personally, my cointoss is between Bastilla Shan (Satele doesn't even rate) and Mara Jade (at least in the comic series stuff). Real tough choice. Gotta admit, though, Talon is pretty easy on the eyes.
  2. People refuse to let old man live in peace, film at eleven. Back to you, Tom.
  3. Not really. A lot of solo-able bonus missions around the 25+ mark start to flag as 'Group Phase', as do a lot of other story missions that are still rather easy to solo. What the 'Group Phase' indicator does is let you know that there won't be respawns of enemy mobs in the phase itself (or if there are, I've never had them reset on me in the time it took to complete the phase), and that you won't see anyone but your group (even if it's a group of one) in that phase (meaning that every group that enters it gets a full shot at it in it's intended state). Class quests generally get 'Story Area' instead, however as indicated.. a lot of Bonus stuff later on and non-story quests get marked 'Group Phase' instead. Nevermind that it's not impossible to solo this, and everything about the quest text suggests it's going to be a rough quest. I think it's difficulty is fine, and should only take some moderate adjustment if it gets any at all. :U
  4. Given the text leading up to it, and the basic Sith philosophy that's being beaten into your head the entire time up until this point, I agree that the quest is perfectly fine. Only the strong survive. I've solo'd it every time I've come across it, and the only advice I can really give is to make sure you clear the first room and make sure you're on your toes. Learn from defeats. If nothing else, you're perfectly free to come back and finish it once you get your first Companion (either as a Guest or permanetly). There's nothing on any of the starter worlds, group quest or not, that can't be done solo with just your companion as backup. I usually do it as the last round of things I do before leaving the planet.
  5. It's 'science fantasy'. What's the difference? "A definition, offered by Rod Serling, is that "science fiction the improbable made possible; fantasy, the impossible made probable".[1] The meaning is that science fiction describes unlikely things that could possibly take place in the real world under certain conditions, while science fantasy gives a scientific veneer of realism to things that simply could not happen in the real world under any circumstances. Another interpretation is that science fiction does not permit the existence of fantasy or supernatural elements; science fantasy does." Source. The Force isn't something that's remotely probable in any setting but Star Wars. It has more involved with 'magic' then even standard psionics do (which the above article does highlight can be the stickiest of wickets insofar as where the line is) by even being explained in terms generally used in fantasy to describe magic (willing things to happen). I don't see why it's so hard to accept that any writing genre in the fictional category is not a hard/fast rule, and that there can be significant blending between individual genres to create mutant flipper baby genres that we can still love and enjoy. Get over it, ese. EDIT: I'd also like to point out Stargate has a significant number of 'mystical' elements that not only can be easily mistaken for magic, but it's canon that they were for an incredibly long time before 'debunked' as super-science. The setting itself has some significant elements of science fantasy baked into it, and I'd be willing to grant that it could be easily labelled as such. If Gamma World can be labelled as 'Science Fantasy' (and correctly - while being developed by TSR, there was literally no mention anywhere, at all, of 'magic' other then psionics and mutations occasionally being mistaken for it and otherwise explicitly stating it was not magic by that strict definition), then a lot of settings can be open game, or have shades of it. I'd question Star Trek being labelled 'science fantasy', though I will grant that it does tend to get more then a little crazy with the super-science (especially in the Original Series) that it has enough fantasy elements to be considered 'mostly science fiction with a small helping of fantasy'. Babylon 5 does, too. The only series I can think of off the top of my head that don't play hard/loose with these definitions are the reboot of Battlestar Galactica (the original got pretty sci-fantasy) and Firefly.
  6. The Imperium doesn't field ships because they're pretty. They field them to blow things to Hell and back (which is why so much of the ship is dedicated to power generation and guns). The Death Star was also only 120-160km (depending on version) and a massive overcompensation effort. Far better to stick to things that were fielded in larger volume - the Super Star Destroyer is a good note, but it was still somewhat rare to have ships of that size (unlike in the 40k universe, where 'overcompensation' is the word of the day and they love it so much).
  7. They're really not that much different from Slaaneshi cults (and, infact, their Fantasy counterparts are pretty much exactly that - a mix of cults to Khaine [the elven god of war and murder; in 40k, he's a somewhat more benign entity as the main Eldar god of war. I use the term 'benign' here loosely] and Slaanesh). With maybe a little nudge from Grandfather Nurgle and a big smack on the back from Khorne to get the ball rolling (without having any actual devotion to a specific Chaos God, or even Chaos itself). They have all the hallmarks for it without having gone off the deep end - heavy drug use, sadomasochism, thrillseeking and pleasure hunting. They're actually a fair bit more 'human' about the whole thing then most hardcore/dedicated Slaanesh cults, come to think of it. Slaanesh freaks me right the heck out.
  8. Down near the bottom lists all the variants. May not be all-inclusive, but those are the only ones I know of so afaik it's the full list.
  9. 'Wot? Dem boyz fink dey're big and stompy enough to take on Orkz? Where's my axe, time ter show'em Orkz is biggest, baddest, STOMPIEST.' Still sayin' (say it every time we bring up Orks): I would pay money to see them go into an all-out brawl with the Mandalorians. It would be glorious.
  10. On the latter bit, with Librarians being sanctioned psykers, I imagine the Marine would probably prefer the guy that's clearly either Daemonically possessed or an alien psyker of some variety. And even factoring in that blasters are closer to plasma guns of some variety, it'll take a bit more then that to drop the Librarian for sure (at best, blasters are the exact same as Tau Pulse rifles [also plasma based], and Strength 5 [will wound easily, but armor saves/invulnerability saves mitigate the effect]. At best, they're Strength 7 with high AP [most SW ground armor can stop anything but direct hits with blaster fire, as written, less so on-screen] and still be subject to armor/invulnerable saves). Of course, this is assuming just one guy comes along. Both Clone Troopers and Marines have a habit of roaming in packs, after all. Less clear cut in that case! Totally agree about 'Nids vs. Vong, though. The Yuuzhan Vong are too 'humanoid' to have a ghost of a chance, though it'd be awesome to see the action. Whoever wins, though, both galaxies lose. Money is on the Tyranids (who would get so many new toys to play with as a result of this).
  11. Obi Wan could also be using Force Masking to downplay it a little. It wasn't a technique Jedi were incapable of, after all, and knowing full well he would probably be dealing with the Sith at some point sounds like a great time to start practicing. Dooku's definately sensing something is up, though, which is implying it's not exactly a perfect mask at this point. I imagine a thorough background check of Hardeen is coming up.
  12. I dunno, having a definative end-point for the series means less ball-juggling for plot (see: Avatar the Last Airbender for an example of the benefits of having a good, predefined end-point that was stuck to; Babylon 5* is a good example of what happens when you get an ending dropped on you, as are many other series) for that one particular set of stories. I'm fine with it ending at season 5 if it does, but I hope they leave themselves some edge-room to toss another ball into the air. (*DISCLAIMER: Babylon 5 was a great series. I don't want to suggest it wasn't. Unfortunately, they were threatened with having it cancelled on them early and rushed to tie up loose ends... and then got an extension, leaving them with nowhere to go. It was still a great series, but it was great in spite of that.)
  13. OP should probably stop leaning so hard on Freud. Even a shrink'll tell you that man had some issues of his own that he deflected onto others. ... :3c
  14. Something Dooku and whathisname actually have an argument about (while Dooku starts to suspect something is up). I honestly liked it. The execution was fairly solid, overall, and I look forward to seeing the rest of this arc play out. I don't think it really did that much of a disservice to any of the characters (or at least, any of those that weren't already written off as 'fodder' out of the gate). Plus, some more bounty hunter action. I can dig it - some new faces in the lineup is always awesome. Though I hope they do some more with Bossk and Zuckuss at some point (the last time we saw Bossk, he was pulling Boba off Hardeen in prison). EDIT: And I agree, Cad Bane's shameless hat-related murder was great. They've done a good job keeping that aspect of him consistent so far.
  15. Depends on if the Knight was a Librarian or not. Vortex of Doom or Warp Rift would almost be a 1-hit KO for the Librarian right off the gate. If they had any other setup of powers, it would be more interesting. But it'd depend mostly on what loadout the Librarian had, I suppose. Brain Mines or Digital Weapons would give them a serious edge up.
  16. So judging by that I'm not the only one that can't help giggling every time she sees a wild Nerf, then. All good points - I may have had some math failures earlier. :U Trying to quickfire math before coffee and while running analysis on something entirely unrelated (ADD multi-tasking is weird some days) tends to do that. I'm gonna give deference on some of the hard numbers on that stuff.
  17. Because Tier 1 gear for other games was so great. :U I dunno, they have a lot of good designs in gear while levelling up. And they have a good thing going with the Orange-quality gear and item modifications. So there's hope that they will get some better looking stuff out there eventually. I definately hated gear a lot more in other games. The only one I can think of off the top of my head where I didn't dislike the gear at all was... Warhammer Online. And really the only reason I stopped playing that one was lack of funding (that has since resolved itself, or I probably wouldn't be here long term either).
  18. Until a rulebook or sourcebook contradicts them, as that's Games Workshop policy with that information, from rulings to lore. Black Library will admit that fact straight up. It's like G-canon - anything goes until the home office tells you 'no' or one of their writers takes it upon themselves to state it clearly. I'm not disagreeing that they were fielded on occasion - I am arguing that it's not the standard fleet response, whereas the Super Star Destroyer class did become a standard (if rare) ship size and therefore one we can reasonably reference. It doesn't really hope to compare otherwise, though. Size isn't everything, after all (unless you're using a Space Hulk, in which case, raw bulk is one of the only things keeping that thing up in fights). And been stated differently in other sources as well, hence the ambiguity. Directly contradicted by both the Dark Heresy rulebook (Scintilla - population 25 billion) and the Blood Ravens material (Meridian - 32 billion). We can freely say they're not the standard, but they do exist as a non-unique precedent that there are smaller Hive worlds out there and therefore it's disingenuous to take the 'average' at face value. Not sure why you posted the bolded bit - that's still 32,380 in scientific notation and AFAIK that was not a number that was disputed at all. :/ The approximation of numbers I posted (809 trillion) was also an example of the lowest possible Hive World approximate population if we assumed that they were all populated similarly to Scintilla. The fact it's a lowball estimate is of no surprise to me at all. The other estimates of population size seem fair, however. That's at least, what... assuming an average population of ~5 billion people per planet (extreme lowball estimate) something like 4.8 quadrillion on the lowest end of the spectrum on just planetary surfaces alone? Not counting any population that are entirely void-faring in nature, and not accounting for the fact that many planets have populations well in excess of 5 billion by themselves.. I'd say the numbers could easily inflate to 10 to 50 times that. With higher being theoretically plausible. I don't think there was a doubt that the Imperium had millions of ships at it's beck and call, so while the supporting information of the Imperial Navy was interesting, I think it was a bit more information then was necessary when we're talking about individual fleet sizes. Everything after that was fine, though, but also worth mentioning that those were 'non-standard' battle response situations (and corroborates my statement that it probably depends on what kind of action is necessary). We don't know off-hand what an average fleet size would be, in a non-dedicated situation (which can often be important information in a 'first brush' scenario). Still, it does give a great indication of the battle response the Imperium is likely to respond with, and that's some good, solid information. (SIDENOTE: Sorry about all the snipping. D: Trying to save space here, and gosh we're some chatty cathies..)
  19. S'all good - I realized just before checking the thread again that I forgot to link the estimated population distribution map on the same page. D: I should probably just go to bed soon at this rate... brain isn't firing on all cylinders. Well, judging by KotOR1's intro to the planet, I would say that a lot of it was probably tied up in industries or some such. That, and it could very well be that it's not an Earth-sized planet and is just plain smaller. A size difference (and thus a difference in available space) would make a lot of impact on how much population it could sustain. Or it's just bad estimation - one of those. There's also things like support structures and the like that could be taking up a lot of space (waste management, power generation, climate control, etc.). SW had some terraforming available, but generally not to any real big scale (or at least none that was easily accessible). I almost think those parts are intentional by some of the writers... and it works very well, if you ask me. It's about what one can expect when population grows to a certain size. I imagine if we ever hit that point on Earth, we'll end up like the Fifth Element version at some point along the line (miles and miles of towers and blocks going into the sky). I'd rather avoid ending up like Holy Terra, though... lots of scarier implications there. Indeed. That, and the real big reason is that if they fought at such ranges regularly, it would be both hard to do seriously in an abstract format (for 40k) and hard to see on-screen (for Star Wars) or in-panel (or what have you). Which is, I'm sure, the primary reason on both counts. Most of the data is built off abstraction and description. :/ Like a lot of stuff in 40k is, come to think of it. If I had actual real, solid data on anything to get further confirmation, I would be in a nerd-frenzy over running the numbers a bit more. Still, I imagine that would remove a bit of the mysticism at the same time. I know under the starship entry on Wikipedia, it suggests that most ships don't have any real armoring at all, which makes a bit of sense when you stop and think about it. For the most part, there's almost entirely only energy based weaponary and deflector shield technology is so high that trying to rely on mass drivers or even kinetic missles (though they DO have them - the A-wing in particular was equipped with concussion missles off the top of my head) wasn't as sure of a shot. Relying on materials that dispersed heat in some fashion (durasteel) and shields that could do the same would be far more effective in that environment, allowing less material to be dedicated to the ships themselves (making them lighter and less expensive). Conversely, the Imperium has to deal with a far wider range of weaponary, and the very likely event that it's Void Shields will go down in an actual fleet engagement. Because they have to worry about so many more threats, they have to include a mix of ship armor (and generally a lot of it, if they want to ensure that they can survive the combat with any assurance) and defense types in order to get by. It's a logic that we use today in most modern militaries - tanks, planes, and ships all get by with as much armor as they can and still provide their functions, while having a mix of armor for various types of assaults. Expense is also not an issue - they don't care how much it costs, so long as it gets the job it's designed for done effectively and can do that job for as long as possible. They save value in the end by not having to make as many (or just simply having that many more to throw at people should they need to). There are a number of ships (both individual and patterns of those ships) that have been around since the Horus Heresy. One of my bigger examples of broadside punishment even involved a pair of battleships (one Imperium and one Chaos) that were both present at the assault on Terra finally running into each other again (both knowing full well the reputation of the other and just how much punishment they were going to have to dish out - the fight ended when the Chaos battleship crippled the other's engines and broke off into the Warp, fully aware that it wasn't going to be able to take it out; The reverse was also true). Both very logical setups, given the environments they're in, and the types of weaponary they have to deal with on a regular basis. However, this also gives the Imperium that much more of an advantage: They know they can take a beating from darn near anything and have a good chance of limping home. Still, you don't design your ships to deal with things that it'll never see for the most part. That's inefficient, and more space you could be using on blackjack tables, bars, and high-class escorts. Or I suppose if the suits are watching, for stupid stuff like 'food' and 'cargo' and 'support craft'.
  20. Third paragraph at top. So much text on that page, it's hard to really glean too much (or it is for me - I really should stop futzing around and get more coffee I suppose). It came up in one of my random net-fu shots while researching stuff for that post. I agree, honestly. I'm not really sure what speculation I could possibly come up with to explain it logically other then people generally low-balling the numbers out of habit (or likely based on projected Earth populations at the time, maybe? I imagine some of those numbers were astounding back in the day). Certainly. Though you may have to fit some of those in the Earth (subsurface dwellings), and some of the buildings would be Lovecraftian in scale (a lot of Hive Worlds are implied to have titanic buildings that reach up well into the cloud layer and beyond; Necromunda is the best example of this, as there are mountain ranges smaller then the 'main' city on Necromunda itself). Likely less squamous things, however... I think it's kind of moot there, given how sparsely populated the Galactic Empire was and the caveat that the Imperium is made up entirely and completely of humans alone. I think some of the issue comes up with things like the Void Born as well (those born in space who've never even set foot on a planet before). That will tend to mess with the numbers on both ends of the scales, because not only do we have to account for military vessels, but civilians, merchants, pirates, nomads, etc. as well. I'm starting to see why they don't bother giving exact numbers. I fear for the sanity of the Imperial Census Bureau (both of them) at this point. We can and can't. We've seen examples of the Orbital Arrays that Kuat Drive Yards uses, for example, and we've also seen the Forge World operations run in the Imperium. KDY tends to use only orbital arrays, whereas a Forge World producing ships uses the entire planet's surface in addition to any orbital stations that make sense. We also know that Agripinaa has a population of only 80,000,000 people (or thereabouts) and can still supply arms and armor to the entire Cadian Gate region (which is under heavy raiding and assault by the Chaos forces in the Eye of Terror). This implies that any of the Cadian regiments in existance (something close to 840+ infantry regiments, 210+ armored, and 10+ super-heavy tank regiments) are supplied almost entirely by this one planet for the majority of their equipment. That's staggering. However, the lack of objective data does make it hard to make a serious comparison, though we can get an idea of the scales we're dealing with here (Fondor was the third largest shipyard in the galaxy, and had enough resources to create the Executor, though the project all but shut down the entire planet until it was finished. Still impressive!). We just have no data points to start connecting things together and seeing where that takes us. :/ Mostly because there's no hard data on how long it takes to build, say, an Imperial Battleship, or whether any one factory planet ever produced enough weaponary to keep a front-line series of regiments hitting the 8-15 million mark (roughly - it depends on the average size of the regiment and how often they recruited; Imperial Guard regiments go from a few hundred to tens of thousands of men in size) and over what time periods, etc. I'd count that far below 'effective' range, then. I do know that the Imperial II class Star Destroyer had a special series of 'long range' turbolasers, but they were an immense power drain to fire (while still being some of the longest range turbolasers in-universe). I'd still give the Nova Cannon the nod for range, though - a near lightspeed rail shot is going to cover some tremendous distance, and while not really effective for short-range engagements, it's going to go for a real long time (likely until it hits something and implodes). I wish. :/ I've been hunting concrete information for a while - it really depends on what the response is for, I think. As such, however, I have no data to discount the information you provided and will accept it as sound until such time as it is disproven. Snipped section ahead, apologies. I think the biggest Fleet action I can think of off-hand outside of the Horus Heresy (which was so far beyond exceptional it's not even funny - the second the Imperium knew what Horus was doing, an action-call went out that basically said "If you're hearing this, drop whatever you're doing and get to Terra now" and as a result had a ridiculous amount of ships dropping into Sol system, nevermind the fleets and space stations already in place over Terra itself) is at the Battle of Macragge during the first Tyrannic War, and they were absurdly limited in how much information they had on actual fleet sizes. All we know for sure is that every Ultramarine Battle Barge was present, as were an unspecified number of heavy cruisers from the Ultramar Defense Force, a dozen other warships, and any other spaceworthy vessel they could rig out for combat (including a further unspecified number of merchant and privateer vessels). Which is a distinct lack of any solid information. :| Mostly extrapolation based off of Imperium design philosophy and the kind of weaponary they had to face on a regular basis, and loose descriptions of hull design in a number of novels that tend to suggest that the Imperium focus on a two-fold defense system (technically three if we count anti-boarding action design): Void Shields and extremely thick armor plating. Again, not a lot of real solid information - however, we have a metric for 'scale' of this if we could get an idea of the displacement value or mass of a Star Destroyer. For example, an Imperial I Star Destroyer and a Sword Escort Frigate are the same approximate length; We know the Sword has a mass of ~6 megatonnes, and is specifically noted as having extra reinforcement. All pulled from Battlefleet Gothic's main rules. In contrast, judging by the designs we see and how they react both on-camera and in narrative, it's heavily implied that Star Wars ships rely significantly on their deflector shields to absorb damage (in direct contrast to Imperium ships, where as indicated, their armor is a significant factor in most of their defense). I don't think I've actually come across anything that specifically mentions any naval armoring going on, or in any real significant fashion. Once the deflectors are down, it seems to go straight to hull/structural damage on further volleys and most ships fold quickly under such pressure, or immediate surrender. In 40k, collapsing the void shields on a target does nothing more then let you use more dedicated anti-armor weaponary with impunity. There's also the aforementioned prevalence of kinetic/ballistic/plasmatic based torpedoes and the like that suggest that, due to how common these were, that most ships would be designed to take such punishment regularly (and they generally were). Also factoring in numerous space battle descriptions that have extended periods of broadsides and sustained punishment when void shields go down and the like, plus the kind of weaponary shown (incredibly high-focus plasma and laser based weaponary, fusion cannons, rail guns, missle tubes, gravity pulsars) both with and without void shields up, and the notation that Imperium ships are built to handle centuries or milennia of service in constant combat all suggest that they're capable of taking more punishment. A lot of that could just be the materials that go into the construction. Most Imperium ships are made out of a mixture of adamantium (nearly impervious to most weapons), ceramite (a hyper-advanced ceramic that doesn't conduct heat and is therefore exceptionally useful against energy weapons - which is the majority of weaponary available in Star Wars), and plasteel bracings (another advanced material of unspecified nature) all tend to suggest a more 'solid' construction overall then the durasteel structures put up by Star Wars (not to knock durasteel - it was an incredibly tough material, but tended to be used in smaller amounts to make things lighter). Mostly just theory based on relevant data. In the Imperium, when the shields go down, the fight just started in earnest. In Star Wars, once the shields go down it's almost always game over.
  21. We already have a textbook example - the Yuuzhan Vong. They diplomacy'd out of destroying the galaxy. A Hive Fleet wouldn't. Mostly because there isn't a single entity in control of it (or, there is, but it's the Tyranid Hive Mind), and they generally aren't stopped until the entire Hive Fleet (or a greatly significant portion of it) is pounded into a thin paste. Behemoth, for example, laid siege to one of the fortresses of the Space Marines (the Ultramarines), and was only stopped when the entire Hive Fleet was sucked into a rift and the ground forces on Macragge were all summarily defeated (taking the Hive Fleet down to a man). Orks would likely have the same general effect. Hitting hard, fast, brutal, and uncompromising. Except that there's generally a 'head' one can remove to stop the advance (but not really stop the WAAAAGH! in progress on captured planets. Good luck getting them off).
  22. First, wrong forum. Second, if the PTS build is to believed, in 1.1.2.
  23. Yanno, I'm just going to make a new post for the logistics of this as the previous one was getting kind of unwieldy. It's suggested that there are ~100 quadrillion life forms in the Star Wars galaxy without any indication on the sentience of those species and their direct affiliation, and only 1.75 million worlds were full 'member' worlds of the Galactic Empire itself. However, the standard population throughout the galaxy was approximately 1 to 10 million, with the majority of the galaxy being under 500 million people in habitation*. This means that your average Star Wars planet has a population on par with an Imperial Death World. Your average 'feudal' world had ~10 to 500 million people, with a 'civilized' world being closer to 15 million to 10 billion. Even a 'feral' world with pre-space technology in the Imperium has a population greater then the average population (4.5 to 15 million) then the Star Wars universe. Both avoid hard numbers on this, and I'm pretty sure that's by design. :U We can deduce, however, that worlds in the 40k universe are far more densely populated. 'Civilized' worlds make up the bulk of the Imperium of Man's planets. *EDIT: Derp. That's per habited planet and per member world. My bad, that's a huge distinction to make. I need more coffee. Or a nap.
  24. A fact I haven't disputed, personally, because I mostly agree. However, it's worth noting that the number of Super Star Destroyers produced was extremely low, and the number of Imperial Battleships in the 7-9km range was substantially greater. Nevermind things like the Arks Mechanicus or Battle Barges which are never given explicit dimensions (that I can find - I'd love the information on that if you can track it down). That they spent far too much, and even went on to state that fact, on something that was unrealistic. It's also worth noting that the Executor took the same amount of resources to build as the first Death Star did itself. Where is the efficiency with this? I'll get to the Imperium bit a little further down where it's more relevant. I'm also going to start snipping (and I sincerely apologize for that - if I don't, this post is going to be ridiculously huge! If I cut anything important out, my bad). I'm going to have to ask for a verifable source for this, as it's never shown anywhere (games, comic books, movies) in any visual capacity to suggest the range is anywhere approaching that. Writer embellishment - if I'm not going to allow it for 40k (I have not seen an Imperial Battleship statistic to suggest that it was even remotely standard to make a 20km long ship, or to suggest that their 'effective' range was anything greater then ~60,000km in hard fact outside of novels. Even the Black Library will tell you anything written in a rulebook [in this case, Battlefleet Gothic] trumps novels). As for the armament/armor - Imperium Battleships are designed to go into broadside slugfests with other battleships and survive, for extended periods of time. This is up to and including Lance weaponary (that is stated to almost flat out ignore ship armor through incineration, and in the case of Apocalypse-class Battleships is onboard for no other purpose then to break Void Shields - the real workhorse of that particular class of vessel being a giant railgun that fires an implosion-charge at near light-speed) and other batteries of more conventional weapons. For extended periods (noting that the Apocalypse-class is a dedicated capital-ship killer and also the second-heaviest armed of the four Imperium battleship classes. I'm pretty sure the Retribution beats it). Lance weaponary is standard issue on a great deal of attack craft. There's also far more use of capital-ship size torpedoes (the first ever frigate-class vessel to ever do so in Star Wars didn't happen until the Rise of the Empire era), and other kinetic/ballistc weapons that necessitate better armor plating in order to resist. And then there's Void Shields, which do one of a few things (it's never explicitly stated): Outright neutralize projectiles (not just deflect), transport things hitting it into the Warp, or some other effect. They are, however, directly channeling The Warp itself to displace attacks on the ships themselves. The only known way of breaching them is to overload the capacity and collapse the entire shield array itself. Power generators are one thing. Weaponary output is another. We don't have hard information on the output of Imperium of Man ships (to my knowledge), mostly because it was a technical detail that not a lot of people seriously cared about. I'm going to have to say this factoid is somewhat hard to actually compare, period, due to lack of documentation. :U Now see, this is a question I'd have loved in one of the other threads. Because I actually do have an answer for this one. There's a vast gulf of difference between habitation in the Star Wars and the 40k universes. We're going to start with the simplistic one: In Star Wars, there are planets that are just considered 'inhabitable' (Taris post-bombardment being one, Telos being another, Malachor V, etc.) due to a lack of long-term or even short-term terraforming capability. Planets tend to evolve 'naturally' and are generally expected to be self-sufficient in some fashion (ref: Telos) or they're abandoned and left to die. In 40k, they have extensive terraforming technology that makes any planet habitable to some degree (Death Worlds are about as loose as we get with the term 'habitable', but even on these worlds, millions of humans live - Catachan is the poster child of this, with an entire ecosystem that is cunning, lethal, and out to get you, and it's a prime recruiting ground for entire legions of the Imperial Army). That's at the core of the Imperium philosophy - every planet is colonized, and shoved as full of people as they can be. They also tend to dedicate entire planets to one task. Forge Worlds, for example, are planets devoted to doing NOTHING but creating items of some variety (most often for the Imperial Navy or Army, or the Space Marine chapters) with billions of beings devoted to doing nothing but that task or quickly shipped off to other planets. Hive Worlds devoted to entire cities. To give some concept of rough numbers, there are approximately (numbers vary) 32,380 Hive Worlds in the Imperium that have many billions of people on them (varying from 25 billion to 500 billion). If we assume the smallest number on record (25), that's an estimated 809,500 billion people (or 809.5 trillion) just on Hive Worlds, at a ballpark low figure. And they're devoted to doing nothing but housing people. There are at least one million planets under the direct control of the Imperium, and possibly more as it's hard to estimate the exact number. And there are at least a few hundred billion beyond that (low estimate) of people living in space itself as well. How dense is the galactic population in Star Wars? EDIT: It looks like Coruscant itself has 1 trillion people on it at various times (depending on when the last time it got bombarded). Ichar IV is noted as being a reasonably standard Hive World and has a population of 500 billion by itself. It's never stated what the population of Terra is (or I'd have used that) or whether the population on either planet I have used for this metric are in any way exceptional. Other 'major' hub citites that have suggested large populations are Nar Shadda (95 billion), Taris (6 billion pre-bombardment), and Lianna (6 billion) suggest that Ecumenopoli in Star Wars (cities that have their entire surface as city) don't compare at all well to Hive Worlds (who as indicated are at 25 billion people at their recorded lowest).
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