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dancremer

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  • Posts

    14
  • Joined

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Personal Information

  • Location
    Chicago
  • Interests
    MMOs / Languages
  • Occupation
    Plant Manager
  1. On Wednesday of last week, 12/14/2012, I purchased the Grade 7 starship upgrades via Cartel Coin purchases. On Thursday or Friday I completed the Cha Raaba Mission and then was able to complete the Operation Cha Raaba Assault for BH comms. On Friday I also completed the Lorta Escort mission. However I did not get the Operation quest at the mission terminal On Sunday I was able to complete Duma Strike to unlock the mission. I then was able to receive both Foe-Stopper & Operation Duma Strike for BH comms. It is now Tuesday and I have not received any Operations mission options for the following missions: Far Cradel Strike Kabal Station Defense Kanz Minefield Lorta Strike This does not seem to be correct. Seeing as how iI have limited Game Time with a newborn baby, Space Missions are my only viable source of BH comms for the next month or so. I am disappointed that I can't complete these missions especially after investing so many Cartel Coins on the upgrades. I really like these missions, you guys did a great job, I just want to get the due rewards for completing them on a weekly basis so I can keep some BH progress going.
  2. STAR WARS®: The Old Republic™ will move to a more accessible two-tiered pricing model in November. Players can chose between a $14.99 premium monthly subscription and a free-to-play model with some restrictions on content and advanced features. Players will be able to purchase upgrades with in-game currency Source: http://files.shareholder.com/downloads/ERTS/1998703842x0x587374/05e497e8-ca3a-4f0a-8f80-4a2d3216ad79/Q1FY13_Earnings_Release_w_PressTables_FINAL.pdf
  3. 3 out of 5 names lost. But no big deal for me!
  4. TLDR: I personally I am not upset. Think that from a business perspective they were a bit too vague and they could choose to provide more information in the future. Feels like we are waiting in a line with no details about how fast the line will move or when we will get to the end, and that could be handled much better. I think that's why people are raging. First Off, I have a group of 4 I play with regularly, therefore timeliness of Server Transfers isn't an issue to me personally. Yes, we absolutely want to move to a Server with more people, but we don't need it today. I'm trying to think of a real life analogy. I'll give it a shot. I am waiting in line at a club. The club has advertised that it opens tonight and we know this establishment plays music that we really love, everyone in town is buzzing about it and this is place we really want to be at. Yes, we can go to other clubs in town, but there just aren't many people there. The details on the advertisement tell us in advance that they will only be allowing us into the club gradually. They don't give us any details about how many people will be allowed in, how big the club is, etc... So, of course, I show up to stand in line, because I might be one of the lucky few let into the club early. I knew it was a risk to show up and I'm not really expecting to get in, but sure it'd be nice. So, now, I'm standing in line with 150 other people and when the club opens, we only see 4 names appear on the board showing people chosen from random to go into the club. It seems like the club can allow more people than that. We ask the bouncer and he gives us no timeline of when we can expect to get into the club, no details about how long we will have to stand in line, no details about how many people they will let in, and that we should check the board regularly to see if our name is on the list. So, we of course, go home feeling let down by the club. Not a perfect analogy, but I think that is why people are feeling a bit perturbed. If only they would just give a little bit more information to the people in line, it would go a long way to keeping people excited about the server transfers and the game. It would keep people standing in line instead of perhaps checking out another game. We need critical mass in this game and I don't want to lose players just because communication was a bit too vague, it's a silly reason.
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