What I Like about ToR PvP:
Honestly - not much. But I feel that Huttball was a fun original warzone, keyword "was". I like the fact that PvP gear is usable for HMs until you manage to acquire PvE gear.
Problems/concerns/dislikes:
-The amount of CC and Knock backs in PvP is just absolutely insane. Its not so much Player vs Player as it is Player vs Stun. Truly, if you (bioware) leave the amount of stuns as is, you may as well create a warzone where you are rewarded points for NOT being stunned, and the player that is not stunned the longest at the end of 10 mins wins.
-There are only 3 matches. I know, its still the "launch period". But 2 of the matches seem to be set up as only Imps vs Pubs. And, at least on my server, there is just not a large enough population of Pubs to create these matches! So i end up going into huttball over and over hours on end. It would make more sense to allow Pub vs Pub and Imp vs Imp on ALL matches. I have no idea why you guys made 2 matches only imp vs pub???
-The warzone maps are very lackluster. They are very small. Take the Arathi Basin wanna be map. there are only 3 nodes to capture. and they are all within 20 yards (not literally, but close to) of the spawn point. Plus, if you capture east and west, you can ride straight down to those sides, making it almost impossible to capture these nodes if the other team has them. Especially if you are on an unorganized team. There is no depth to the warzones. Huttball is the exact same on both sides of the "field" so it's not very impressive either.
-Warzone matches do NOT require every class to play. You dont feel special. Essentially, if your team is smart enough, you can win every match, even w/o tanks and healers. And honestly i feel tanks are completely useless outside of huttball. I IMPLORE you (bioware) to study the PvP in Rift. I know everyone wants "original" stuff, but there's no shame in "borrowing" something that works. In Rift, some of their matches Almost REQUIRED EVERY ROLE for a win. For example, one match your team had to collect a corrupted claw. This claw did DoT to whoever held it that increased it's damage every tick. The strategy was for a tank to grab the claw (largest health pool), heals to spam heal him, and DPS to keep the enemy team off the claw holder. This almost FORCED teamwork, cooperation, and almost required at least 1 of every role to win, unless neither team had healers then it was simply a brawl till the end.
-The Resolve Bar is a complete joke.....gone terribly wrong. I think it was simply the WORST idea ever. Whats the point of it? It clearly helps tanks and those with higher life and heavy armor more than say healers or low HP DPS like Sorcerers who usually die 1-2 stuns into a battle. Just get rid of the resolve bar and stuns all together!
-Skill spamming is completely horrible in PvP *coughcough tracer missile*. It is completely cheap for 1 class to get a skill that they 1 finger click spam for 15mins and actually be a threat! My sorc at lvl 50 can get tracer missile killed after like 6 missles. combined with the large amount of CC's, knockbacks, and interrupts, i am not even able to heal myself.
-One of the IA/Smugg classes is completely OP in PvP, because of their amount of CC's. Im not sure what it is, but as i describe it perhaps you guys will know what im talking about. *knockdown>stab>stab>stun>stab>stab>dead*. As a healer, I have nightmares about these guys every night.
-I truly feel that your Matchmaking is rigged. Is it really? i have no idea. But i can tell you, that if i go on any kind of winning streak...say 3 in a row. I will suddenly just so happen to end up on a team that has NO idea what the h*ll they are doing. They wont even score 1 TD in huttball. And it's not just once...nono. Its HOURS on end. I will win say...8/9 matches for my weekly, then suddenly lose for 3 hours straight. wth? And it's not because i suck, i do my job as a healer, h*ll i even try to run the ball in for a TD which isnt a smart thing for healers to do really, but when no one else is going for the ball i have no choice.
-I feel that there should be some sort of reward system based on YOUR individual performance. For example, award tokens/extra valor/extra commendations for reaching 100k healing, 200k healing, 300k healing and same for DPS and tank (protection). Award something extra for getting Touchdowns and Assists in Huttball. I feel that it is COMPLETELY unfair that i suffer and my grind for obtaining gear comes to a halt simply because I am placed on a team of idiots. Reward me for what i do! I'm usually #1 in heals say 9/10 times. But get nothing for it, because no one on my team will go for the ball or ball carrier, thus we lose, thus i get no weekly/daily credit, thus my gear grind stops.
-Also, i feel that the Sorc's energy shield should count as Protection in PvP, not healing. You're not healing anybody, your shield is absorbing the damage...which means its protecting the target. I think this should be fixed to properly represent the character and what it does in the matches.
I think thats everything. I want to remind everyone that these are my opinions/concerns. Just because you have different opinions that doesn't give you the right to troll/flame me. I am willing to have a discussion with you guys concerning your thoughts vs mine.
I also want to inform everyone that NO i am not the best PvP'er in the world. I am still fairly new to PvP to be honest, i started back in Wotlk, played nonstop PvP in Rift (which was my favorite) and now here in ToR i PvP for gear, so that i am "more geared" for HMs. However i do my assigned duty when i am in PvP, and try to do it well. I mostly heal, and most the time i end up #1 in heals.