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AWDBAHL

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Posts posted by AWDBAHL

  1. Here is a classic example of someone who probably doesnt even know the situation currently going on in ilum.

     

    Fanboi.

     

    I played Illum for 6 hours today. I know what is happening. I also know they are going to fix it within a few hours.

     

    Illum is not the entire game for most people. Plenty of people have absolutely zero interest in PvP and couldnt care less if everyone who entered Illum had their characters erased. You are not the judge of whether or not a developer is good at what they do, especially since you seem incapable of appreciating the entire game and focus solely on the tiny fraction of it that is PvP.

  2. Having 100% force/tech immunity, +15 levels of stealth and being instantly removed from combat does not break channeled attacks. Which keep hitting you long after you've entered that state which guess what.. pop you back out because suddenly you are in combat that should not be possible. As soon as a player loses their target their spell should be interrupted.. FFS FIX IT!

     

    Sorry your ability to pick and choose fights and then walk away from them when they aren't going your way doesn't work 100% of the time.

  3. Reducing the server cap? That's gunna help. Should just fix the server issues. Making the world less inhabited isn't going to help.

     

    Why is there no sliders for draw distance, detail draw distance, max characters on screen, max npcs displayed on screen, etc?

     

    Pop cap is necessary. To be clear, such a cap would dictate that only x players from the republic and x players from the empire be allowed to play. So if the cap were, say, 50 then that would mean no more than 50 empire and 50 republic players could be on illum.

     

    Why is this good? Because Illum is unbalanced to the point of broken when its 47 Republic players an 178 imperials on illum. The cap would reduce server lag, decrease the likelihood of client stuttering, and give illum at least a chance of being a balanced experience for everyone.

  4. This game is grossing millions, and so has every other game they have ever made.

     

    Whiny little brats like you arent enough of a reason to get these people fired. All you see is the tiny little corner of this game that is PvP, when the devs were also responsible for the entire rest of the game that pretty much works great and is a unique mmo experience.

     

    They wont get fired because they are good at what they do. Your dissatisfaction and tantrums wont change that. People like you are not qualified to evaluate the job performance of MMORPG developers because you dont really have the slightest clue what it entails. And all you can see is the part of the game that isnt working the way you want it to.

  5. Yes, clearly they meant for you to be able to spend 2 hours in warzones and get an entire set of gear as rewards.

     

    Fact of the matter is, this change doesnt matter. If you're doing nothing but pvping to level, you'll still have enough commendations to get your gear. If you're only doing a small amount of pvp while levelling, then you dont NEED the pvp gear. It has no expertise, no extra stats on it that make it better than similar level pve gear, which you have access to.

     

    More proof that people will complain about anything.

     

    PS: in case you haven't noticed, every patch they've done so far has had at least a dozen undocumented changes (meaning changes that were made but not listed in the patch notes)

     

    Some of it actually does have expertise.

  6. I don't see how doing everything the game allows you to do in order to attack and defeat your enemy counts as an exploit. its not like people are skipping over terrain or lag jumping on top of structures. They are simply chasing the enemy back into their base by riding in the front door.

     

    Its all well and good for the devs to SAY they intended the bases to be impenetrable, but then why arent they? It takes modifying a spreadsheet to have the base turrets deal 1,000,000 damage a hit instead of what they are doing now. The reality here is that the devs lacked foresight and probably never anticipated this sort of base camping would occur. Foolish of them, perhaps, but still the most likely explanation in my mind. And i don't think players should be punished for their oversight.

     

    Also, while I did participate in a couple hours of base grinding (which BTW was also very profitable for the faction being camped) I also earned a great deal of valor by playing Illum as intended by the devs: with a group of freinds riding around in the middle of the map and picking fights. Its not right that gains from that activity be rolled back along with everything else - not to mention all the valor i got from warfronts.

  7. It is a problem in that you end up wasting your time doing WZ's once you have 1000 com's. Aside from building your valor which can't go beyond your level at lower level anyway. So, makes doing it past 1000 pointless.

     

    The message is: No, you cant hit 50 and instantly buy and open 90 bags for a full suit of the best gear. Low level Warfronts are a leveling aid, not some tool for you to circumvent real competition in the 50 bracket.

     

    Get to 50.

  8. After 6 hours in Illum today this problem began to occur to me as well. In the base, i was getting 1-2 fps on the lowest possible settings. There were at least 90 empire in the base with us and maybe 1/4th that in republic players. My guardian was reduced to running in, using saber throw, then hoping to get out before he got gang ****ed by force lightning.

     

    But that isnt the real problem. My guildies and I eventually left the base out of sheer boredom and decided to roam the northern area of Illum as a 5 man group looking for stragglers or enemy roaming groups.

     

    It turns out that for average systems like my own, anything above 12 players on screen at once eliminates playability.

     

    This is an enormous problem since myself and my guildies all hail from DAoC, and love large scale open world PvP. We don't mind facing a zerg, and have set our goal to being able to face and defeat superior number through teamwork.

     

    But that will never be possible with the performance issues that now plague the game.

     

    I am often left to wonder if large scale PvP is even feasible from a technological standpoint. DAoC also had certain limits when it came to large scale PvP. Some relic raids would literally crash the server if they exceeded a certain size. Even Warhammer Online, made by the same people, had issues when too many characters were on screen.

     

    I have actually never played a game wherein large scale PvP was a smooth and well crafted experience no matter the number of players. I don't even know if its possible.

  9. Yes, because the game is so broken I can't play the way that I want and I am forced to redo everything because of it.

     

    SEEMS FINE TO ME

     

    Sorry but there were 2 sides at launch and everyone know empire would be 3,4, or 5:1 ratio in population advantage.

     

    But you still chose it. Your fault.

  10. Most liked ship so far? Jedi Knight. Simple layout, stylish.

    The trooper ship is badly organized and i always take a wrong turn trying to get to the bridge. And dont even get me started on the smuggler ship. What a pile of garbage.

     

    Those are the only 3 ive seen so far :>

  11. Take a second and think. Would you like it if someone said "everyone who doesn't want meters is just afraid someone will find out he's a bad player?" That would be a pretty crappy thing to say, wouldn't it? And completely untrue, right?

     

    Well, you just did the same thing. You lumped everyone who doesn't agree with you into a bucket of "people who suck." Well, guess what? We don't all suck. There are plenty of perfectly valid reasons to want meters that have nothing to do with hurting your feelings.

     

    Insulting people and overgeneralizing only make people look like zealots who are afraid to look past their own point of view on things. Just something to think about.

     

    I don't feel that the number of people who wouldn't abuse this feature are statistically significant enough to warrant mention.

     

    After all, if the purpose of having access to other peoples stats is NOT to weed out/ridicule people you consider to be under-performing then what is it?

     

    People always talk about constructive criticism in this debate. Wheres the constructive part? In all my years in MMO's ive never seen it. Its always just "lol youre only doing X dps? SRS BRO? trash player /kick". MMO players will never take the time to try and help someone else improve. As it stands now most MMO players don't even want to be made to interact with other people in any way shape or form. The number of people who would be perfectly happy to never even group with another human being if they didn't have to is very high.

     

    Antagonism is the name of the game here. Kiddies today think MMO's are all about being better than everyone else and then rubbing their noses in it.

  12. This game is not my job. Im not willing to sit there and get berated by some little **** because my DPS is 5 points lower than his. People that want to be able to see others damage just want a tool to bludgeon people with so they can feel better about themselves. All the arguments for it being a tool of constructive criticism are utter ********.

     

    People just want as many ways as they can get to label a player bad and then ridicule them. Ive played WoW long enough and raided long enough to know what this absurd mechanism is really about. Ive seen countless perfectly good guildies booted for not meeting a certain number. Ive seen a hierarchy form in a guild where the top DPS are somehow in charge simply because they can do top DPS. Sadly, the big number on the DPS meter didn;t change the fact that they were morons, and most of the time the guild blew up within a week.

     

    You don't get to know what my DPS is. Ever. I will never care what yours is. It won't matter how many times we wipe. I will never care.

  13. LOL @ the idea that the game is new so people have some excuse to be terribad. 90% of the people playing this game are not new to MMO's at all, and the tanking in this game is exactly the same threat based system it is in other games. It also bears many of the same rules such as dont stand in fire, and be sure to interrupt. Turn the mob away so it doesn't breathe fire on the group. Pop cooldowns when you are about to die.

     

    This is all toddler simple stuff for anyone who has played any mmo past level ten.

     

    And yet half the people you see in flashpoints are mouthbreathing doritobeards. Why is that?

  14. Isnt the BH the mirror of the Commando and same powerfull ?

     

    It is a mirror, but no not the same power. Activation of some skills on the BH are much quicker, allowing an extra tick of damage on channeled abilities even when being hit and suffering pushback. The heat mechanic of the BH is 4-6% more efficient than the ammo mechanic of commandos. There are other subtle differences but it all amounts to BH being flatly better than commando.

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