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Freakystarwarfan

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Everything posted by Freakystarwarfan

  1. Happens to me too, seems to be caused by the same world prop (Tatooine, Ord Mantel, Balmorra, Esseles(Engineering))
  2. Just bought 6 months. amidoingitright? But seriously, ragequit over a optional part of the game? Realy?
  3. His crashed ship is on Hoth but behind a phase. No-one has openly said where the quest giver is, so its all speculation.
  4. From looking at the pics and from personal experiences : Image 1 shows light zones. These are used on the mapping software to dictate how intense light is and to which direction the sun is facing. Seeing that seems to be a client issue. For the other 2 i have no idea.
  5. Hes been dead for ~300 years but i would rank him quite high.
  6. Wow thats a terrible fake. Unfortunatly some people will fall for it.
  7. Korriban / dromund kaas departures. Mission giver is next to a holo of the black talon and instance.
  8. Another thing to note: there is currently no way to sent crew members on missions ect while being physically offline. This will more than likely change in the future.
  9. N(default) access crew skills. For crafting you can queue 5 at a time that when made go into your inventory. If you have no space then it goes to "pending missions" (top right) These items will be made regardless if your on or not aslong as you set them going. Same applys to gathering, just set them off and it doesnt matter if your on or not. You can assign your crew members to do any thing you want them to. For gathering, money is deducted as soon as you send them. If you cancel it your money gets refunded. Note : you can only queue 1 gathering at a time per crew member.
  10. Basically says it all. Armor / hilt change the base level of the item as well as the armor rating / minmax hit. Other mods change base attributes such as will power, strengh, power ect.
  11. Pvp sets only directly impact preformance in pvp situations e.g. "3/4 = +5% damage of X to players" Orange gear is good (personal fav) due to the fact they can be constantly updated (at a price) to be what the user desires. There are pve sets which do the same as pvp sets. Its all down to user prefrence.
  12. If yor overleveled, just do the least amount of quests you can. Aka just class quests. The level difference will quicky deminish when you move on.
  13. Originally Posted by Kinegos This isn't a troll, and isn't exactly QQ although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, EA/BW - what exactly are you afraid of? The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise. At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out.
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