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Xundrak

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10 Good
  1. Please add these devs, it makes gameplay more enjoyable. Warhammer had them!
  2. Hey, With recent changes made, grenades lost some damage and now require cybertech to use (the epic re-useable ones I mean). As such I think a change is needed: Right now, the epic grenades are all on a 5 minute shared cooldown. I think that allowing each grenade to use a separate 5 minute cooldown would be overpowering as it would allow for a quick spam of multiple grenades. What I do think should happen though is grenades should be split into 3 categories. 1. Stun 2. Damage 3. Slow Cooldowns should then be applied based on these effects. This way a 400 cybertech would be able to use a stun grenade, a damage grenade, and a slow grenade each on individual 5 minute cooldowns.
  3. Just do what every other fresh 50 does and get carried in Huttball until you get enough dailies done that your not useless. Or, QQ on the forums, your call.
  4. What would you give up to put the two points there?
  5. http://db.darthhater.com/skill_calc/bounty_hunter/powertech/#::f20e2fef5ef2efe2f3de5fe2d3fe2f2e That is my planned spec. Currently I am level 37 and rolling people. As it stands I can interrupt healers consistently to make them way easier to take down. My dots can be applied easily to an entire team and whenever a melee class comes at me I can rock them due to my close up skills. Tons of fun =)
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