Jump to content

borowmir

Members
  • Posts

    49
  • Joined

Everything posted by borowmir

  1. @alifaraaz First of all thanks for the comments on the video. We're dissappointed there obsolete, but we like to have a full catalogue available annnd maybe the new F2Pers will use them down the line You sir are a good reader, observer and poster The points you made are exactly what I said. Unfortunately my response is a little more blunt as I have to explain it quite a lot to people on YouTube. Having the opportunity to explain it fully like I did above is much easier than the character limit on YouTube, but may come across as if it's written with a bit of frustration - which it was There does seem to be a very biased view in the MMO community, that more keybinds is better and I think you raise a very good point about going all out keybinds or not. My personal oppinion is to use them where necessary, I think if you overuse them - quite importantly it can mean your hands are positioned away from an ability at a critical time and can also delay you moving out of mechanics, but again we're talking such minor gains which no MMO really demands in my eyes. Out of all the MMOs i'd say WoW actually requires you to be the quickest and it's still not gonna be the difference between a down or a wipe. I also use a Naga - there awesome! Regards, Thermal Elite Gaming http://www.youtube.com/thermal8691
  2. First of all. I've never said that i'm better than millions of players, or that those players are wrong for hotkeying. If you have a quick watch of the the videos - 12 abilities are bound to mouse hotkeys - you can see them all on the right sidebar. They are never clicked all are executed via hot keys (on my mouse). Now yes, I could then put some keys on my keyboard - is it necessary? Not in my eyes at least. I agree that pure clicking in most MMOs is detrimental of course (dependant on the game of course), however be careful before you view someone as a bad player just because you see them click a few abilities. First of all take into consideration what there clicking. The abilities that I click are mainly (with the exception of maybe 2), non-time critical. The abilities tied to hotkeys on my mouse are time critical abilities. The combination of clicking for non-critifcal abilities and mouse grid tying other abilities is the ideal partnership. It means that I have full control over raid views via standard mouse buttons. I'm able to execute the non-critical abilities by clicking and if the situation calls for a time-critical ability access to these abilities is instant as my hand isn't out of position at all. Could I bind these non-critical abilities to my keyboard? Of course I could, but why would I? A big part of MMOs now is also movement - once again clicking my abilities that are non-critical doesn't affect my WASD position at all. That means if I need to move out of a mechanic for example - I can get out probably a few milliseconds quicker than if I was keying an ability on the keyboard. Would that few milliseconds benefit anyone in this game? No. It's not a game that demands that quick reactions... Leading me to my next point. " It is proven to be a substandard method of movement and play." - That's a pretty generalised comment if you mean in all MMOs.. If you can point me to any conclusive research that says in EVERY MMO, any use of ability clicking is detrimental - then i'll take my hat off to you. Each MMO is different, and i've played a lot of them. If an MMO demands me to have a lot of keyboard shortcuts, i'll use them. If it is better off clicking - i'll do that. If I need to hybrid as I do now, I will. Simply put, every single game is different. I have played games demanding all the different styles and adapted to each. And that brings me to my final point... as I mentioned in the previous reply. SWTOR is not a game that requires a billion abilities to be executed with different cooldowns on them. Purely clicking would definitely be detrimental but clicking some and binding the others works extremely efficiently. Most abilities are on global cooldown and take quite a significant amount of time to execute (unless your animation cancelling, but lets not go there). But, I will fully accept that different roles and classes may have different demands. Some DPS I know can fully justify an extensive range of keybinds and I support that due to the nature of their characters. Because of the length of the animations on abilities combined with the global cooldown (for me tanking), efficient ability queuing can be done with a mouse click, keyboard shortcuts, mouse grids or a combination of all of these (which is my style). Different styles work for different players, roles and classes in my eyes Remember i'm also leading the raid. So I have keyboard binds for quick marking players and enemies during combat. I also have binds for recording and for talking to my raid on teamspeak. Friendly Advice: "Just because we use wheels on a car, doesn't mean we also use them on a boat"... Different MMOs require different play styles, try not to correlate having a keyboard shortcut for every ability under the sun with making someone a better player. Previous MMOs: Everquest, Everquest 2, WoW, AoC, WH:Online, FFXIV, DCUO, GW2 & Currently SWTOR Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691
  3. Thanks for the comment I spend a lot of time responding to clicker comments so i'll only briefly address it. Yes - in SWTOR I click, but I also have all 12 abilities on the side bar hotbuttoned to my mouse (12 button thumb grid). The ones on the mice are prioritised for abilities that are time critical, such as taunts and defensive cooldowns. The buttons I click are non-critical and due to the large global cooldown on most abilities it doesn't have any real detrimental effect on DPS output or threat generation. With regards to the DPS timing - thanks for the suggestion, it's something we can consider for future videos definitely. We try not to overload the videos with info and summarise the tactics as briefly as possible to avoid boring people too much, but at the same time putting enough in to explain the fight so it's a good accurate guide. Thanks for your comments! Regards, Thermal Elite Gaming http://www.youtube.com/thermal8691
  4. Hey everyone, The Writhing Horror (8 Man Hard Mode) Video Link: Well we took a break for around 3 months and when we've returned we're impressed with how they've made the new operation. As promised here's our first guide in TFB hard mode - sorry if it's not relevant for people if you've already cleared it, we're just trying to catch up with content for the channel now The other ones should be available in the next few weeks depending on how busy things get outside of SWTOR. Each video takes us the initial recording then probably 4-5 hours of editing to get the tactics side of it done, so that's why they can be a little delayed. Anyway enjoy! As always, feedback positive or negative (preferably constructive) is always welcomed. Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691
  5. Really glad that the Denova one helped you. It took us a lot of time to put together and it looks like it paid off. Hopefully our future videos will too. Regards, Therm Elite Gaming http://www.youtube.com/Thermal8691
  6. As do we! Hope you enjoy the coming videos We're also really happy to be back, we've missed our followers on YouTube, it's always nice to get good feedback from you guys - it's what keeps us playing. Going in blind is always interesting - it can also be frustrating though Hope you enjoy the future videos! Thanks Glad the last series of videos we did came in useful - we put a lot of effort into those due to the variety of mechanics Regards, Therm Elite Gaming http://www.youtube.com/Thermal8691
  7. We're looking forward to making them again. I'm sure there will be some comments made when Dreadtooth comes back alive unexpectedly by the other guys - should be fun Not sure about Dreadtooth being a Saiyan or not - only been resubbed 24 hours - i'll try and get back to you on that Thanks very much - We'll make sure we bring our shavers and waxing strips with us Thanks a lot! Glad to be back! Haha! When we left there were some decent raid teams around at the time, shame if that's changed. But we're more than happy to return and hopefully add to the number of 'good' raid teams on the server (good may be a little bit of an overstatement for us though Surely you can see that from the videos See you in-game! Regards, Therm Elite Gaming http://www.youtube.com/Thermal8691
  8. Hey everyone, Some SWTOR players will know us and some won't, either way, for old players and new we have a quick update Elite Gaming took a break from SWTOR 3 or 4 months ago after concerns were raised over the number of bugs that were ruining our raiding experience. Collectively we've now decided that we'd like to return and give SWTOR another chance by experiencing the new raid and hopefully see a decent F2P launch. We will therefore be ensuring that we get the new raids tactics recorded and uploaded to YouTube as a matter of urgency (we know there a little late but hopefully some players will still find it useful). Many people have continued subscribing to us on YouTube and watching our old SWTOR guides while we've been away - we'd like to thank everyone for their patience and support for this. Anyway, just wanted to get that update out to any of our subscribers and the wider SWTOR community. Hopefully it's good news for some and if you think we're just wasting forum space - feel free to flame us If you're not familiar with our videos, feel free to have a browse at http://www.youtube.com/Thermal8691 Regards, Therm Elite Gaming - Tomb of Freedon Nadd http://www.youtube.com/thermal8691
  9. Sorry for the delay in getting back to everyone, been enjoying some time at the Olympics Thanks very much, we're also sad to go. Best of luck with the game. Thanks. We've tried everything to stay around we just can't justify it any more. Unfortunately it's not the pandalands you'll see us in It was discussed but that wasn't the final decision We really hope that we can return too. Thanks for being a part of our community and good luck It really is sad that the game hasn't reached it's potential yet. I hope that F2P can bring it closer to something of the game it should be but only the future can tell us that. Best of luck to you aswell We're really glad you enjoyed our videos and that you came to us first. That is always our amibition - to be the channel that people go to for the most reliable guides but at the same time providing some entertainment in them. It really has been fun making them and talking to people like yourself after watching the videos. Hopefully Bioware will pick up and we can come back from the 'game-not-to-be-named' Thank you to everyone for the positive attitude to this post, it means a lot to us that people have enjyoed the guides and don't see this as us just 'bailing' on SWTOR. Regards, Thermal Elite Gaming http://www.youtube.com/thermal8691 http://e-g-c.guildlaunch.com
  10. Thanks very much Good luck with everything! Regards, Thermal http://www.youtube.com/Thermal8691 http://e-g-c.guildlaunch.com
  11. Hi everyone, Some will have seen our videos and some won't, so apologise if your someone who hasn't seen our videos and this is wasting your time. After several months of raiding and releasing guides on YouTube for the raid content, regrettably we have to announce that Elite Gaming will now be leaving/taking a break from SWTOR. We'd thank everyone who used the guides and supported us, we do the guides for you - your feedback and support drives us to continue releasing them and developing them. We hope they continue to be useful for players still progressing through the raids and we will still be active on YouTube to answer any questions you may have regarding tactics in our videos. It's been a tough decision for us all and one that has taken us several weeks to make. To cut a long story short, we lost a few of our original members that we started the game with and some that we played other games with. These members left due to persistent bugs, lag and lack of content and if we were honest, we couldn't blame them. It was then decided that instead of replacing the guys that we lost, that we would all leave the game and try and find something new. There were several reasons for us all deciding to leave, but the main one was that we can't see there being any imminent content release that's going to fix the current issues in the game. I think the game will get much better but It's going to take quite a bit of time especially with the F2P transition coming up. We have tried our best to support the game and be hopeful of fixes coming in, but unfortunately with the huge lack of communication from the developers - we're basing our hopes on no real evidence. Instead we will be taking a break for the game and seeing how it develops over the next few months, if we see that the major issues get fixed and some new content is rolled out - we all would like to return to the game. We will be moving to a new game and hoping to continue to put game guides on the channel for that. I won't say which game on here as I will probably come under fire for breathing it's name But it's probably obvious which game we're going to try. If you do want to know where we're moving, you can find more details on the homepage of our site. http://e-g-c.guildlaunch.com Once again, thank you to everyone who has supported us over the past 8 or 9 months and we hope to return in the future. I sincerely hope that everyone who has stood by SWTOR and continues to, finally gets rewarded by BioWare. The game has so much potential and hopefully if the F2P model works (which has worked for many games), allows the developers to give it the attention it needs and doesn't get the game turned into just a cash cow of buy 2 win. Good Luck & Thank You, Thermal Elite Gaming http://www.youtube.com/Thermal8691 - YouTube Tactics Guides e-g-c.guildlaunch.com - Applications for Membership to Elite Gaming
  12. I don't think it's fair to tell people to be patient at all. People come to modern MMOs now with an expectation of content delivery (and I don't think it's an unreasonable expectation). Just because Bioware has had to make redundancies (and I genuinely feel for the staff involved in that), doesn't mean the customer base should suffer so much. We pay a part of our subscription price for them to develop new content, no new content = overpriced subscriptions. If it was a F2P game, fair enough - tell people to be patient because your not paying for development constantly, but in a sub-game it's simply unacceptable. I do understand that guilds haven't cleared EC Hard Mode yet, the point is though that the majority of guilds will have cleared EC Story Mode - the reality is hard mode really isn't that different to story mode once your in other than tactics changes. It's not a new boss encounter or new sets of trash - it's the same stuff a little more difficult and the feeling of it being 'new' wears off after about the third raid. On the Everquest points - it's my favourite MMO of all time. I loved taking months to level to max, then having to build AA points after that. PoP was a fun expansion with its progression structure (I think more games should take this on), where you have to kill one tier of bosses to get access to the next tier. Unfortunately a game like Everquest wouldn't be 'successful' in the current market - back then MMOs were for a minority audience in comparison to now where MMOs have become common-place in a good proportion of people growing up. I would love to see a game come out with that style of levelling and progression and i'd play it, unfortunately not many would stay in it now. Would we all really play with the lag we used to get in PoK and The Bazaar ? Or accept mid-raid breaks to allow peoples 56K connections to reset at a convenient time rather than the 2 hour forced reset ? ^^ Even when the servers were down, everyone was on EQChat until they were back up (It really was a different era of gaming ) There's a few other reasons that MMOs struggle now compared to EQ and I think one reason is that there's just so much choice in MMOs to play now, especially with how many have gone F2P. When I played everquest, there wasn't really another MMO to play - quit and you quit MMOs. Now if your playing an MMO, there's a constant comparison to other MMOs. If you quit one MMO, you can pick up a different one or go back to one you've played before and with the split of players amongst them, there's always someone in another game you'll be relatively familiar with or gamed with before. Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691
  13. Thanks very much for the compliment and we're glad it's helped you and your guild mates - it's always great to hear that. I agree with all of your points entirely. The games release should have been at 1.3 essentially rather than making everyone beta the game for a few months. That way, they would of had time to make new content and spend less time on bugs. Unfortunately it appears EAs grasp of Bioware has resulted in a quick release and as soon as the moneys been made back, cutting of staff then making the game as profitable as possible by doing the bare minimum. If the devs don't do something fast - I really think there's going to be another huge drop of subs in the news Thermal Elite Gaming http://www.youtube.com/Thermal8691
  14. Good work! In all seriousness though - the lack of communication from Bioware to customers is appalling (what we've come to expect with most MMOs I guess) but if there was simple honest communication of where the dev team are with working on content and implementing fixes - at least there would be something positive for people to look forward to. Unfortunately when we are left in the dark, naturally we will think that nothing is being done to improve the game or fix bugs. I think unfortunately their subscriber base will reflect these issues shortly as much as I hate to say that because SWTOR could be such a great game. Thermal Elite Gaming http://www.youtube.com/Thermal8691
  15. That's a whole different other issue we need them to fix. Lets not overwhelm them eh? The lag and bugs is actually playing in their favour in terms of content progression at the moment. There's been a few nights where we could have tkan a bigger chunk out of EC hard mode that lag, an add re-spawn or a boss fight bug has made us all just log off and try again a different day. Unfortunately this is also resulting in a huge loss of players from the frustration. We've had 2 of our 8 man team quit due to the bugs already... However, your right - the lag fix is equally important to them giving us new content. Unfortunately we seem to see neither of those on the horizon. Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691
  16. I knew this would split opinion and I think I covered that I understand both points of view in my original post. So taking everything so far into consideration said so far..... Yes, I could go and make an alt or 3 or 4 or 5 - that's what the legacy system has been put in place for, to give people who like to see different storylines and play multiple classes a reward and an incentive. However, that's not my play-style, in every game i've played - i've never liked alts and never will - I like to stick to one character and it's as simple as that. I do however entirely understand players who like these aspects of the game. But please for one minute, before you shoot down the raiders of the game, put the shoe on the other foot.... Imagine if the game didn't have multiple storylines and just 1 quest line per faction and imagine the leveling process was shortened down 50%. Suddenly the game isn't so appealing for that style of player. It's quite simple - this is the challenge that any MMO faces, you have to be able to provide content to satisfy all of your players to retain players. I'm not saying we don't need the legacy system or an incentive for people to level alts or do non-raid content - I am all for that, if we didn't have content for those players then we lose those players and that's bad for the community. It's all about ensuring there is a balance - the game is an MMORPG and lets not forget what this stand for - 'massively multiplayer online role-playing game'. If it's just played for the story line and re-levelling alts. The game simpley becomes an online-RPG. If it only has raid content and no real quest line or story line, all you have is a MMO game. There's no need for the non-raiders to tell the raiders to go try some alts (many of the raiders have any way), equally there's no need for the raiders to tell the people who love the levelling content to go play some raids and see how difficult the game is. Both are 2 of the main styles of play in every MMO and both have equal justification. The fact is the developers MUST provide for both audiences and that's why i'm here fighting my corner for what I enjoy and saying we need more raid content and more difficult raid content. Please feel free to add your oppinions in terms of what we need to satisfy the non-raider because this is key to the games development, but there's no need to say the raiders are doing something wrong because they''ve cleared the content and want more. Onto my second and final discussion of this post - many have said 'I think the game needs more than new raid content, side-quests e.t.c.'. I fully agree with this - as a raid player - I can't remember the last time I left the fleet, because I really have no incentive to do so. Other than collecting datacrons and dailies - I have no reason to leave (lets remember aswell that dailies and datacrons really don't take that long to get in reality). So after this is done, what do we do? BW sort of created flaws in the tradeskilling system. By giving us tradeskills that can be done by just sending your crew off on missions and you can get materials that are GTN sellable from this, once again we're giving no incentive to get out off of the fleet. I have to say I hugely praised the system at first because I normally hate farming for materials in MMOs and thought great, just invest in your crew and send them off - i'm now seeing how it can actually harm the game at the same time as being a nice commodity. However... It can work, we do just need to see more side-material. Some more open-world events... flashpoints that are a little more tiered and interesting so that even raiders will do them in the week, as someone has said - multiplayer space PVP/missions. The game has so many options and so much potential but you get the feeling after the lay offs that they are very short on resources to really develop these key areas and turn the MMO into a real great on the market. Raiders, non-raiders, roleplayers we need to put pressure on Bioware as a collective to release new content for all of us, it may not make a difference but at least we tried. Shooting each others interests down helps noone and the reality is that without all the different play-styles on the game - the game has nothing and becomes boring. Finally thanks to Jakobpoop for saying thanks for the raid guides. We're glad they helped Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691
  17. MMOs have to cater to all it's fans to be successful. SWTOR has given an awesome levelling experience and now the PVE is well.... average to above average I guess. The actual PVE content being released is of good quality (not excellent) but the problem is with a 4 boss content release - it has to have a life span of 8-10 weeks maximum not 4 or 5 months. Regards, Thermal Elite Gaming Raid Guides http://www.youtube.com/Thermal8691
  18. You can't compare WoW content releases to SWTOR for 2 reasons: 1 - WoW had way more bosses per content release - we're talking 4 bosses vs 10 here. 2 - WoW progression was much slower because with 10 bosses you can increase the difficulty much more than you can with 4 bosses. 4 Boss content releases (with 2 difficulty modes) need a lifespan of 8-10 weeks maximum, not 4 or 5 months.... Regards, Thermal Elite Gaming Raid Guides http://www.youtube.com/Thermal8691
  19. I'm always the solve for this puzzle. We were recording a strategy guide the other night and it happens in the video - we manage to recover but only with the use of a bloodthirst to save us some time. It's a massive pain in the *** and we've seen it several times before and really can't explain the reason for it.... Regards, Thermal Elite Gaming Raid Guides http://www.youtube.com/thermal8691
  20. Hey everyone, Just wanted to log my opinion on the forums regarding the state of current end-game PVE content. To put it simply, there is simply not enough endgame PVE at the moment. 1.2 was out in April and the reality is most people were able to enter story mode at that point and at least start progress in there, within 2 or 3 weeks the top guilds had taken a serious chunk out of the hard mode version. Honestly, I think that the content difficulty was of a good level, so good job there. The problem is, there needed to be more content or more bosses. I believe (and I may be wrong) that most guilds now will be 3/4 EC Hard Mode and guilds who haven't got them on farm probably only haven't due to the recent lag issues everyone faced and the re-spawn of adds after wipes. There are also a good percentage of guilds that have EC Hard Mode fully cleared and on farm and have been in that position for 1 month. What's the result of all this? Honestly I think a lot of players will be un-subbing within the next 4 weeks. I personally have had a few players quit our raid teams from being either tired of the recurrent bugs & lag or simply from being bored of the content. The hard mode version of EC really isn't that different to story mode, definitely not enough to keep people interested. If you want a successful MMO with constant subscribers - you have to cater for everyone playing the game. A lot of people like myself play MMOs purely for raiding - if there is no new content you lose those players pretty quickly. EC Nightmare should have been released in 1.3 and you need a brand new operation within the next 3 or 4 weeks based on that. As there was no nightmare released in 1.3 - you need a new operation now. People are getting very, very bored of mindlessly clearing trash in EC. I hate to bash SWTOR but i'm now tired of having to replace players or persuade players to stay in the game on a weekly basis and when you have to justify why they should stay, you suddenly realise you can't justify the sub cost for a raid player. Regards, Thermal Elite Gaming Raid Guides http://www.youtube.com/Thermal8691
  21. No, your wrong. This bug is a frequent occurrence for many guilds raiding Denova. It seems to be hardware dependant but happens amongst other bugs.
  22. Thanks for adding this tip, it's really helpful for people to know how to get around the plethora of bugs at the moment.
  23. Thanks very much for the compliment. We put a lot of time in them so the positive comments are always appreciated We've only seen this issue a couple of times and it seemed to resolve itself. Unfortunately, I can't suggest any 100% reliable workaround. I would go with what Fossman said as they seem to have tried and tested it a little bit. I know it only affected certain people on our team (as if it was hardware related), so i'll ask tonight if any of the guys have any tips. We have noticed though that since the server merges and the increased numbers in Denova that the lag in fights is making the encounter a lot harder. We are sometimes seeing that damage is applied to raid members before the actual lightning graphic is generated, which has become a real pain in the ***. I'll try to get some more info for you! I think your pretty accurate with what's been said here. The only reliable way to do this fight is to know when certain affects apply and be proactive rather than reactive as unfortunately we can't trust the graphical mechanics in Denova at the moment. Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691 e-g-c.guildlaunch.com
  24. Hey everyone, Sorry about the delay in getting this one out, it's been a long time since the last video due to work commitments and then some bizarre bugs with the YouTube video upload. Anyway here it is. Our video guide for Firebrand & Stormcaller on Hard Mode. (Vorgath and Kephess to come shortly hopefully). The rest of our Denova series can be found below. As always feel free to post comments and suggestions on the YouTube discussion area. Denova Hard Mode Zorn & Toth - Firebrand & Stormcaller - Denova Story Mode Zorn & Toth - Firebrand & Stormcaller - Colonel Vorgath - Warlord Kephess - Regards, Thermal Elite Gaming http://www.youtube.com/Thermal8691 e-g-c.guildlaunch.com
×
×
  • Create New...