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Logainn

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Everything posted by Logainn

  1. Just because previous games in the same genre have done it, isn't a reason to do it with this one. Fine, you want to optimize with actual game data. I can understand that wish, Bioware can supply that data just as well as add-on developers. As stated in my previous post, I'd highly prefer if Bioware builds something to accomodate this if they judge the cause worthy rather then enabling add-ons.
  2. The problem with add-ons is that they change how the game evolves. I've played WoW, I didn't have a problem with add-ons at start. Hell, I even used them. But eventually, they became so widely used and made so many raid encounters easier, developers started to design encounters with the use of these add-ons in mind. In reality, it became sort of obligatory to use add-ons if you wanted to compete in any way. Add-ons give individual add-on developers the power to influence game evolution. I want that power to remain solely in Bioware's hands. Not to mention the whole gearscore debacle/drama that wow has seen.
  3. Not true, I myself did it with my brother last night. 2 bountyhunters (1 tank, 1 merc), both level 25. Not to beat my own chest or anything, but saying something is impossible while it's clearly doable is ridiculous. I dare say it might even be easier with 2. We both have healing companions while I can offheal as a dps merc. That's quite alot of healing combined for a fight that didn't seem like it really had an enrage timer or anything. We could slowly burn them down while remaining in control the entire fight. We did wipe the first time, having no idea what the bosses did and such. The jedi's bump and aggro switches threw us off. But once we figured it out, it was no problem. I can see doing this with 4 people and only 1 dedicated healer could be a problem. If the group is underpowered/underlevelled dps should help out with healing. OT: I must say it was quite surprising not to be able to CC. Before we went in the fight, we clearly had an idea that was the intent of the fight. Having said that, we also expected the 4-boss-team to work more like an actual party (1 tank, 1 healer, 2 dps). That wasn't true either. So I can see how adding CC to this fight would make it too easy.
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