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Azoic

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  1. Um I usually level my characters in a dps spec (since I solo level usually) and when I hit level cap I have no idea what talents to even use as a healer or for that matter what some of the abilities do. Know what I do instead of level as a healer to learn to heal? I look it up online to get a base working knowledge. Maybe people who level during double xp weekends really ARE NOT at a disadvantage if they take the time to google the info they're missing? Some of us simply want to fill out and cap all classes at level cap. We know how to play the game, we know how to CC, we know most of the abilities (as we have raided with people at max level with those classes or done end game pvp), some of us even have the mirror of one class on one faction and want to level it up on the other side (I have a Merc I'm leveling because I already had a Commando at level cap), and a whole list of other things. Having a double xp weekend does not suddenly erase this knowledge and experience from our minds. Playing as many warzones as I have on my main, it's obvious that even dps can hit level cap and have no idea what they're doing. This is during normal gaming time where people DON'T level faster. My favorite is seeing someone CC their target and then auto attack that target to break said CC after less than 2 seconds have passed. Taking more time to level does not equal skill or a working knowledge of a class. It also doesn't guarantee that they will be too lazy to do their research. Most alt-o-holics will put in the time to at least google a proper spec (cookie cutter talents) and a normal rotation. The double xp weekends do not in any way gimp their ability to play. People who are too lazy to learn are gimping themselves. Double xp has nothing to do with that.
  2. I'd imagine it'd come in the major expansion if/when they add new classes. In order to remove the hassle and cost of re-voicing the 1-50 content, it could just be a new advanced class that is chosen at 10 that branches off of one of the pre-existing base classes. So we'd still have Inquisitor, Warrior, Agent, and Bounty Hunter. BUT instead of choosing one of two advanced classes (say Sorcerer or Assassin), they could add in a third. So the story voice-over is the same, since they're written for the base class, and it isn't a waste or needing to be re-done. If this happens, I'd imagine it'd be logical to add the advanced class change soon after that so people who already have a max level character that shares the same base class can choose to become the new advanced class that was released in the expansion. It's the only thing that makes sense to me but I may be crazy. I don't know if I agree with being able to toggle back and forth, but at least a one time change makes sense if they do an advanced class launch like that.
  3. I'm jumping on the list for this one too. I'm SO glad they added this. Funny thing was I was reading a forum a week or so ago about things people would like tweaked in the UI. A gold post actually dropped in and said this is something "he'd like to see added to the game." I think it was a subtle hint personally. I am still very pleased either way though that this was added. I don't really see many threads saying this so I'll type it out too. Thank you guys for finally adding this!
  4. I completely agree with this. This has been bothering me since launch. Every set of semi Jedi looking armor has some weird armor added somewhere. It may have a nice Jedi cloak, but the chest piece is this huge metal plate. Or there's a cool cloak but there's weird shoulder pieces. OR there's another cloak that looks decent but has this weird pattern on it so it's not cloth looking but like the Gree put their box pattern all over it (thinking of one of the rare sorc pieces with this one). I went from Republic to Empire and I can honestly say that on both sides the set of armor I want MOST is a set that looks EXACTLY like what Obi-Wan and Qui-Gon were wearing in Episode 1 and for Sith I want what Darth Maul was wearing. Complete with baggier pants here people. There was no extra metal crap anywhere. It really made me feel like they were surrounded by the force and didn't need the same armor as the tech based people to protect themselves. They didn't need the extra body armor because they could deflect or dodge the blaster bolts. Summary: I just want ROBES. Black ones and the traditional brown and cream ones. Simple is best in this case.
  5. I put together a datacron checklist a while back and recently updated it to include the Makeb datacrons. This is a link to the GoogleDocs page with all of these lists and checklists. Original description: • This is a spreadsheet for both Republic and Imperial Datacrons in a checklist style. • Each sheet is color coded to remind people which faction's page they're on so they don't forget. Blue for Republic and red for Empire. • It is first sorted by each planet's recommended level for that faction and then by codex entry number. • Beside the codex entry number is how much the Datacron increases your stat by. • Each stat is underlined because it is a direct hyperlink to the guide on SWTOR-Spy.com on how to get that Datacron. There is no need to scroll down to find the relevant Datacron in the web page. • There are 8 pre-configured columns in each faction's spreadsheet for the 8 advanced classes on each side. New additions and changes: • There is now a link to a guide for the Imperial Fleet datacron. There isn't one on SWTOR-Spy.com and I gave up waiting for them to add one. Instead I used a guide from swtorstrategies.com. There is a youtube video on this page as well showing you how to do it. • There is a new column that shows the coordinates for each datacron. There was a group of people who wanted to know *where* the datacron was but not *how * to get to it. So I changed the list slightly to accommodate those people as well. Note: I added in a few more tabs since last time because this is info that I use a lot and hate spending time looking up. I figured I should share it just in case it might save someone else 2 minutes of google time. I made these lists for myself but if anyone else can use them, I'm more than happy to share. Crafting: This lets you track which character has what profession. I have so many toons I honestly forget who is what kind of crafter. Of course there are the lowbie alts that have professions but I don't remember what level they are. Instead of putting an X for max level crafting, I put the number of their level in the box. This spreadsheet shows both Imperial and Republic toons at the same time. Legacy Character Unlocks: I included a checklist for individual character Legacy unlocks. This does NOT include unlocks that affect all characters on one Legacy. I did not include Cartel Coin cost or Credit cost since I've seen patch notes where costs of other things are adjusted. My main purpose was to keep track of what alt had the companion affection bonuses for conversations and gifts. I included everything else in the list too though so things like crafting bonuses and field respec can be tracked without having to log onto each toon to check. Companion Gifts: The last list is something I put together because it's a pain in the rear trying to get the GTN to cough up what I want. It's a list of gifts you can give to your companion by NAME. It's sorted by type first, rank, then rarity. I have the ones marked that come from the Curator on each capital ship. The ones marked "Curator" are sold for credits. The ones marked "Fragments" are the ones that you can get from the curator with the Gift Fragments obtained from various gathering professions. I continually forget how many each gift rarity takes so I included the value of each as well. This list does NOT include gifts acquired from personal storylines. These are all able to be purchased on the GTN.
  6. I'm not a huge forum buff so I have no idea what this "necro" thing is that people are talking about. But on topic anyway. I think I understand what the OP is saying as it was probably the same thought in my head originally. This is why I googled what this vendor does BEFORE I spent any currency on it (I still will but I won't be disappointed since I know what I'm getting now). It isn't that there aren't multiple modifications, it's that he thought that he can equip multiple at once. I was figuring it would be something like how our character has a helm slot, gloves, legs, etc. So you can modify the droid multiple times with these mods. I figured the vendor would have a mod for the "head" slot on the droid that buffed one profession, a mod for the "feet" that buffed another, and so forth to make the ship droid the ultimate crafting companion as that's all he's meant for. The idea that there are different modifications but you can only equip one at a time wasn't something that even remotely crossed my mind. I'm glad I looked it up or I would have been very confused. I am glad though that they even added these mods to begin with.
  7. - Preferences - User Interface - Scroll down to "Tooltip" settings Different settings and their functions: - "Show Detailed Item Tooltips" Enables showing individual mods and their stats in the item tooltip. - "Enable Comparative Tooltips" Enables side by side comparison of your current equipped item and the item you're mousing over. - "Enable Companion Comparative Tooltips" Enables showing your current companions gear and the item you're mousing over. This can be used with the above option to show the item you're mousing over, your equipped item, AND your companion's item at the same time. 3 Frames can be shown as a result. The owner of the item is at the top of the tooltip for each box. Companion gear will have the companion's name at the top of the frame and player items will specify that the player is wearing it so there's no confusion. - "Enable Stat Summarization in Item Tooltips" Enables a sort of "total" mechanic where the computer itself does the math to determine what stat changes would take place if you or your companion equipped a piece of gear. Totals are at the bottom of their respective tooltips. Companion changes are in the companion gear tooltip and character changes in the character armor comparison and shown at the same time.
  8. I keep checking the date you posted the comment and I get confused. I'll just assume you don't have nearly as much time on your hands as I do to poke at all this stuff. You can currently change the location/size of the chat box and the mission tracker. To move the Chat box, left click and drag on the tab in the chat window that says "General." Drag the window wherever you want on your screen. There's an icon or marker type thing in one of the right hand corners of the chat box where you can click and drag to resize the chat box too. I would like to be able to remove the left side border though since it's space that I think is wasted. I don't click anything over there and it just means my chat box is shoved more toward the center of my screen by a quarter inch. Also would LOVE to have the ability to completely disable chat tabs at the top of the window (make them invisible and unclickable) and have the chat edit bar at the top of the chat box rather than the bottom. As for the mission tracker, go into your edit ui mode. Click on the + icon on the left side of your primary attack bar. Enter "Edit" mode. There should be a dropdown menu in the popup frame that lets you choose what elements of the UI are shown in the edit mode. Make sure "All" is selected to get a better idea of the elements you can move. In this mode you can clearly see a box that is identified as the mission tracker (where you would normally look to check your list of missions). Left click this mission frame and go back to the window where the dropdown menu is for visible UI elements. In the bottom half of this window there will be more options for the selected element (mission tracker). You can change size, location, and such here. Just save the settings to your current ui profile and you don't have to worry about fighting with weird positioning again. I personally really hope they'll add more color options to the UI. From the frames themselves to the health bars and other things. I'm used to health bars either color coded to class or green for health. Red is awkward for me to associate with health. I also would love to have a purple or red framed UI. Blue is pretty but I kind of want something that says "I'm with the Empire!" if you get my drift. Or just colors to show class pride. I love to theme things. Some people come up with a full RP backstory for their characters, I come up with UIs that have their own feel that matches with the character I'm playing. I may just be weird though. Would still be a nice "fluff" addition.
  9. I'm surprised it took me this long to find this thread. I've been thinking for quite a while that it would be a brilliant idea if somebody put together a thread for civil discussion about small things that could be changed about the game. I also appreciate the safe environment to express our "papercuts" as most other threads will devolve into "Deal with it the way it is! It doesn't need to be changed!" posts. Onto my list. Some of these may be in other threads but collecting them together into one thread can only make things easier I hope. UI Colors I recently swapped factions and I'm now playing as Empire. I feel a little awkward when playing because I feel like the coloring of the UI is Republic focused. Republic is colored blue and Empire is red. Yet our UI elements are colored blue and so is the beam that shows on mobs that have loot for us to pick up (if there's only trash items on it). I would like an option to, at the least, change these colors to red. Color themes for each class would be nice though. I would love to have purple UI and loot beams for my Sorcerer but that may be getting too picky. I'd be happy with just having red as an option so I don't feel like a Republic spy so much. Companion Preview Window I would love to have the preview window fixed when it comes to previewing things on our companions. Currently it buggs out if a player has a Companion Customization item (changes the appearance of the companion) equipped. Currently the workaround is to unequip the item and preview will then work. I've heard this broke during patch 1.5 (I was on a break from the game at that point) and it would be nice to get it fixed now that we're on 2.0. UI QOL Items The ability to adjust our UI is a great step in the right direction. Compared to launch, what we have now is just awesome. There is always room for improvement though. Most of these are probably for the OCD crowd. A built in grid option while editing our UI would greatly help with alignment. A "Snap To" function would be awesome as well. I have approximately 10 saved UI profiles, an option/ability to change their order in the menu would be awesome. Coordinates that are editable for each UI element in the edit window would help more precisely adjust the location of elements on our screen. Ability to copy and paste color profiles for the chat window from one character to another would be nice. A setting to toggle the use the same keybinds (global keybinds) for all characters who have the option enabled. Wouldn't have to re-bind everything each and every time we make a new character. My auto-run key is always the same. Option to turn off player portraits and add the option for a square shape portrait if desired while displaying it. Square minimap option for those of us who like to stick to a uniform grid style in UI design. I'm sure there's more and most of those are just things that I wish were in the game. Edit: Also, being able to change our character select screen would be nice too. The order of my characters and the fact that they aren't auto sorted by faction drives my OCD nuts. Leave it default for those who opt for it, but adding the option to move characters up or down in the list without changing the order after logging in would be awesome. Having the option of two panes showing at once (one for each faction and color coding them) would be really nice too. This "page two" thing really doesn't feel right to me for some reason. An option to scale down the list and put up two panes and it'll be golden. Character Create Unlocks for Species When you unlock a Twi'lek for the Republic side, you get the Empire colors and tattoos along with the Republic options in one character create window. For some reason this is not done with Zabraks, Humans, and Cyborgs are kind of 50/50 in that area. I haven't really looked at the other species past that but these are the three I'm familiar with most. Humans were my first "papercut." When Species Unlock first was in the works and we were hearing about how it would work, I thought that my Republic Scoundrel would be able to get the facial tattoos that the humans on the Imperial side had. I wanted her to be a red-head with blue eyes and the red tattoo over her left eye like a patch. Her name was to be Patches and be Sawbones spec. Apparently this tattoo somehow has a class restriction (Sith Warrior) and not a faction one. As a result, I never got to make Patches. As back then, I still wish we could get ALL of these options unlocked when we unlock the species. We can have a blood red Twi'lek with Republic tattoos, why can't we have a Human with Imperial tattoos? Elara Dorn (Imperial defector) comes to mind as an example as to why Republic should be able to have access to all Imperial customizations and vice versa. There are defectors and so it still fits in with lore as to why the other faction would have the same features. Profession Interface Dragging a crafting profession and/or gathering profession icon from the crew skills window onto a bar for quick access causes an error when attempting to access the profession through that button. Sometimes I can pull up my crafting profession through the icon on the bar, but never the gathering professions. Also, sorting things in the crafting profession's window is still buggy. Lets use Synthweaving for an example. When sorting by weight (say, light armor), then type (orange gear maybe), bugs out the list. Words overlap in the list pane, can't select anything, the whole thing just goes haywire. Would be nice to finally have a fix to that. I saw that this thread has something like 72 pages so it kind of goes without saying that I haven't read through the entire thing. I hope my post isn't too long or out of bounds with requests. Kudos to the OP for starting it! Edit 2: Forgot these. More Face Options Would be nice to have more face shape options for some species. Twi'lek females and Cyborg females are atrocious. I like the human female faces 18 and 19 but neither are used in the Twi'lek or Cyborg lineup. The current nose and lip options just don't appeal to me enough so I haven't really rolled any of these though they look awesome otherwise. Appearance Gear Tab This may be too far out there but it would be nice to have an appearance tab for gear skins that show up and a normal armor sheet for the gear with the stats. I forget what game has it (my boyfriend played it but I didn't) but something like Runes of Magic or something had two separate sheets for battle gear and appearance skins in the character sheet. This would cut back on needing to spend a chunk of credits ripping mods out (I'd love to change my look a lot more often). Essentially you have two sets of armor equipped but one shows on your toon in the world and the other gives your toon stats. It's not like we can spend credits for cartel coins so we don't really need the credit sink imo. Datacrons Some of us have the maximum amount of toons (16) and taking the time to get all the datacrons on each toon is more than a little daunting. For the most part after the 4th character, it seems most people stop bothering with them. A Legacy unlock or a cartel item to make all datacrons from one character spread to others in the Legacy would be an awesome QOL thing for alt-o-holics.
  10. Completely agree with the OP. I remember playing the game that "shall not be named" and FINALLY seeing the option to re-order your characters yourself instead of having them sorted by date created. All you had to do was select the character in the list and an up and down arrow to the right would show up and you could bump up or down in the list. When I saw this I literally did that thing where people put two fists in the air and jump up out of their chair. My main for about 9 months was the 3rd in the list and I hated having it below two alts. It was more important than them so it should have been at the top of the list. Nowhere in their setup was anyone forced to change their list, it was a QOL thing just like in game UI changes and such. Though imo the character select panel could be scaled down a bit (I really don't understand why the character boxes are so huge) and also have one panel per faction. One on the right side for one faction and the other faction on the other side of the screen (if scaled down this shouldn't take too much space to worry about), users choice as to whether Imp is left or right and Rep taking the other. I hate it when my imp and rep toons get jumbled because I was jumping between a bunch of them. This two panel design would also let me view all my toons at the same time rather than needing to hit a "page two" button. I keep things like my inventory organized, my cargo bay organized, my UI is organized, why would I NOT have an organized character select screen? Just like changing your UI is a user preference thing, changing the character select screen should also be user preference. Those who don't care how it's set up don't have to organize it or deal with the choice if they don't want. Those of us who do care should be able to at the very least sort/separate by faction without needing to re-log into each of our 16 toons to do it.
  11. I agree. I wish there were something similar to a character create for a lightsaber hilt. Almost like a repeatable mission where you can bring in your original saber and re-forge it at the forge where you originally got it. At least in the case of Jedi anyway since Inquisitors kind of just have theirs handed to them. Some NPC hilts are really detailed (Satele's comes to mind) with elaborate etchings on them. I think it would be cool to be able to add more detail to our hilts for when we zoom in and really look at it. Changing the shape at the very least would be cool. The pommel is one thing that I really wish I could change as well as the guard by the blade.
  12. I was actually recently talking to my boyfriend about this. We ended up talking about the new achievement system that went live as the backbone behind why there should be Legacy unlocks for mounts and pets. Originally in the "other" game (as you put it ) the achievement system launched as a per-character setup. There were mounts that could be obtained via achievements. Each character had to do the achievement to get the same mount as one of the other alts. The achievement system eventually went account wide and so did mount and pet unlocks. The SWTOR achievement system launched as a Legacy wide system and not per character system. I brought up how there used to be (don't know if it's still there) the missions to do certain hard mode or nightmare mode bosses (at 50) to get a specific type of Aratech mount. The black one, the flame one, the coral one, and I forget the fourth. These could be changed to achievements rather than missions and due to it being an achievement, it would unlock these mounts for every character that is part of the Legacy as SWTOR achievements are Legacy tracked. To me it only makes sense. In my opinion all speeders and pets should work this way though but I may be biased. I'm a collection freak. One thing that really kept me from changing my main from a career Resto Druid for 4 years to a Disc Priest for another year (went Resto Druid all 5 years before I quit) was all the mounts I'd gathered on my Druid during those first 4 years. Even before achievements hit I was obsessive about rep, mounts, and pets. In SWTOR I'm swapping my main healer from a Sage main to either an Operative or a Sorcerer. I still don't know which it will be. The only reason why I feel free enough to do this? I never bothered to make the same mistake as before and collect enough to tie me to one character and make it an obligation to keep playing it. It was a waste to ditch that many mounts and pets and let them sit and rot while I played another toon. If they made it so mounts and pets were Legacy unlocked, I'd start collecting them again in a heartbeat. Seems like such a waste since quite a few mounts are really cool looking.
  13. Antisocial: Behavior that lacks consideration for others and may cause damage to the society, whether intentionally or through negligence. Not having a guild does not damage the rest of the in game community. They also never said they weren't in a guild, just that they can't or aren't allowed to raid with them. There are also the people who have alts coming out of their ears and cannot get all of them into a guild run raid. Their alts shouldn't have to sit there unused because nobody else in the guild has more than one or two toons that they want to play. There is nothing wrong with people who are introverted and they shouldn't be treated as though there is. Calling them antisocial is not labeling them, it's insulting them. This is simply a personality trait where some people just dislike being in large groups and such among other things. The desire to keep more to oneself and think more about what is going on rather than constantly chatter with others isn't anything bad. The lack of a desire to constantly socialize with others is also termed differently. Also, some people are simply not interested in a guild because they don't play enough to worry about it. Some guilds have problems getting enough people to fill all the raid slots and avoid having people who are rude. If someone is in a pug, they don't have to worry about seeing the same rude person week in and week out. They also don't have to worry about guilds who require members to log into a website and the game itself a certain number of times each month or they get the boot (some jobs and family styles make logging in regularly difficult). There's a whole list of reasons as to why some people just don't want a guild or can't raid with one. One example is people who live in rural areas. These areas depend on volunteers to run the squads that do first responder calls (people who get there ahead of the ambulance because travel time from a bigger city is so long) and fight fires. These people have normal jobs usually but they are on call whenever they're not at work. They are not paid and the pagers can go off at ANY TIME alerting them to a 911 call. Which means if you're in a guild and trying to raid, you have to drop what you're doing because the pager went off. Not many guilds will stop and wait for 2 hours or more for this one person to get back. Raiding regularly with a guild at this point is near impossible. No guild would put up with a member being unreliable. These people also deserve the queue system for Operations. There are many professions that have an "on call" portion of the job, and there are many other reasons as to why a player cannot raid regularly with a guild. In the end, you don't have to use the system if you don't want to. For those who are asking for it, it's a huge step toward enjoying the game again when they can. Not everyone is a clone of the person next to them. One thing may seem simple to one person (getting a guild and logging in at the same time) and to another person it is near impossible. Tl;DR Don't be rude. Just because you wouldn't use it doesn't mean that nobody else should have it.
  14. I've been wanting something like this for a while. I have a thing for wearing a lot of black because it just feels more natural to me. It'd be cool if they had more color variations of other armor sets with black as a base color. I know it's too much to ask for armor dyes to be added so something like this coming from their end would be a nice half way meeting point imo. Voss Mystic Social Armor in pitch black with red or white/gray detailing would be awesome. I love the normal white set too, but a black and red set to use with a Dark Side 5 Sorc would be awesome. I'll admit I'm weird. I have the normal white set on my Sage (this was before I went Empire) and I pretend I'm one of the mystics by using the Life Day Orb to regen force in pvp. I've never been an RPer but it's just something that feels so awesome to me and fits with the Sage Seer role really well. It'd be freaking awesome to have a dark side mirror to that and maybe get a glowing dark red orb to regen with too?
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