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wwkingms

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Everything posted by wwkingms

  1. no, having a scoundrel/op at 5%, then on the run instant heals to full and having a ranged aoe mezz, and a stun, and a vanish, and roll escape abuse no ur class is clearly balanced
  2. u been doin billy blanks tae bo
  3. enough time has gone by where people have figured out which classes are the buffest, and most switched to them.. leaving sorcs behind if ur doing dmg the three different dps builds light,hybrid,madness will have different affects on ur game full madness is great in 1v1's u will feel confident enough to take on almost anyone, however large scale contributions are limited hybrid 0/30/16 will still do well vs classes 1v1 due to ease of rotation, the double aoe's will help put up huge total dmg done numbers.. however this build wont burn thru any healer or anybody getting heals of any sort full lightning is going to be a higher skill cap, although the lightning tree provides some defensive perks.. its going to require u to think quick, know WHEN u can cast and when u should kite. played correctly any sort of separation u should be able to nuke half ur opponents hp in a rotation. and u should be able to make a healer focus completely on healing themselves if left to free cast. this build can be frustrating however when focused or facing good marauders, juggs, and sins... u will find it very challenging to get burst rotations off vs a mindful player it also did not help that instant whirlwind builds were taken from us... im still trying to figure this one out
  4. new ability in todays patch devs thought snipers needed some help
  5. ur not pro unless u force barrier at 0% hp (is possible)
  6. um, if u didnt wait in queue for 2 hours, and played a battleground for another 3 hours.. where you followed Lok up to Vann... then u dont know shnap "BEGONE UNCOUTH SCUM" all worth it it grind out rep for The Unstoppable Force
  7. a warzone with 3 teams of mixed faction would be cool
  8. yea for sure, for madness.. parasitism could restore a good chunk of force... deathfield, could apply affliction to targets hit (with talents higher in the tree) and creeping terror should have an Unstable Affliction type dispell protection.. possibly a non critting 8~k dmg and brief stun... something that really discourage u from dispelling while its on u
  9. yes and people who play marauders are "i want to play a warrior" people totally not "holy sh i t this class is OP let me hop on this bandwagon" theres nothing wrong with the players who play mercs and sorcs.. they are just difficult classes to play well whereas these other class are very simple to play well
  10. we're just going to have to disagree, 3 pts into lightning or not... madness WILL ALWAYS run out of force within a minute of an ongoing scrum. add off healing and crap? even faster madness does NOT has burst, certainly not to affect a focused target as others will and once that madness sorc run out of force, he will be consuming himself to death, and/or straining the healer ur just wrong imo
  11. sorry this tells me YOU dont understand the class mercs and sorcs do well in 8v8 environments where it will be easy to sit back unnoticed or hide but im sorry in an organized 4v4 environment, mercs and sorcs will have far less if any opportunities to free cast.. we will for sure be focus target #1 due to our squishyness + shutdown affects on our dps when focused
  12. plain and simple.. merc and sorc dps comes in bursty gaps during BRIEF moments of free cast clarity, whereas melee have a very consistent burst and BETTER long term resource management -and the BURST i speak of for mercs and sorcs could barely be called that, in fact our best burst rotations free casting in best case scenarios barely trump (if at all) that of the melee mindless button smashing and pursuing us
  13. have any rebalancing patches really made this game balanced
  14. i think some people are missing the point... the OP isnt sayiing mercs and sorcs cant do great dmg, however unlike other classes like juggs, mara's, assassins, snipers.. when we are focused.. our dps will be dropping to next-to-nothing.. whereas these other classes when focused really dont lose too much dps... the OP hit it ont he head when stating how melee classes have more snare/root/gapclosing utilities than we have kiting utilities.. sprint should be renamed "rubber band" becuase every time i hit it, i teleport back to where i started rooted in the ground... to be honest with arena i think bioware should strongly consider how roots and snares are affected by resolve. or possibly when your resolve IS FULL, you are immune to all roots,snares and interrupts for the duration.. otherwise casters will be a dying breed once arenas hit..
  15. great so in order to not get bent over sorcs need a great team and to hide glad thats the solution
  16. as of right now they are the answer to EVERYTHING except snipers, no thanks...
  17. at least juggs are semi kitable after the fact.. the amount of snares/roots handed to maras is ridiculous. why does a class with such great mobility and medium range dmg require so many roots and snares
  18. ive played a sorc since beta, i have a 55 sorc, 55 sage.. and have a commando i play in 30-54 bracket an ive noticed a trend on just how hard it is for these two AC's to cast while focused, even by only one person with juggs, mara's and assasin having almost 100% up time on their target with slows,roots and gap closers bioware should strongly consider activation times and pushback. a mara for example, to interrupt a casted ability can: interrupt, fear bomb, force choke, charge, force camo, interrupt again etc. and if i do have distance on him they have procing vicious throws and double sabers throws and force screams from medium range critting me in the 5-7k range.. so this class has amazing melee range dmg, amazing medium range dmg, a plethora of interrupts, gap closers and defensive maneuvers... and i am struggling to get a cast or two off... sins, open with a knockdown, interrupt, low slash interrupt, stun interrupt, force shroud immunity, vanish, re interrupt etc. snipers/slingers are successful from their cast protection casting in this game is severely frustrating and bioware should consider eliminating pushback, lowering activation times, proving more interrupt immunities and possibly granting moments of casting on the move such as guild wars otherwise the trend of mindless marauders, assassins and snipers(for their cast protection) with continue
  19. ikno. they probably feel ops and marauders should just stay the god classes so they dont have to reroll and level to 55 again
  20. i think its safe to say this class is easily the buggiest most exploited class in game thanks
  21. no i agree a stealth healer and a tank sin could hold the pylon from all 8 fun game
  22. cause when i do 1million dmg done and 2 other dps as well.. i expect more than 4 kills
  23. that was good cause for a second i just blew a blood vessel in my head
  24. they are very squishy dmg reduction talents, escapes, dmg reduction abilitys, fear bomb.... just dont cut it in group pvp since we're on the subject marauders could probably use a little more damage.. and mobility for marauders is definitely an issue.. they need a few more snares for sure... they also have a hard time finishing their opponents so perhaps some stupid hard hitting ability to be used to low health opponents.. then maybe maras will be a more popular class
  25. i wish they would fix exiting combat before arena all that LOS another knock for sorcs.. and another reason to roll mara/assasin ::sigh::
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