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Greenbeen

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  1. Indeed the picture isn't from the movies but the crystal in the picture is. Here's a picture from the movies which shows that it's the same crystal: http://upload.wikimedia.org/wikipedia/en/6/6f/Yoda_Attack_of_the_Clones.png And about the green core crystal, you're right I did overlook it as I didn't realise it existed. But after buying it and trying it out, it's still the wrong crystal. There's too much glow going on around the white core and the glow itself is too pale and isn't as light or vibrant as the other crystal. Compare the two: http://i.ytimg.com/vi/mcgrdZZ6HjU/maxresdefault.jpg http://1.bp.blogspot.com/-WqAMTmfi7Cc/TsZdx4M_fqI/AAAAAAAAEIk/2aSvtRHdP8g/s1600/miraluka-001.jpg Other examples of how it should look: http://i.imgur.com/3v4xy5W.jpg
  2. This is the proper green lightsaber from the movies: http://1.bp.blogspot.com/-WqAMTmfi7Cc/TsZdx4M_fqI/AAAAAAAAEIk/2aSvtRHdP8g/s1600/miraluka-001.jpg Lime green is not the right green: http://img15.hostingpics.net/pics/756525Screenshot20120620090455275061.jpg Mint green is the closest so far to the right green but is not vibrant enough and is a bit too pale to that of the movies: http://img9.imageshack.us/img9/5289/fzv1.jpg In closing, please just return the standard green colour crystal to that of the first image instead of lime green, or at least add the normal green from the first image to the cartel market in an upcoming patch.
  3. in a 1v1 versus another Vigilance guardian what should my rotation be? Also when should I use focused defense, when I have a tiny amount of health or as soon as i can use it? The same goes for saber ward, when should I use that?
  4. Lowest Reward: A mini Baron Deathmark pet - like a hologram or something - that gets angry when you kick the ball. Middle Reward: The ability to change the appearance of one of your combat abilities so that it acts in the same way but just looks different. E.g. the ability to make force push look like the lightsaber knockback swing which npcs have. Highest Reward: New unique armor and weapon for their respective class which isn't a reskin and is completely new in design
  5. So what should be the base crit rating and base crit chance for someone without buffs in your opinion?
  6. So I should stop at a base 15% critical rating but allow for buffs to buff up the total to e.g. 20%
  7. So should I focus my mods and enhancements on maintaining 15% crit rating whilst maximising power instead of crit?
  8. Why is it that I should only have 15% critical chance (without agent buff) as a vengeance juggernaut in pvp? Is it bad to have more critical chance and so should I focus on power instead of critical chance as soon as I reach 15%
  9. What's the best vengeance rotation against an annihilation Marauder? Because those guys give me so much grief
  10. No they can't. They can only use force push as knockback and the last ability on tank spec very slightly.knocks weak enemies to the floor. It's not.the ability that I'm talking about which knocks them up in the air and far away
  11. Dear BW will we ever see that lightsaber knockback ability for Jedi Knight and Sith Warrior that we saw in early combat and class trailers. This is the ability that looks like a sort of baseball swing which knocks players up in the air and knocks them back (we see sith and jedi npcs use it on us). I know mechanics-wise this ability is hard to implement but I was wondering if I could get a yes or no on whether we will get to use this ability in the future. I really like the ability and think it looks amazing so I hope you do include it in the future.
  12. Ravage can't be interrupted so if you use impale first after leap and then ravage you will be uninterruptible for longer and the target will be rooted for longer. Also dulfy's guide is it for vengeance pve and doesn't help for PvP rotation.
  13. Is it not better to use impale first after force leap because the leap already immobilizes the target and unstoppable gives you cc immunity. So by doing impale first you get longer cc immunity and immobilize the target longer than if you just do ravage straight away after leap. You also get 1 stack from rampage if you use impaled first. This all depends on whether ravage can be interrupted but I don't think it can. My opening rotation is leap. Impale. Ravage. Push. Leap. Shatter. Ravage. Etc. Is this the best opening rotation or are there better ones?
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