Jump to content

Ludah

Members
  • Posts

    21
  • Joined

Reputation

10 Good

2 Followers

  1. Do you have anything to back that up? Because a dev post specifically said that Campaign items CAN be RE'd to learn schematics whereas Black Hole items can NOT. We do know that Black Hole implants and earpieces CAN be RE'd to learn schematics though.
  2. Campaign Survivor's Gloves. It was clearly RE'able with the mods still in, the RE icon was correct and it displayed the "Chance to research schematic: 20%." After I removed the mods, the RE icon doesn't appear anymore, but the "Chance to research schematic: 20%" is still there. I put in a ticket and it was closed and deleted and I received an email stating they are passing this report to the dev team to be investigated further. Looks like for those of us that are holding onto shells to RE and learn orange schematics will be holding onto them for a while longer until a dev post is made or until next small patch.
  3. Same problem and no one has responded to my ticket yet either. It's possible it can be RE'd if you put in a lower lvl mod in it, but I'm not sure how that will affect the chances of learning the orange schematic.
  4. I know a dev post stated that and I've been trying to find it, but could not. The campaign gloves I have are RE'able with the mods in, but once I removed the mods, it can not be RE'd even though the "Chance to research schematic: 20%" is there. Pretty sure this is a bug and I probably could throw in a lower lvl mod to make it RE'able, but want to get a confirmation from a dev before I do that and possibly lose the gloves. I put in a ticket, but so far no reply back.
  5. All my lvl 49 purple augments bound and non-bound turned into +18 stat / +12 end. The endurance ones turned into +18 end / +12 power or roughly that, can't remember. Augment schematics are from running the slicing missions and they are not that common. Pre 1.2 they were for augments, post 1.2 they are for sliced tech parts. The slicing missions cost the same and take the same amount of time to run. The 49-50 missions you get blue Subelectronic Data Modules with crits giving purple Advanced Neural Augmentor and possibly a green 22 augment schematic. Synthweaving: lvl 49 green 22 augments take 2 x Upari Crystals, 2 x Primeval Artifact Fragments and 2 x Cortosis Substrate (from crew skill vendor). lvl 49 blue 22 augments are from RE'ing the green 22 augments and take 4 x Upari Crystals, 4 x Primeval Artifact Fragments, 4 x Cortosis Substrate and 4 x Subelectronic Data Modules. lvl 49 purple 22 augments are from RE'ing the blue 22 augments and take 4 x Upari Crystals, 4 x Primeval Artifact Fragments, 4 x Cortosis Substrate and 4 x Advanced Neural Augmentor. On the PTS you can not RE lvl 49 purple 22 augments to learn any schematics, not sure if it's possible or not with lvl 49 blue 22 augments. As for the RE rate, it was rather quick. I RE'd about 5-6 greens to get the blue and about 6-7 of the blue to get the purple. I stopped after that as I got all the info I really needed so take that RE rate with a grain of salt. Edit: 340 slicing missions in 1.2 do not give augments, only a credit box, a few Subelectronic Data Modules, a few Advanced Neural Augmentor and possibly a schematic.
  6. Has anyone had problems RE'ing dropped Exotech gear when you already know the schematic to create that item? Fabricator in KP dropped both the Exotech Force-Master's Boots and the Schematic for those boots last night. I picked them both up, learned the schematic first, RE'd the boots and I got the error message that I do not have the schematic for that item and didn't get any mats out of it. Not sure if it's a bug or intended that you're not able to RE dropped items into mats even though you already know the schematic.
×
×
  • Create New...